snes9x2005/libretro.c

878 lines
18 KiB
C
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#include <stdio.h>
#include "snes9x.h"
#include "soundux.h"
#include "memmap.h"
#include "apu.h"
#include "cheats.h"
#include "snapshot.h"
#include "display.h"
#include "gfx.h"
#include "cpuexec.h"
#include "spc7110.h"
#ifdef PSP
#include <psptypes.h>
#else
#ifndef PSP_LEGACY_TYPES_DEFINED
#define PSP_LEGACY_TYPES_DEFINED
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
typedef int8_t s8;
typedef int16_t s16;
typedef int32_t s32;
typedef int64_t s64;
#endif
#endif
#include <libretro.h>
static retro_log_printf_t log_cb = NULL;
static retro_video_refresh_t video_cb = NULL;
static retro_input_poll_t poll_cb = NULL;
static retro_input_state_t input_cb = NULL;
static retro_audio_sample_batch_t audio_batch_cb = NULL;
static retro_environment_t environ_cb = NULL;
struct retro_perf_callback perf_cb;
void retro_set_environment(retro_environment_t cb)
{
struct retro_log_callback log;
environ_cb = cb;
if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
log_cb = log.log;
else
log_cb = NULL;
environ_cb(RETRO_ENVIRONMENT_GET_PERF_INTERFACE, &perf_cb);
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
void retro_set_audio_sample(retro_audio_sample_t cb)
{}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_cb = cb;
}
void retro_set_controller_port_device(unsigned port, unsigned device) {}
unsigned retro_api_version() { return RETRO_API_VERSION; }
void S9xProcessSound (unsigned int);
char *rom_filename = NULL;
char *SDD1_pack = NULL;
/*
* It is only safe to manipulate saved states between frames.
*/
static bool8 LoadStateNeeded = FALSE;
static bool8 SaveStateNeeded = FALSE;
static u8 Buf[MAX_BUFFER_SIZE];
#define FIXED_POINT 0x10000
#define FIXED_POINT_SHIFT 16
#define FIXED_POINT_REMAINDER 0xffff
void S9xMessage (int /*type*/, int /*number*/, const char *message)
{
#if 1
#define MAX_MESSAGE_LEN (36 * 3)
static char buffer [MAX_MESSAGE_LEN + 1];
printf ("%s\n", message);
strncpy (buffer, message, MAX_MESSAGE_LEN);
buffer [MAX_MESSAGE_LEN] = 0;
S9xSetInfoString (buffer);
#endif
}
void S9xExtraUsage ()
{
/*empty*/
}
/*
* Release display device
*/
void S9xDeinitDisplay (void)
{
#ifdef DS2_DMA
if(GFX.Screen) AlignedFree(GFX.Screen, PtrAdj.GFXScreen);
#else
if(GFX.Screen) free(GFX.Screen);
#endif
if(GFX.SubScreen) free(GFX.SubScreen);
if(GFX.ZBuffer) free(GFX.ZBuffer);
if(GFX.SubZBuffer) free(GFX.SubZBuffer);
}
void S9xInitDisplay (void)
{
int h = IMAGE_HEIGHT;
GFX.Pitch = IMAGE_WIDTH * 2;
#ifdef DS2_DMA
GFX.Screen = (unsigned char*) AlignedMalloc (GFX.Pitch * h, 32, &PtrAdj.GFXScreen);
#else
GFX.Screen = (unsigned char*) malloc (GFX.Pitch * h);
#endif
GFX.SubScreen = (unsigned char*) malloc (GFX.Pitch * h);
GFX.ZBuffer = (unsigned char*) malloc ((GFX.Pitch >> 1) * h);
GFX.SubZBuffer =(unsigned char*) malloc ((GFX.Pitch >> 1) * h);
GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1;
}
void S9xParseArg (char **argv, int &i, int argc)
{
}
void S9xParseDisplayArg (char **argv, int &ind, int)
{
}
void S9xExit ()
{
// if(Settings.SPC7110)
// (*CleanUp7110)();
// S9xSetSoundMute (TRUE);
// S9xDeinitDisplay ();
// Memory.SaveSRAM (S9xGetFilename (".srm"));
// // S9xSaveCheatFile (S9xGetFilename (".chb")); // cheat binary file
// // Do this when loading a cheat file!
