snes9x2005/libretro.c

1178 lines
33 KiB
C

#include "copyright"
#include "snes9x.h"
#include "soundux.h"
#include "memmap.h"
#include "apu.h"
#include "cheats.h"
#include "display.h"
#include "gfx.h"
#include "cpuexec.h"
#include "spc7110.h"
#include "srtc.h"
#include "sa1.h"
#ifdef PSP
#include <pspkernel.h>
#include <pspgu.h>
#endif
#include <libretro.h>
#include <retro_miscellaneous.h>
#ifndef LOAD_FROM_MEMORY
#include <streams/file_stream.h>
#endif
#include "libretro_core_options.h"
#ifdef _3DS
void* linearMemAlign(size_t size, size_t alignment);
void linearFree(void* mem);
#endif
static retro_log_printf_t log_cb = NULL;
static retro_video_refresh_t video_cb = NULL;
static retro_input_poll_t poll_cb = NULL;
static retro_input_state_t input_cb = NULL;
static retro_audio_sample_batch_t audio_batch_cb = NULL;
static retro_environment_t environ_cb = NULL;
struct retro_perf_callback perf_cb;
static bool libretro_supports_option_categories = false;
static bool libretro_supports_bitmasks = false;
char retro_save_directory[PATH_MAX_LENGTH];
char retro_base_name[PATH_MAX_LENGTH];
bool overclock_cycles = false;
bool reduce_sprite_flicker = false;
int one_c, slow_one_c, two_c;
#define VIDEO_REFRESH_RATE_PAL (SNES_CLOCK_SPEED * 6.0 / (SNES_CYCLES_PER_SCANLINE * SNES_MAX_PAL_VCOUNTER))
#define VIDEO_REFRESH_RATE_NTSC (SNES_CLOCK_SPEED * 6.0 / (SNES_CYCLES_PER_SCANLINE * SNES_MAX_NTSC_VCOUNTER))
#define AUDIO_SAMPLE_RATE 32040
static int16_t *audio_out_buffer = NULL;
#ifdef USE_BLARGG_APU
static size_t audio_out_buffer_size = 0;
static size_t audio_out_buffer_pos = 0;
static size_t audio_batch_frames_max = (1 << 16);
#else
static float audio_samples_per_frame = 0.0f;
static float audio_samples_accumulator = 0.0f;
#endif
#ifndef USE_BLARGG_APU
static bool audio_low_pass_enabled = false;
static int32_t audio_low_pass_range = (60 * 65536) / 100;
#endif
static unsigned frameskip_type = 0;
static unsigned frameskip_threshold = 0;
static uint16_t frameskip_counter = 0;
static bool retro_audio_buff_active = false;
static unsigned retro_audio_buff_occupancy = 0;
static bool retro_audio_buff_underrun = false;
/* Maximum number of consecutive frames that
* can be skipped */
#define FRAMESKIP_MAX 30
static unsigned retro_audio_latency = 0;
static bool update_audio_latency = false;
#ifdef PERF_TEST
#define RETRO_PERFORMANCE_INIT(name) \
retro_perf_tick_t current_ticks; \
static struct retro_perf_counter name = {#name}; \
if (!name.registered) \
perf_cb.perf_register(&(name)); \
current_ticks = name.total
#define RETRO_PERFORMANCE_START(name) \
perf_cb.perf_start(&(name))
#define RETRO_PERFORMANCE_STOP(name) \
perf_cb.perf_stop(&(name)); \
current_ticks = name.total - current_ticks;
#else
#define RETRO_PERFORMANCE_INIT(name)
#define RETRO_PERFORMANCE_START(name)
#define RETRO_PERFORMANCE_STOP(name)
#endif
void retro_set_environment(retro_environment_t cb)
{
struct retro_log_callback log;
#ifndef LOAD_FROM_MEMORY
struct retro_vfs_interface_info vfs_iface_info;
#endif
environ_cb = cb;
if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
log_cb = log.log;
else
log_cb = NULL;
libretro_supports_option_categories = false;
libretro_set_core_options(environ_cb,
&libretro_supports_option_categories);
environ_cb(RETRO_ENVIRONMENT_GET_PERF_INTERFACE, &perf_cb);
#ifndef LOAD_FROM_MEMORY
vfs_iface_info.required_interface_version = 1;
vfs_iface_info.iface = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VFS_INTERFACE, &vfs_iface_info))
filestream_vfs_init(&vfs_iface_info);
#endif
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
void retro_set_audio_sample(retro_audio_sample_t cb)
{
(void) cb;
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_cb = cb;
}
void retro_set_controller_port_device(unsigned in_port, unsigned device)
{
(void) in_port;
