mirror of
https://github.com/libretro/snes9x.git
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340 lines
12 KiB
C++
340 lines
12 KiB
C++
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2017 BearOso,
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OV2
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(c) Copyright 2017 qwertymodo
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be
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given)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare
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(lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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S-SMP emulator code used in 1.54+
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(c) Copyright 2016 byuu
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2017 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2017 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2011 zones
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Libretro port
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be
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given)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#include "cgFunctions.h"
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#include <dlfcn.h>
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#include <stdio.h>
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#include "shader_platform.h"
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void* hCgDll = NULL;
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void* hCgGLDll = NULL;
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// cg.dll
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CGCC cgCreateContext = NULL;
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CGDC cgDestroyContext = NULL;
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CGGNP cgGetNamedParameter = NULL;
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CGGE cgGetError = NULL;
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CGGES cgGetErrorString = NULL;
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CGGLL cgGetLastListing = NULL;
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CGCP cgCreateProgram = NULL;
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CGDP cgDestroyProgram = NULL;
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CGGPRI cgGetParameterResourceIndex = NULL;
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CGGFP cgGetFirstParameter = NULL;
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CGGNEP cgGetNextParameter = NULL;
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CGGPD cgGetParameterDirection = NULL;
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CGGPS cgGetParameterSemantic = NULL;
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CGGRS cgGetResourceString = NULL;
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CGGPV cgGetParameterVariability = NULL;
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CGGPT cgGetParameterType = NULL;
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CGGFSP cgGetFirstStructParameter = NULL;
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CGGPN cgGetParameterName = NULL;
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// cggl.dll
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CGGLSSMP cgGLSetStateMatrixParameter = NULL;
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CGGLSP2FV cgGLSetParameter2fv = NULL;
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CGGLSP1F cgGLSetParameter1f = NULL;
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CGGLGLP cgGLGetLatestProfile = NULL;
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CGGLEP cgGLEnableProfile = NULL;
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CGGLDP cgGLDisableProfile = NULL;
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CGGLSOO cgGLSetOptimalOptions = NULL;
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CGGLLP cgGLLoadProgram = NULL;
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CGGLBP cgGLBindProgram = NULL;
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CGGLSTP cgGLSetTextureParameter = NULL;
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CGGLETP cgGLEnableTextureParameter = NULL;
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CGGLSPP cgGLSetParameterPointer = NULL;
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CGGLECS cgGLEnableClientState = NULL;
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CGGLDCS cgGLDisableClientState = NULL;
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bool loadCgFunctions()
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{
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if (hCgDll && hCgGLDll)
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return true;
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hCgDll = dlopen("libCg.so", RTLD_LAZY);
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if (hCgDll)
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{
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hCgGLDll = dlopen("libCgGL.so", RTLD_LAZY);
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}
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if (!hCgDll || !hCgGLDll)
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{
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unloadCgLibrary();
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return false;
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}
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// cg.dll
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cgCreateContext = (CGCC)dlsym(hCgDll, "cgCreateContext");
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cgDestroyContext = (CGDC)dlsym(hCgDll, "cgDestroyContext");
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cgGetNamedParameter = (CGGNP)dlsym(hCgDll, "cgGetNamedParameter");
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cgGetError = (CGGE)dlsym(hCgDll, "cgGetError");
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cgGetErrorString = (CGGES)dlsym(hCgDll, "cgGetErrorString");
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cgGetLastListing = (CGGLL)dlsym(hCgDll, "cgGetLastListing");
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cgCreateProgram = (CGCP)dlsym(hCgDll, "cgCreateProgram");
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cgDestroyProgram = (CGDP)dlsym(hCgDll, "cgDestroyProgram");
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cgGetParameterResourceIndex = (CGGPRI)dlsym(hCgDll, "cgGetParameterResourceIndex");
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cgGetFirstParameter = (CGGFP)dlsym(hCgDll, "cgGetFirstParameter");
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cgGetNextParameter = (CGGNEP)dlsym(hCgDll, "cgGetNextParameter");
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cgGetParameterDirection = (CGGPD)dlsym(hCgDll, "cgGetParameterDirection");