// Memory.Deinit ();
// S9xDeinitAPU ();
// exit(0);
}
const char *S9xBasename (const char *f)
{
const char *p;
if ((p = strrchr (f, '/')) != NULL || (p = strrchr (f, '\\')) != NULL)
return (p + 1);
return (f);
}
bool8 S9xInitUpdate ()
{
// IPPU.RenderThisFrame = 0;
// video_cb(dummy_frame,256,224,512);
// return (FALSE);
return (TRUE);
}
extern void NDSSFCDrawFrameAntialiased(void* screen_addr);
#ifdef PSP
#include <pspkernel.h>
#include <pspgu.h>
void S9xDeinitUpdate (int width, int height, bool8 /*sixteen_bit*/)
{
static unsigned int __attribute__((aligned(16))) d_list[32];
void* const texture_vram_p = (void*) (0x44200000 - (512 * 512)); // max VRAM address - frame size
sceKernelDcacheWritebackRange(GFX.Screen, GFX.Pitch*height);
sceGuStart(GU_DIRECT, d_list);
sceGuCopyImage(GU_PSM_4444, 0, 0, width, height, GFX.Pitch>>1, GFX.Screen, 0, 0, 512, texture_vram_p);
sceGuTexSync();
sceGuTexImage(0, 512, 512, 512, texture_vram_p);
sceGuTexMode(GU_PSM_5551, 0, 0, GU_FALSE);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuDisable(GU_BLEND);
sceGuFinish();
video_cb(texture_vram_p, width, height, GFX.Pitch);
}
#else
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void S9xDeinitUpdate (int width, int height)
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{
video_cb(GFX.Screen, width, height, GFX.Pitch);
}
#endif
void _makepath (char *path, const char *, const char *dir,
const char *fname, const char *ext)
{
if (dir && *dir)
{
strcpy (path, dir);
strcat (path, "/");
}
else
*path = 0;
strcat (path, fname);
if (ext && *ext)
{
strcat (path, ".");
strcat (path, ext);
}
}
void _splitpath (const char *path, char *drive, char *dir, char *fname,
char *ext)
{
*drive = 0;
char *slash = strrchr ((char*)path, '/');
if (!slash)
slash = strrchr ((char*)path, '\\');
char *dot = strrchr ((char*)path, '.');
if (dot && slash && dot < slash)
dot = NULL;
if (!slash)
{
strcpy (dir, "");
strcpy (fname, path);
if (dot)
{
*(fname + (dot - path)) = 0;
strcpy (ext, dot + 1);
}
else
strcpy (ext, "");
}
else
{
strcpy (dir, path);
*(dir + (slash - path)) = 0;
strcpy (fname, slash + 1);
if (dot)
{
*(fname + (dot - slash) - 1) = 0;
strcpy (ext, dot + 1);
}
else
strcpy (ext, "");
}
}
void S9xProcessEvents (bool8 block)
{
}
void OutOfMemory ()
{
}
const char *S9xGetROMDirectory ()
{
return "./";
}
const char *S9xGetSnapshotDirectory ()
{
return "./";
}
const char *S9xGetFilename (const char *ex)
{
static char filename [PATH_MAX + 1];
char drive [_MAX_DRIVE + 1];
char dir [_MAX_DIR + 1];
char fname [_MAX_FNAME + 1];
char ext [_MAX_EXT + 1];
_splitpath (Memory.ROMFilename, drive, dir, fname, ext);
strcpy (filename, S9xGetSnapshotDirectory ());
strcat (filename, SLASH_STR);
strcat (filename, fname);
strcat (filename, ex);
return (filename);
}
const char *S9xGetFilenameInc (const char *e)
{
return e;
#if 0
static char filename [_MAX_PATH + 1];
char drive [_MAX_DRIVE + 1];
char dir [_MAX_DIR + 1];
char fname [_MAX_FNAME + 1];
char ext [_MAX_EXT + 1];
char *ptr;
struct stat buf;
if (strlen (S9xGetSnapshotDirectory()))
{
_splitpath (Memory.ROMFilename, drive, dir, fname, ext);
strcpy (filename, S9xGetSnapshotDirectory());
strcat (filename, "/");
strcat (filename, fname);
ptr = filename + strlen (filename);
strcat (filename, "00/");
strcat (filename, e);
}
else
{
_splitpath (Memory.ROMFilename, drive, dir, fname, ext);
strcat (fname, "00/");
_makepath (filename, drive, dir, fname, e);
ptr = strstr (filename, "00/");
}
do
{
if (++*(ptr + 2) > '9')
{
*(ptr + 2) = '0';
if (++*(ptr + 1) > '9')
{
*(ptr + 1) = '0';
