Snes9x 2002. Port of SNES9x 1.39 for libretro (was previously called PocketSNES). Heavily optimized for ARM.
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2020-10-19 16:07:23 +01:00
.vs Port the input lag fix already present in the other snes9x cores. With this fix active, the main loop exit occurs right after generating the finished frame, but before reading the input. This means each new frame begins with reading input, then running game logic, ensuring the input used is as fresh as possible. 2019-05-05 23:58:30 +02:00
jni Cleanups 2020-10-06 20:30:38 +02:00
libretro Stub out cheats for now for MSVC until this issue is properly fixed 2020-10-07 14:14:52 +02:00
src Backport colour operations from Snes9x 1.60 2020-10-19 16:07:23 +01:00
.gitignore Remove libretro ignore as it picks up libretro.c 2019-12-28 18:14:06 -05:00
.gitlab-ci.yml Add vita target for gitlab 2020-10-06 22:14:39 +02:00
.travis.yml add 3ds to travis build 2017-10-23 21:24:32 -04:00
Makefile Backport colour operations from Snes9x 1.60 2020-10-19 16:07:23 +01:00
Makefile.common Backport colour operations from Snes9x 1.60 2020-10-19 16:07:23 +01:00
README.txt Update README.txt 2015-11-14 04:26:51 +01:00

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Stuff that I might fix:

* SA-1 and SuperFX games are slow, could use some optimization.