snes9x2005/libretro.c

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C
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#include <stdio.h>
#include "snes9x.h"
#include "soundux.h"
#include "memmap.h"
#include "apu.h"
#include "cheats.h"
#include "snapshot.h"
#include "display.h"
#include "gfx.h"
#include "cpuexec.h"
#include "spc7110.h"
#ifdef PSP
#include <psptypes.h>
#else
#ifndef PSP_LEGACY_TYPES_DEFINED
#define PSP_LEGACY_TYPES_DEFINED
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typedef uint8_t u8;
typedef uint16_t u16;
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typedef uint32_t u32;
typedef uint64_t u64;
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typedef int8_t s8;
typedef int16_t s16;
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typedef int32_t s32;
typedef int64_t s64;
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#endif
#endif
#include <libretro.h>
static retro_log_printf_t log_cb = NULL;
static retro_video_refresh_t video_cb = NULL;
static retro_input_poll_t poll_cb = NULL;
static retro_input_state_t input_cb = NULL;
static retro_audio_sample_batch_t audio_batch_cb = NULL;
static retro_environment_t environ_cb = NULL;
struct retro_perf_callback perf_cb;
void retro_set_environment(retro_environment_t cb)
{
struct retro_log_callback log;
environ_cb = cb;
if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
log_cb = log.log;
else
log_cb = NULL;
environ_cb(RETRO_ENVIRONMENT_GET_PERF_INTERFACE, &perf_cb);
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
void retro_set_audio_sample(retro_audio_sample_t cb)
{}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_cb = cb;
}
void retro_set_controller_port_device(unsigned port, unsigned device) {}
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unsigned retro_api_version()
{
return RETRO_API_VERSION;
}
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void S9xProcessSound(unsigned int samples);
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char* rom_filename = NULL;
char* SDD1_pack = NULL;
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/*
* It is only safe to manipulate saved states between frames.
*/
static bool8 LoadStateNeeded = FALSE;
static bool8 SaveStateNeeded = FALSE;
static u8 Buf[MAX_BUFFER_SIZE];
#define FIXED_POINT 0x10000
#define FIXED_POINT_SHIFT 16
#define FIXED_POINT_REMAINDER 0xffff
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void S9xMessage(int type, int number, const char* message)
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{
#if 1
#define MAX_MESSAGE_LEN (36 * 3)
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static char buffer [MAX_MESSAGE_LEN + 1];
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printf("%s\n", message);
strncpy(buffer, message, MAX_MESSAGE_LEN);
buffer [MAX_MESSAGE_LEN] = 0;
S9xSetInfoString(buffer);
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#endif
}
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void S9xExtraUsage()
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{
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/*empty*/
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}
/*
* Release display device
*/
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void S9xDeinitDisplay(void)
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{
#ifdef DS2_DMA
if (GFX.Screen_buffer) AlignedFree(GFX.Screen, PtrAdj.GFXScreen);
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#else
if (GFX.Screen_buffer) free(GFX.Screen_buffer);
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#endif
if (GFX.SubScreen_buffer) free(GFX.SubScreen_buffer);
if (GFX.ZBuffer_buffer) free(GFX.ZBuffer_buffer);
if (GFX.SubZBuffer_buffer) free(GFX.SubZBuffer_buffer);
GFX.Screen = NULL;
GFX.Screen_buffer = NULL;
GFX.SubScreen = NULL;
GFX.SubScreen_buffer = NULL;
GFX.ZBuffer = NULL;
GFX.ZBuffer_buffer = NULL;
GFX.SubZBuffer = NULL;
GFX.SubZBuffer_buffer = NULL;
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}
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void S9xInitDisplay(void)
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{
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int h = IMAGE_HEIGHT;
const int safety = 32;
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GFX.Pitch = IMAGE_WIDTH * 2;
#ifdef DS2_DMA
GFX.Screen_buffer = (unsigned char*) AlignedMalloc(GFX.Pitch * h + safety, 32,
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&PtrAdj.GFXScreen);
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#else
GFX.Screen_buffer = (unsigned char*) malloc(GFX.Pitch * h + safety);
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#endif
GFX.SubScreen_buffer = (unsigned char*) malloc(GFX.Pitch * h + safety);
GFX.ZBuffer_buffer = (unsigned char*) malloc((GFX.Pitch >> 1) * h + safety);
GFX.SubZBuffer_buffer = (unsigned char*) malloc((GFX.Pitch >> 1) * h + safety);
GFX.Screen = GFX.Screen_buffer + safety;
GFX.SubScreen = GFX.SubScreen_buffer + safety;
GFX.ZBuffer = GFX.ZBuffer_buffer + safety;
GFX.SubZBuffer = GFX.SubZBuffer_buffer + safety;
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GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1;
}
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void S9xExit()
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{
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// if(Settings.SPC7110)
// (*CleanUp7110)();
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// S9xDeinitDisplay ();
// Memory.SaveSRAM (S9xGetFilename (".srm"));
// // S9xSaveCheatFile (S9xGetFilename (".chb")); // cheat binary file
// // Do this when loading a cheat file!
