snes9x2005/source/dsp2emu.c

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#include "../copyright"
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uint16_t DSP2Op09Word1 = 0;
uint16_t DSP2Op09Word2 = 0;
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bool DSP2Op05HasLen = false;
int32_t DSP2Op05Len = 0;
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bool DSP2Op06HasLen = false;
int32_t DSP2Op06Len = 0;
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uint8_t DSP2Op05Transparent = 0;
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void DSP2_Op05(void)
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{
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uint8_t color;
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/* Overlay bitmap with transparency.
* Input:
*
* Bitmap 1: i[0] <=> i[size-1]
* Bitmap 2: i[size] <=> i[2*size-1]
*
* Output:
*
* Bitmap 3: o[0] <=> o[size-1]
*
* Processing:
*
* Process all 4-bit pixels (nibbles) in the bitmap
*
* if ( BM2_pixel == transparent_color )
* pixelout = BM1_pixel
* else
* pixelout = BM2_pixel
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* The max size bitmap is limited to 255 because the size parameter is a byte
* I think size=0 is an error. The behavior of the chip on size=0 is to
* return the last value written to DR if you read DR on Op05 with
* size = 0. I don't think it's worth implementing this quirk unless it's
* proven necessary.
*/
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int32_t n;
uint8_t c1;
uint8_t c2;
uint8_t* p1 = DSP1.parameters;
uint8_t* p2 = &DSP1.parameters[DSP2Op05Len];
uint8_t* p3 = DSP1.output;
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color = DSP2Op05Transparent & 0x0f;
for (n = 0; n < DSP2Op05Len; n++)
{
c1 = *p1++;
c2 = *p2++;
*p3++ = (((c2 >> 4) == color) ? c1 & 0xf0 : c2 & 0xf0) | (((c2 & 0x0f) == color) ? c1 & 0x0f : c2 & 0x0f);
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}
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}
void DSP2_Op01(void)
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{
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/* Op01 size is always 32 bytes input and output.
* The hardware does strange things if you vary the size. */
int32_t j;
uint8_t c0, c1, c2, c3;
uint8_t* p1 = DSP1.parameters;
uint8_t* p2a = DSP1.output;
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uint8_t* p2b = &DSP1.output[16]; /* halfway */
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/* Process 8 blocks of 4 bytes each */
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for (j = 0; j < 8; j++)
{
c0 = *p1++;
c1 = *p1++;
c2 = *p1++;
c3 = *p1++;
*p2a++ = (c0 & 0x10) << 3 | (c0 & 0x01) << 6 | (c1 & 0x10) << 1 | (c1 & 0x01) << 4 | (c2 & 0x10) >> 1 | (c2 & 0x01) << 2 | (c3 & 0x10) >> 3 | (c3 & 0x01);
*p2a++ = (c0 & 0x20) << 2 | (c0 & 0x02) << 5 | (c1 & 0x20) | (c1 & 0x02) << 3 | (c2 & 0x20) >> 2 | (c2 & 0x02) << 1 | (c3 & 0x20) >> 4 | (c3 & 0x02) >> 1;
*p2b++ = (c0 & 0x40) << 1 | (c0 & 0x04) << 4 | (c1 & 0x40) >> 1 | (c1 & 0x04) << 2 | (c2 & 0x40) >> 3 | (c2 & 0x04) | (c3 & 0x40) >> 5 | (c3 & 0x04) >> 2;
*p2b++ = (c0 & 0x80) | (c0 & 0x08) << 3 | (c1 & 0x80) >> 2 | (c1 & 0x08) << 1 | (c2 & 0x80) >> 4 | (c2 & 0x08) >> 1 | (c3 & 0x80) >> 6 | (c3 & 0x08) >> 3;
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}
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}
void DSP2_Op06(void)
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{
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/* Input:
* size
* bitmap
*/
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int32_t i, j;
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for (i = 0, j = DSP2Op06Len - 1; i < DSP2Op06Len; i++, j--)
DSP1.output[j] = (DSP1.parameters[i] << 4) | (DSP1.parameters[i] >> 4);
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}
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bool DSP2Op0DHasLen = false;
int32_t DSP2Op0DOutLen = 0;
int32_t DSP2Op0DInLen = 0;
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/* Scale bitmap based on input length out output length */
void DSP2_Op0D(void)
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{
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/* (Modified) Overload's algorithm */
int32_t i;
for(i = 0 ; i < DSP2Op0DOutLen ; i++)
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{
int32_t j = i << 1;
int32_t pixel_offset_low = ((j * DSP2Op0DInLen) / DSP2Op0DOutLen) >> 1;
int32_t pixel_offset_high = (((j + 1) * DSP2Op0DInLen) / DSP2Op0DOutLen) >> 1;
uint8_t pixel_low = DSP1.parameters[pixel_offset_low] >> 4;
uint8_t pixel_high = DSP1.parameters[pixel_offset_high] & 0x0f;
DSP1.output[i] = (pixel_low << 4) | pixel_high;
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}
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}