João Silva
aef91917f7
Changed compile-time flags to use C89 and fixed new warnings raised.
2017-08-16 17:59:11 +01:00
twinaphex
aa610b2ba9
More C89_BUILD fixes
2017-08-16 06:57:36 +02:00
João Silva
b3711dfa50
snes9x2010 Lagfix port and comment changes.
2017-08-16 04:20:50 +01:00
João Silva
5e450063fb
Deleted several unused variables, code and files.
2017-08-14 06:03:05 +01:00
João Silva
fdaf2925f1
Copied SPC7110 emulation from snes9x_3ds.
2017-08-13 06:02:24 +01:00
twinaphex
62be8bed4d
More buildfixes
2017-08-11 17:53:39 +02:00
João Silva
3777d1fcf4
Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations.
2017-02-12 01:52:03 +00:00
João Silva
0e59b999fa
Converted most types to stdint-style (fixing a few in the process).
2017-01-29 04:55:23 +00:00
João Silva
d59c856fbf
Moved copyright information to copyright file.
2017-01-14 21:09:57 +00:00
twinaphex
79d2a4b7be
Add copyright notices since certain guys try to push their luck
...
and 'game off the system' - UNDER NO CIRCUMSTANCES WILL ANY
COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY ONE PARTY, REGARDLESS
OF ANY E-MAILS, BRIBES, ETC.
2016-10-15 13:48:57 +02:00
Ernesto Ramirez
499d645dd0
(Wii) Added buildfix.
...
It now compiles and runs on this platform.
2015-09-14 19:04:56 -05:00
twinaphex
6b8c7d2376
Use MSB_FIRST instead of LSB_FIRST
2014-12-15 00:59:52 +01:00
aliaspider
4a54fd4018
use stdint/stdbool
2014-11-03 15:26:54 +01:00
twinaphex
c10370ed57
Code readability - turn ZeroMemory into memset(a, 0, b)
2014-10-30 23:55:51 +01:00
aliaspider
804169dd62
apply a facelift
2014-10-30 00:23:30 +01:00
aliaspider
4fb67d24cd
get rid of all remaining C++ code.
2014-10-29 10:11:16 +01:00
aliaspider
a6dc7abc9b
start moving everything to C
2014-10-29 05:36:07 +01:00