// Memory.Deinit ();
// S9xDeinitAPU ();
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// exit(0);
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}
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const char* S9xBasename(const char* f)
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{
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const char* p;
if ((p = strrchr(f, '/')) != NULL || (p = strrchr(f, '\\')) != NULL)
return (p + 1);
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return (f);
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}
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bool8 S9xInitUpdate()
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{
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// IPPU.RenderThisFrame = 0;
// video_cb(dummy_frame,256,224,512);
// return (FALSE);
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return (TRUE);
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}
#ifdef PSP
#include <pspkernel.h>
#include <pspgu.h>
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void S9xDeinitUpdate(int width, int height)
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{
static unsigned int __attribute__((aligned(16))) d_list[32];
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void* const texture_vram_p = (void*)(0x44200000 - (512 *
512)); // max VRAM address - frame size
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sceKernelDcacheWritebackRange(GFX.Screen, GFX.Pitch * height);
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sceGuStart(GU_DIRECT, d_list);
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sceGuCopyImage(GU_PSM_4444, 0, 0, width, height, GFX.Pitch >> 1, GFX.Screen, 0,
0,
512, texture_vram_p);
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sceGuTexSync();
sceGuTexImage(0, 512, 512, 512, texture_vram_p);
sceGuTexMode(GU_PSM_5551, 0, 0, GU_FALSE);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuDisable(GU_BLEND);
sceGuFinish();
video_cb(texture_vram_p, width, height, GFX.Pitch);
}
#else
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void S9xDeinitUpdate(int width, int height)
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{
video_cb(GFX.Screen, width, height, GFX.Pitch);
}
#endif
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void _makepath(char* path, const char* drive, const char* dir,
const char* fname, const char* ext)
{
if (dir && *dir)
{
strcpy(path, dir);
strcat(path, "/");
}
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else
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*path = 0;
strcat(path, fname);
if (ext && *ext)
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{
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strcat(path, ".");
strcat(path, ext);
}
}
void _splitpath(const char* path, char* drive, char* dir, char* fname,
char* ext)
{
*drive = 0;
char* slash = strrchr((char*)path, '/');
if (!slash)
slash = strrchr((char*)path, '\\');
char* dot = strrchr((char*)path, '.');
if (dot && slash && dot < slash)
dot = NULL;
if (!slash)
{
strcpy(dir, "");
strcpy(fname, path);
if (dot)
{
* (fname + (dot - path)) = 0;
strcpy(ext, dot + 1);
}
else
strcpy(ext, "");
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}
else
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{
strcpy(dir, path);
* (dir + (slash - path)) = 0;
strcpy(fname, slash + 1);
if (dot)
{
* (fname + (dot - slash) - 1) = 0;
strcpy(ext, dot + 1);
}
else
strcpy(ext, "");
}
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}
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const char* S9xGetSnapshotDirectory()
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{
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return ".";
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}
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const char* S9xGetFilename(const char* ex)
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{
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static char filename [PATH_MAX + 1];
char drive [_MAX_DRIVE + 1];
char dir [_MAX_DIR + 1];
char fname [_MAX_FNAME + 1];
char ext [_MAX_EXT + 1];
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_splitpath(Memory.ROMFilename, drive, dir, fname, ext);
strcpy(filename, S9xGetSnapshotDirectory());
strcat(filename, SLASH_STR);
strcat(filename, fname);
strcat(filename, ex);
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return (filename);