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cgGetParameterSemantic = (CGGPS)dlsym(hCgDll, "cgGetParameterSemantic");
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cgGetResourceString = (CGGRS)dlsym(hCgDll, "cgGetResourceString");
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cgGetParameterVariability = (CGGPV)dlsym(hCgDll, "cgGetParameterVariability");
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cgGetParameterType = (CGGPT)dlsym(hCgDll, "cgGetParameterType");
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cgGetFirstStructParameter = (CGGFSP)dlsym(hCgDll, "cgGetFirstStructParameter");
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cgGetParameterName = (CGGPN)dlsym(hCgDll, "cgGetParameterName");
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// cggl.dll
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cgGLSetStateMatrixParameter = (CGGLSSMP)dlsym(hCgGLDll, "cgGLSetStateMatrixParameter");
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cgGLSetParameter2fv = (CGGLSP2FV)dlsym(hCgGLDll, "cgGLSetParameter2fv");
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cgGLSetParameter1f = (CGGLSP1F)dlsym(hCgGLDll, "cgGLSetParameter1f");
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cgGLGetLatestProfile = (CGGLGLP)dlsym(hCgGLDll, "cgGLGetLatestProfile");
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cgGLEnableProfile = (CGGLEP)dlsym(hCgGLDll, "cgGLEnableProfile");
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cgGLDisableProfile = (CGGLDP)dlsym(hCgGLDll, "cgGLDisableProfile");
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cgGLSetOptimalOptions = (CGGLSOO)dlsym(hCgGLDll, "cgGLSetOptimalOptions");
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cgGLLoadProgram = (CGGLLP)dlsym(hCgGLDll, "cgGLLoadProgram");
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cgGLBindProgram = (CGGLBP)dlsym(hCgGLDll, "cgGLBindProgram");
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cgGLSetTextureParameter = (CGGLSTP)dlsym(hCgGLDll, "cgGLSetTextureParameter");
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cgGLEnableTextureParameter = (CGGLETP)dlsym(hCgGLDll, "cgGLEnableTextureParameter");
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cgGLSetParameterPointer = (CGGLSPP)dlsym(hCgGLDll, "cgGLSetParameterPointer");
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cgGLEnableClientState = (CGGLECS)dlsym(hCgGLDll, "cgGLEnableClientState");
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cgGLDisableClientState = (CGGLDCS)dlsym(hCgGLDll, "cgGLDisableClientState");
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if (
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// cg.dll
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!cgCreateContext || !cgDestroyContext || !cgGetNamedParameter || !cgGetError || !cgGetErrorString || !cgGetLastListing || !cgCreateProgram || !cgDestroyProgram || !cgGetParameterResourceIndex || !cgGetFirstParameter || !cgGetNextParameter || !cgGetParameterDirection || !cgGetParameterSemantic || !cgGetResourceString || !cgGetParameterVariability || !cgGetParameterType || !cgGetFirstStructParameter || !cgGetParameterName ||
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// cggl.dll
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!cgGLSetStateMatrixParameter || !cgGLSetParameter2fv || !cgGLSetParameter1f || !cgGLGetLatestProfile || !cgGLEnableProfile || !cgGLDisableProfile || !cgGLSetOptimalOptions || !cgGLLoadProgram || !cgGLBindProgram || !cgGLSetTextureParameter || !cgGLEnableTextureParameter || !cgGLSetParameterPointer || !cgGLEnableClientState || !cgGLDisableClientState)
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{
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unloadCgLibrary();
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return false;
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}
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return true;
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}
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void unloadCgLibrary()
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{
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if (hCgDll)
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dlclose(hCgDll);
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if (hCgGLDll)
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dlclose(hCgGLDll);
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hCgDll = hCgGLDll = NULL;
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// cg.dll
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cgCreateContext = NULL;
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cgDestroyContext = NULL;
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cgGetNamedParameter = NULL;
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cgGetError = NULL;
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cgGetErrorString = NULL;
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cgGetLastListing = NULL;
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cgCreateProgram = NULL;
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cgDestroyProgram = NULL;
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cgGetParameterResourceIndex = NULL;
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cgGetFirstParameter = NULL;
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cgGetNextParameter = NULL;
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cgGetParameterDirection = NULL;
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cgGetParameterSemantic = NULL;
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cgGetResourceString = NULL;
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cgGetParameterVariability = NULL;
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cgGetParameterType = NULL;
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cgGetFirstStructParameter = NULL;
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cgGetParameterName = NULL;
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// cggl.dll
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cgGLSetStateMatrixParameter = NULL;
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cgGLSetParameter2fv = NULL;
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cgGLGetLatestProfile = NULL;
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cgGLEnableProfile = NULL;
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cgGLDisableProfile = NULL;
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cgGLSetOptimalOptions = NULL;
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cgGLLoadProgram = NULL;
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cgGLBindProgram = NULL;
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cgGLEnableClientState = NULL;
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cgGLDisableClientState = NULL;
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}
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