(void) device;
}
unsigned retro_api_version(void)
{
return RETRO_API_VERSION;
}
static void retro_audio_buff_status_cb(
bool active, unsigned occupancy, bool underrun_likely)
{
retro_audio_buff_active = active;
retro_audio_buff_occupancy = occupancy;
retro_audio_buff_underrun = underrun_likely;
}
static void retro_set_audio_buff_status_cb(void)
{
if (frameskip_type > 0)
{
struct retro_audio_buffer_status_callback buf_status_cb;
buf_status_cb.callback = retro_audio_buff_status_cb;
if (!environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK,
&buf_status_cb))
{
if (log_cb)
log_cb(RETRO_LOG_WARN, "Frameskip disabled - frontend does not support audio buffer status monitoring.\n");
retro_audio_buff_active = false;
retro_audio_buff_occupancy = 0;
retro_audio_buff_underrun = false;
retro_audio_latency = 0;
}
else
{
/* Frameskip is enabled - increase frontend
* audio latency to minimise potential
* buffer underruns */
uint32_t frame_time_usec = Settings.FrameTime;
if (Settings.ForceNTSC)
frame_time_usec = Settings.FrameTimeNTSC;
if (Settings.ForcePAL)
frame_time_usec = Settings.FrameTimePAL;
/* Set latency to 6x current frame time... */
retro_audio_latency = (unsigned)(6 * frame_time_usec / 1000);
/* ...then round up to nearest multiple of 32 */
retro_audio_latency = (retro_audio_latency + 0x1F) & ~0x1F;
}
}
else
{
environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK, NULL);
retro_audio_latency = 0;
}
update_audio_latency = true;
}
void S9xDeinitDisplay(void)
{
#ifdef DS2_DMA
if (GFX.Screen_buffer)
AlignedFree(GFX.Screen, PtrAdj.GFXScreen);
#elif defined(_3DS)
if (GFX.Screen_buffer)
linearFree(GFX.Screen_buffer);
#else
if (GFX.Screen_buffer)
free(GFX.Screen_buffer);
#endif
if (GFX.SubScreen_buffer)
free(GFX.SubScreen_buffer);
if (GFX.ZBuffer_buffer)
free(GFX.ZBuffer_buffer);
if (GFX.SubZBuffer_buffer)
free(GFX.SubZBuffer_buffer);
GFX.Screen = NULL;
GFX.Screen_buffer = NULL;
GFX.SubScreen = NULL;
GFX.SubScreen_buffer = NULL;
GFX.ZBuffer = NULL;
GFX.ZBuffer_buffer = NULL;
GFX.SubZBuffer = NULL;
GFX.SubZBuffer_buffer = NULL;
}
void S9xInitDisplay(void)
{
int32_t h = IMAGE_HEIGHT;
int32_t safety = 32;
GFX.Pitch = IMAGE_WIDTH * 2;
#ifdef DS2_DMA
GFX.Screen_buffer = (uint8_t *) AlignedMalloc(GFX.Pitch * h + safety, 32, &PtrAdj.GFXScreen);
#elif defined(_3DS)
safety = 0x80;
GFX.Screen_buffer = (uint8_t *) linearMemAlign(GFX.Pitch * h + safety, 0x80);
#else
GFX.Screen_buffer = (uint8_t *) malloc(GFX.Pitch * h + safety);
#endif
GFX.SubScreen_buffer = (uint8_t *) malloc(GFX.Pitch * h + safety);
GFX.ZBuffer_buffer = (uint8_t *) malloc((GFX.Pitch >> 1) * h + safety);
GFX.SubZBuffer_buffer = (uint8_t *) malloc((GFX.Pitch >> 1) * h + safety);
GFX.Screen = GFX.Screen_buffer + safety;
GFX.SubScreen = GFX.SubScreen_buffer + safety;
GFX.ZBuffer = GFX.ZBuffer_buffer + safety;
GFX.SubZBuffer = GFX.SubZBuffer_buffer + safety;
GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1;
}
static void init_sfc_setting(void)
{
memset(&Settings, 0, sizeof(Settings));
Settings.JoystickEnabled = false;
Settings.SoundPlaybackRate = AUDIO_SAMPLE_RATE;
#ifdef USE_BLARGG_APU
Settings.SoundInputRate = AUDIO_SAMPLE_RATE;
#endif
Settings.CyclesPercentage = 100;
Settings.DisableSoundEcho = false;
Settings.InterpolatedSound = true;
Settings.APUEnabled = true;
Settings.H_Max = SNES_CYCLES_PER_SCANLINE;
Settings.FrameTimePAL = 20000;
Settings.FrameTimeNTSC = 16667;
Settings.DisableMasterVolume = false;
Settings.Mouse = true;
Settings.SuperScope = true;
Settings.MultiPlayer5 = true;
Settings.ControllerOption = SNES_JOYPAD;
#ifdef USE_BLARGG_APU
Settings.SoundSync = false;
#endif
Settings.ApplyCheats = true;
Settings.HBlankStart = (256 * Settings.H_Max) / SNES_HCOUNTER_MAX;
}
static void audio_out_buffer_init(void)
{
float refresh_rate = (float)((Settings.PAL) ?