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}
void init_sfc_setting(void)
{
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ZeroMemory(&Settings, sizeof(Settings));
Settings.JoystickEnabled = FALSE;
Settings.SoundPlaybackRate = 44100; // -> ds2sound.h for defs
Settings.SoundBufferSize = 512;
Settings.CyclesPercentage = 100;
Settings.DisableSoundEcho = FALSE;
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//sound settings
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Settings.APUEnabled = Settings.NextAPUEnabled = TRUE;
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// Settings.FixFrequency = 1;
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Settings.H_Max = SNES_CYCLES_PER_SCANLINE;
Settings.SkipFrames = AUTO_FRAMERATE;
Settings.ShutdownMaster = TRUE;
Settings.FrameTimePAL = 20000;
Settings.FrameTimeNTSC = 16667;
Settings.DisableMasterVolume = FALSE;
Settings.Mouse = TRUE;
Settings.SuperScope = TRUE;
Settings.MultiPlayer5 = TRUE;
Settings.ControllerOption = SNES_JOYPAD;
Settings.Transparency = TRUE;
Settings.SupportHiRes = FALSE;
Settings.ThreadSound = FALSE;
Settings.SoundSync = TRUE;
Settings.ApplyCheats = TRUE;
Settings.StretchScreenshots = 1;
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Settings.HBlankStart = (256 * Settings.H_Max) / SNES_HCOUNTER_MAX;
}
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void S9xAutoSaveSRAM()
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{
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SaveSRAM(S9xGetFilename(".srm"));
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}
int game_load_state(char* file)
{
int flag;
flag = 0;
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if (S9xUnfreezeGame(file) == FALSE)
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flag = -1;
return flag;
}
int game_save_state(char* file)
{
int flag;
flag = 0;
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if (S9xFreezeGame(file) == FALSE)
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flag = -1;
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S9xAutoSaveSRAM();
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return flag;
}
void game_restart(void)
{
CPU.Flags = 0;
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S9xReset();
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}
int load_gamepak(const char* file)
{
CPU.Flags = 0;
// mdelay(50); // Delete this delay
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if (!LoadROM(file))
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return -1;
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S9xReset();
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Settings.FrameTime = (Settings.PAL ? Settings.FrameTimePAL :
Settings.FrameTimeNTSC);
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LoadSRAM(S9xGetFilename(".srm"));
S9xLoadCheatFile(
S9xGetFilename(".chb")); // cheat binary file, as opposed to text
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return 0;
}
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void sfc_main(void);
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void retro_init(void)
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{
struct retro_log_callback log;
enum retro_pixel_format rgb565;
if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
log_cb = log.log;
else
log_cb = NULL;
rgb565 = RETRO_PIXEL_FORMAT_RGB565;
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if (environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565) && log_cb)
log_cb(RETRO_LOG_INFO,
"Frontend supports RGB565 - will use that instead of XRGB1555.\n");
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init_sfc_setting();
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Init();
S9xInitAPU();
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S9xInitDisplay();
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S9xGraphicsInit();
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S9xInitSound(Settings.SoundPlaybackRate,
TRUE,
Settings.SoundBufferSize);
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}
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uint32 S9xReadJoypad(int port)
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{
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static const uint32 snes_lut[] =
{
SNES_B_MASK,
SNES_Y_MASK,
SNES_SELECT_MASK,
SNES_START_MASK,
SNES_UP_MASK,
SNES_DOWN_MASK,