if (++*ptr > '9')
break;
}
}
} while( stat(filename, &buf) == 0 );
return (filename);
#endif
}
void S9xInitInputDevices ()
{
#ifdef JOYSTICK_SUPPORT
InitJoysticks ();
#endif
}
void init_sfc_setting(void)
{
ZeroMemory (&Settings, sizeof (Settings));
#ifdef JOYSTICK_SUPPORT
Settings.JoystickEnabled = TRUE;
#else
Settings.JoystickEnabled = FALSE;
#endif
Settings.SoundPlaybackRate = 44100; // -> ds2sound.h for defs
Settings.SoundBufferSize = 512;
Settings.CyclesPercentage = 100;
Settings.DisableSoundEcho = FALSE;
//sound settings
Settings.APUEnabled = Settings.NextAPUEnabled = TRUE;
// Settings.FixFrequency = 1;
Settings.H_Max = SNES_CYCLES_PER_SCANLINE;
Settings.SkipFrames = AUTO_FRAMERATE;
Settings.ShutdownMaster = TRUE;
Settings.FrameTimePAL = 20000;
Settings.FrameTimeNTSC = 16667;
Settings.DisableMasterVolume = FALSE;
Settings.Mouse = TRUE;
Settings.SuperScope = TRUE;
Settings.MultiPlayer5 = TRUE;
Settings.ControllerOption = SNES_JOYPAD;
Settings.Transparency = TRUE;
Settings.SupportHiRes = FALSE;
Settings.ThreadSound = FALSE;
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Settings.SoundSync = TRUE;
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Settings.ApplyCheats = TRUE;
Settings.StretchScreenshots = 1;
Settings.HBlankStart = (256 * Settings.H_Max) / SNES_HCOUNTER_MAX;
}
void S9xAutoSaveSRAM ()
{
Memory.SaveSRAM (S9xGetFilename (".srm"));
}
int game_load_state(char* file)
{
int flag;
flag = 0;
if(S9xUnfreezeGame(file) == FALSE)
flag = -1;
return flag;
}
int game_save_state(char* file)
{
int flag;
flag = 0;
if(S9xFreezeGame(file) == FALSE)
flag = -1;
S9xAutoSaveSRAM ();
return flag;
}
void game_restart(void)
{
CPU.Flags = 0;
S9xReset ();
}
int load_gamepak(const char* file)
{
CPU.Flags = 0;
// mdelay(50); // Delete this delay
if (!Memory.LoadROM (file))
return -1;
S9xReset ();
Settings.FrameTime = (Settings.PAL ? Settings.FrameTimePAL : Settings.FrameTimeNTSC);
Memory.LoadSRAM (S9xGetFilename (".srm"));
S9xLoadCheatFile (S9xGetFilename (".chb")); // cheat binary file, as opposed to text
return 0;
}
extern "C" void sfc_main(void);
void retro_init (void)
{
struct retro_log_callback log;
enum retro_pixel_format rgb565;
if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
log_cb = log.log;
else
log_cb = NULL;
rgb565 = RETRO_PIXEL_FORMAT_RGB565;
if(environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565) && log_cb)
log_cb(RETRO_LOG_INFO, "Frontend supports RGB565 - will use that instead of XRGB1555.\n");
init_sfc_setting();
if (!Memory.Init () || !S9xInitAPU())
OutOfMemory ();
S9xInitDisplay ();
if (!S9xGraphicsInit())
OutOfMemory ();
S9xInitSound (Settings.SoundPlaybackRate,
TRUE,
Settings.SoundBufferSize);
#ifdef JOYSTICK_SUPPORT
uint32 JoypadSkip = 0;
#endif
}
uint32 S9xReadJoypad (int port)
{
static const uint32 snes_lut[] = {
SNES_B_MASK,
SNES_Y_MASK,
SNES_SELECT_MASK,
SNES_START_MASK,
SNES_UP_MASK,
SNES_DOWN_MASK,
SNES_LEFT_MASK,
SNES_RIGHT_MASK,
SNES_A_MASK,
SNES_X_MASK,
SNES_TL_MASK,
SNES_TR_MASK
};
int i;
uint32 joypad = 0;
for ( i = RETRO_DEVICE_ID_JOYPAD_B; i <= RETRO_DEVICE_ID_JOYPAD_R; i++)
if (input_cb(port, RETRO_DEVICE_JOYPAD, 0, i))
joypad |= snes_lut[i];
return joypad;
}
//#define FRAMESKIP
void retro_run (void)
{
int i, port;
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// IPPU.RenderThisFrame = FALSE;
// video_cb(GFX.Screen, 256, 224, 512);
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poll_cb();
S9xSetPlaybackRate(32040);
so.mute_sound = FALSE;
SoundData.echo_enable = FALSE;
S9xMainLoop();
static s16 audio_buf[534 << 1];
