snes9x2005/source/sdd1.c

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/*******************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
funkyass (funkyass@spam.shaw.ca),
Joel Yliluoma (http://iki.fi/bisqwit/)
Kris Bleakley (codeviolation@hotmail.com),
Matthew Kendora,
Nach (n-a-c-h@users.sourceforge.net),
Peter Bortas (peter@bortas.org) and
zones (kasumitokoduck@yahoo.com)
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
_Demo_ (_demo_@zsnes.com), and Nach
C4 C++ code
(c) Copyright 2003 Brad Jorsch
DSP-1 emulator code
(c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
John Weidman, neviksti (neviksti@hotmail.com),
Kris Bleakley, Andreas Naive
DSP-2 emulator code
(c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
Lord Nightmare (lord_nightmare@users.sourceforge.net
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight, John Weidman, and Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive and John Weidman
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S-RTC C emulator code
(c) Copyright 2001 John Weidman
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ST010 C++ emulator code
(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
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Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
(c) Copyright 2014 - 2016 Daniel De Matteis. (UNDER NO CIRCUMSTANCE
WILL COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY PARTY)
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Specific ports contains the works of other authors. See headers in
individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and distribute Snes9x in both binary and
source form, for non-commercial purposes, is hereby granted without fee,
providing that this license information and copyright notice appear with
all copies and any derived work.
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This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes
charging money for Snes9x or software derived from Snes9x.
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The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
#include "snes9x.h"
#include "memmap.h"
#include "sdd1.h"
#include "display.h"
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void S9xSetSDD1MemoryMap(uint32_t bank, uint32_t value)
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{
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bank = 0xc00 + bank * 0x100;
value = value * 1024 * 1024;
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int c;
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for (c = 0; c < 0x100; c += 16)
{
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uint8_t* block = &Memory.ROM [value + (c << 12)];
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int i;
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for (i = c; i < c + 16; i++)
Memory.Map [i + bank] = block;
}
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}
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void S9xResetSDD1()
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{
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memset(&Memory.FillRAM [0x4800], 0, 4);
int i;
for (i = 0; i < 4; i++)
{
Memory.FillRAM [0x4804 + i] = i;
S9xSetSDD1MemoryMap(i, i);
}
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}
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void S9xSDD1PostLoadState()
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{
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int i;
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for (i = 0; i < 4; i++)
S9xSetSDD1MemoryMap(i, Memory.FillRAM [0x4804 + i]);
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}