SNES_LEFT_MASK,
SNES_RIGHT_MASK,
SNES_A_MASK,
SNES_X_MASK,
SNES_TL_MASK,
SNES_TR_MASK
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};
int i;
uint32 joypad = 0;
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for (i = RETRO_DEVICE_ID_JOYPAD_B; i <= RETRO_DEVICE_ID_JOYPAD_R; i++)
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if (input_cb(port, RETRO_DEVICE_JOYPAD, 0, i))
joypad |= snes_lut[i];
return joypad;
}
//#define FRAMESKIP
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void retro_run(void)
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{
int i, port;
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// IPPU.RenderThisFrame = FALSE;
// video_cb(GFX.Screen, 256, 224, 512);
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poll_cb();
S9xSetPlaybackRate(32040);
SoundData.echo_enable = FALSE;
S9xMainLoop();
static s16 audio_buf[534 << 1];
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S9xMixSamples((uint8*)audio_buf, 534 << 1);
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audio_batch_cb(audio_buf, 534);
#ifdef FRAMESKIP
if (IPPU.RenderThisFrame)
IPPU.RenderThisFrame = false;
else
{
video_cb(NULL, 256, 224, GFX.Pitch);
IPPU.RenderThisFrame = true;
}
#endif
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// if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
// check_variables();
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}
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static unsigned int sync_last = 0;
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static unsigned int sync_next = 0;
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static unsigned int skip_rate = 0;
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void S9xSyncSpeed()
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{
}
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void S9xGenerateSound()
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{
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// static s16 audio_buf[855 << 1];
// S9xMixSamples ((uint8*)audio_buf, 855 << 1);
// audio_batch_cb(audio_buf, 855);
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}
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void S9xGenerateSound0()
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{
int bytes_so_far = so.samples_mixed_so_far << 1;
if (bytes_so_far >= so.buffer_size)
return;
so.err_counter += so.err_rate;
if (so.err_counter >= FIXED_POINT)
{
// Write this many samples overall
int samples_to_write = so.err_counter >> FIXED_POINT_SHIFT;
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samples_to_write <<= 1;
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int byte_offset = (bytes_so_far + so.play_position) & SOUND_BUFFER_SIZE_MASK;
so.err_counter &= FIXED_POINT_REMAINDER;
do
{
int bytes_this_run = samples_to_write;
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bytes_this_run <<= 1;
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if (byte_offset + bytes_this_run > SOUND_BUFFER_SIZE)
bytes_this_run = SOUND_BUFFER_SIZE - byte_offset;
if (bytes_so_far + bytes_this_run > so.buffer_size)
{
bytes_this_run = so.buffer_size - bytes_so_far;
if (bytes_this_run == 0)
break;
}
int samples_this_run = bytes_this_run;
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samples_this_run >>= 1;
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S9xMixSamples(Buf + byte_offset, samples_this_run);
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so.samples_mixed_so_far += samples_this_run;
samples_to_write -= samples_this_run;
bytes_so_far += samples_this_run << 1;
byte_offset = (byte_offset + bytes_this_run) & SOUND_BUFFER_SIZE_MASK;
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}
while (samples_to_write > 0);
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}
}
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void S9xProcessSound(unsigned int samples)
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{
}
/*
const unsigned int keymap[12] = {
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0x80, //KEY_A
0x8000, //KEY_B
0x2000, //KEY_SELECT
0x1000, //KEY_START
0x100, //KEY_RIGHT
0x200, //KEY_LEFT
0x800, //KEY_UP
0x400, //KEY_DOWN
0x10, //KEY_R
0x20, //KEY_L
0x40, //KEY_X
0x4000 //KEY_Y
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};
*/
#ifdef ACCUMULATE_JOYPAD
// These are kept as DS key bitfields until it's time to send them to Snes9x.