S9xMixSamples ((uint8*)audio_buf, 534 << 1);
audio_batch_cb(audio_buf, 534);
#ifdef FRAMESKIP
if (IPPU.RenderThisFrame)
IPPU.RenderThisFrame = false;
else
{
video_cb(NULL, 256, 224, GFX.Pitch);
IPPU.RenderThisFrame = true;
}
#endif
// if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
// check_variables();
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}
static unsigned int sync_last= 0;
static unsigned int sync_next = 0;
static unsigned int skip_rate= 0;
void S9xSyncSpeed ()
{
}
bool8 S9xOpenSoundDevice (int mode, bool8 stereo, int buffer_size)
{
return (TRUE);
}
void S9xGenerateSound ()
{
// static s16 audio_buf[855 << 1];
// S9xMixSamples ((uint8*)audio_buf, 855 << 1);
// audio_batch_cb(audio_buf, 855);
}
void S9xGenerateSound0 ()
{
int bytes_so_far = so.samples_mixed_so_far << 1;
if (bytes_so_far >= so.buffer_size)
return;
so.err_counter += so.err_rate;
if (so.err_counter >= FIXED_POINT)
{
// Write this many samples overall
int samples_to_write = so.err_counter >> FIXED_POINT_SHIFT;
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samples_to_write <<= 1;
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int byte_offset = (bytes_so_far + so.play_position) & SOUND_BUFFER_SIZE_MASK;
so.err_counter &= FIXED_POINT_REMAINDER;
do
{
int bytes_this_run = samples_to_write;
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bytes_this_run <<= 1;
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if (byte_offset + bytes_this_run > SOUND_BUFFER_SIZE)
{
bytes_this_run = SOUND_BUFFER_SIZE - byte_offset;
}
if (bytes_so_far + bytes_this_run > so.buffer_size)
{
bytes_this_run = so.buffer_size - bytes_so_far;
if (bytes_this_run == 0)
break;
}
int samples_this_run = bytes_this_run;
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samples_this_run >>= 1;
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S9xMixSamples (Buf + byte_offset, samples_this_run);
so.samples_mixed_so_far += samples_this_run;
samples_to_write -= samples_this_run;
bytes_so_far += samples_this_run << 1;
byte_offset = (byte_offset + bytes_this_run) & SOUND_BUFFER_SIZE_MASK;
} while (samples_to_write > 0);
}
}
#define SOUND_EMISSION_INTERVAL ((unsigned int) ((((unsigned long long) DS2_BUFFER_SIZE * 1000000) / SND_SAMPLE_RATE) * 3 / 128))
#define TRUE_SOUND_EMISSION_INTERVAL ((((double) DS2_BUFFER_SIZE * 1000000) / SND_SAMPLE_RATE) * 3 / 128)
#define SOUND_EMISSION_INTERVAL_ERROR ((int) ((TRUE_SOUND_EMISSION_INTERVAL - SOUND_EMISSION_INTERVAL) * FIXED_POINT))
static unsigned int LastSoundEmissionTime = 0;
/*
* Accumulated error in the sound emission time. The unit is as follows:
* FIXED_POINT = 42.667 microseconds.
* As the error goes past FIXED_POINT, the new target for sound emission
* becomes 42.667 microseconds LATER. This helps with sound buffer overruns,
* correctly dealing with the fact that 42.667 microseconds does not fit
* an integer number of times in 1/32000 second (or whatever sampling rate).
*/
static unsigned int SoundEmissionTimeError = 0;
void S9xProcessSound (unsigned int)
{
}
/*
const unsigned int keymap[12] = {
0x80, //KEY_A
0x8000, //KEY_B
0x2000, //KEY_SELECT
0x1000, //KEY_START
0x100, //KEY_RIGHT
0x200, //KEY_LEFT
0x800, //KEY_UP
0x400, //KEY_DOWN
0x10, //KEY_R
0x20, //KEY_L
0x40, //KEY_X
0x4000 //KEY_Y
};
*/
static bool8 SoundToggleWasHeld = FALSE;
static bool8 LoadStateWasHeld = FALSE;
static bool8 SaveStateWasHeld = FALSE;
static bool8 ToggleFullScreenWasHeld = FALSE;
#ifdef ACCUMULATE_JOYPAD
// These are kept as DS key bitfields until it's time to send them to Snes9x.