static uint32 PreviousControls = 0x00000000;
static uint32 ControlsPressed = 0x00000000;
static uint32 ControlsReleased = 0x00000000;
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void NDSSFCAccumulateJoypad()
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{
struct key_buf inputdata;
ds2_getrawInput(&inputdata);
ControlsPressed |= inputdata.key & ~PreviousControls;
ControlsReleased |= PreviousControls & ~inputdata.key;
}
#endif // ACCUMULATE_JOYPAD
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static int S9xCompareSDD1IndexEntries(const void* p1, const void* p2)
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{
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return (* (uint32*) p1 - * (uint32*) p2);
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}
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void S9xLoadSDD1Data()
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{
}
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bool8 S9xReadMousePosition(int which1, int* x, int* y, uint32* buttons)
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{
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return (FALSE);
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}
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bool8 S9xReadSuperScopePosition(int* x, int* y, uint32* buttons)
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{
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return (TRUE);
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}
bool JustifierOffscreen()
{
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return (FALSE);
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}
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void JustifierButtons(uint32* justifiers)
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{
}
char* osd_GetPackDir()
{
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static char filename[_MAX_PATH];
memset(filename, 0, _MAX_PATH);
if (strlen(S9xGetSnapshotDirectory()) != 0)
strcpy(filename, S9xGetSnapshotDirectory());
else
{
char dir [_MAX_DIR + 1];
char drive [_MAX_DRIVE + 1];
char name [_MAX_FNAME + 1];
char ext [_MAX_EXT + 1];
_splitpath(Memory.ROMFilename, drive, dir, name, ext);
_makepath(filename, drive, dir, NULL, NULL);
}
if (!strncmp((char*)&Memory.ROM [0xffc0], "SUPER POWER LEAG 4 ", 21))
{
if (getenv("SPL4PACK"))
return getenv("SPL4PACK");
else
strcat(filename, "/SPL4-SP7");
}
else if (!strncmp((char*)&Memory.ROM [0xffc0], "MOMOTETSU HAPPY ", 21))
{
if (getenv("MDHPACK"))
return getenv("MDHPACK");
else
strcat(filename, "/SMHT-SP7");
}
else if (!strncmp((char*)&Memory.ROM [0xffc0], "HU TENGAI MAKYO ZERO ", 21))
{
if (getenv("FEOEZPACK"))
return getenv("FEOEZPACK");
else
strcat(filename, "/FEOEZSP7");
}
else if (!strncmp((char*)&Memory.ROM [0xffc0], "JUMP TENGAIMAKYO ZERO", 21))
{
if (getenv("SJNSPACK"))
return getenv("SJNSPACK");
else
strcat(filename, "/SJUMPSP7");
}
else strcat(filename, "/MISC-SP7");
return filename;
}
void retro_deinit(void)
{
}
unsigned retro_get_region(void)
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{
return Settings.PAL ? RETRO_REGION_PAL : RETRO_REGION_NTSC;
}
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void retro_get_system_info(struct retro_system_info* info)
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{
info->need_fullpath = true;
info->valid_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc";
info->library_version = "v1.4";
info->library_name = "SNES9x(CATSFC)";
info->block_extract = false;
}
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void retro_get_system_av_info(struct retro_system_av_info* info)
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{
info->geometry.base_width = 256;
info->geometry.base_height = 224;
info->geometry.max_width = 512;
info->geometry.max_height = 512;
info->geometry.aspect_ratio = 4.0 / 3.0;
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// if (!Settings.PAL)
// info->timing.fps = 21477272.0 / 357366.0;
// else
// info->timing.fps = 21281370.0 / 425568.0;
// info->timing.sample_rate = 32040.5;
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info->timing.fps = 60.0;
info->timing.sample_rate = 32040.0;
}
void retro_reset(void)
{
}
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size_t retro_serialize_size(void)
{
return 0;
}
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bool retro_serialize(void* data, size_t size)
{
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return false;
}
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bool retro_unserialize(const void* data, size_t size)
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{
return false;
}
void retro_cheat_reset(void)
{
}
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void retro_cheat_set(unsigned index, bool enabled, const char* code)
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{
}
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bool retro_load_game(const struct retro_game_info* game)
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{
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LoadROM(game->path);
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return true;
}
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bool retro_load_game_special(unsigned game_type,
const struct retro_game_info* info, size_t num_info)
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{
return false;
}
void retro_unload_game(void)
{
}
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void* retro_get_memory_data(unsigned id)
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{
return NULL;
}
size_t retro_get_memory_size(unsigned id)
{
return 0;
}