static uint32 PreviousControls = 0x00000000;
static uint32 ControlsPressed = 0x00000000;
static uint32 ControlsReleased = 0x00000000;
void NDSSFCAccumulateJoypad ()
{
struct key_buf inputdata;
ds2_getrawInput(&inputdata);
ControlsPressed |= inputdata.key & ~PreviousControls;
ControlsReleased |= PreviousControls & ~inputdata.key;
}
#endif // ACCUMULATE_JOYPAD
static int S9xCompareSDD1IndexEntries (const void *p1, const void *p2)
{
return (*(uint32 *) p1 - *(uint32 *) p2);
}
void S9xLoadSDD1Data ()
{
}
bool8 S9xReadMousePosition (int which1, int &x, int &y, uint32 &buttons)
{
return (FALSE);
}
bool8 S9xReadSuperScopePosition (int &x, int &y, uint32 &buttons)
{
return (TRUE);
}
bool JustifierOffscreen()
{
return (FALSE);
}
void JustifierButtons(uint32& justifiers)
{
}
START_EXTERN_C
char* osd_GetPackDir()
{
static char filename[_MAX_PATH];
memset(filename, 0, _MAX_PATH);
if(strlen(S9xGetSnapshotDirectory())!=0)
strcpy (filename, S9xGetSnapshotDirectory());
else
{
char dir [_MAX_DIR + 1];
char drive [_MAX_DRIVE + 1];
char name [_MAX_FNAME + 1];
char ext [_MAX_EXT + 1];
_splitpath(Memory.ROMFilename, drive, dir, name, ext);
_makepath(filename, drive, dir, NULL, NULL);
}
if(!strncmp((char*)&Memory.ROM [0xffc0], "SUPER POWER LEAG 4 ", 21))
{
if (getenv("SPL4PACK"))
return getenv("SPL4PACK");
else
strcat(filename, "/SPL4-SP7");
}
else if(!strncmp((char*)&Memory.ROM [0xffc0], "MOMOTETSU HAPPY ",21))
{
if (getenv("MDHPACK"))
return getenv("MDHPACK");
else
strcat(filename, "/SMHT-SP7");
}
else if(!strncmp((char*)&Memory.ROM [0xffc0], "HU TENGAI MAKYO ZERO ", 21))
{
if (getenv("FEOEZPACK"))
return getenv("FEOEZPACK");
else
strcat(filename, "/FEOEZSP7");
}
else if(!strncmp((char*)&Memory.ROM [0xffc0], "JUMP TENGAIMAKYO ZERO",21))
{
if (getenv("SJNSPACK"))
return getenv("SJNSPACK");
else
strcat(filename, "/SJUMPSP7");
} else strcat(filename, "/MISC-SP7");
return filename;
}
END_EXTERN_C
void retro_deinit (void)
{
}
unsigned retro_get_region (void)
{
return Settings.PAL ? RETRO_REGION_PAL : RETRO_REGION_NTSC;
}
void retro_get_system_info(struct retro_system_info *info)
{
info->need_fullpath = true;
info->valid_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc";
info->library_version = "v1.4";
info->library_name = "SNES9x(CATSFC)";
info->block_extract = false;
}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
info->geometry.base_width = 256;
info->geometry.base_height = 224;
info->geometry.max_width = 512;
info->geometry.max_height = 512;
info->geometry.aspect_ratio = 4.0 / 3.0;
// if (!Settings.PAL)
// info->timing.fps = 21477272.0 / 357366.0;
// else
// info->timing.fps = 21281370.0 / 425568.0;
// info->timing.sample_rate = 32040.5;
info->timing.fps = 60.0;
info->timing.sample_rate = 32040.0;
}
void retro_reset(void)
{
}
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size_t retro_serialize_size(void)
{
return 0;
}
bool retro_serialize(void *data, size_t size)
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{
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return false;
}
bool retro_unserialize(const void *data, size_t size)
{
return false;
}
void retro_cheat_reset(void)
{
}
void retro_cheat_set(unsigned index, bool enabled, const char *code)
{
}
bool retro_load_game(const struct retro_game_info *game)
{
Memory.LoadROM(game->path);
return true;
}
bool retro_load_game_special(
unsigned game_type,
const struct retro_game_info *info, size_t num_info
)
{
return false;
}
void retro_unload_game(void)
{
}
void *retro_get_memory_data(unsigned id)
{
return NULL;
}
size_t retro_get_memory_size(unsigned id)
{
return 0;
}