VIDEO_REFRESH_RATE_PAL : VIDEO_REFRESH_RATE_NTSC);
float samples_per_frame = (float)AUDIO_SAMPLE_RATE / refresh_rate;
size_t buffer_size = ((size_t)samples_per_frame + 1) << 1;
audio_out_buffer = (int16_t *)malloc(buffer_size * sizeof(int16_t));
#ifdef USE_BLARGG_APU
audio_out_buffer_size = buffer_size;
audio_out_buffer_pos = 0;
audio_batch_frames_max = (1 << 16);
#else
audio_samples_per_frame = samples_per_frame;
audio_samples_accumulator = 0.0f;
#endif
}
static void audio_out_buffer_deinit(void)
{
if (audio_out_buffer)
free(audio_out_buffer);
audio_out_buffer = NULL;
#ifdef USE_BLARGG_APU
audio_out_buffer_size = 0;
audio_out_buffer_pos = 0;
audio_batch_frames_max = (1 << 16);
#else
audio_samples_per_frame = 0.0f;
audio_samples_accumulator = 0.0f;
#endif
}
#ifdef USE_BLARGG_APU
static void S9xAudioCallback(void)
{
size_t available_samples;
size_t buffer_capacity = audio_out_buffer_size -
audio_out_buffer_pos;
S9xFinalizeSamples();
available_samples = S9xGetSampleCount();
if (buffer_capacity < available_samples)
{
int16_t *tmp_buffer = NULL;
size_t tmp_buffer_size;
size_t i;
tmp_buffer_size = audio_out_buffer_size + (available_samples - buffer_capacity);
tmp_buffer_size = (tmp_buffer_size << 1) - (tmp_buffer_size >> 1);
tmp_buffer = (int16_t *)malloc(tmp_buffer_size * sizeof(int16_t));
for (i = 0; i < audio_out_buffer_pos; i++)
tmp_buffer[i] = audio_out_buffer[i];
free(audio_out_buffer);
audio_out_buffer = tmp_buffer;
audio_out_buffer_size = tmp_buffer_size;
}
S9xMixSamples(audio_out_buffer + audio_out_buffer_pos,
available_samples);
audio_out_buffer_pos += available_samples;
}
#endif
static void audio_upload_samples(void)
{
size_t available_frames;
#ifdef USE_BLARGG_APU
int16_t *audio_out_buffer_ptr;
S9xAudioCallback();
audio_out_buffer_ptr = audio_out_buffer;
available_frames = audio_out_buffer_pos >> 1;
/* Since the audio output buffer can
* (theoretically) have an arbitrarily size,
* we must write it in chunks of the largest
* size supported by the frontend
* (this is not required for the non-blargg
* code path, since the buffer size has well
* defined limits in that case) */
while (available_frames > 0)
{
size_t frames_to_write = (available_frames >
audio_batch_frames_max) ?
audio_batch_frames_max :
available_frames;
size_t frames_written = audio_batch_cb(
audio_out_buffer_ptr, frames_to_write);
if ((frames_written < frames_to_write) &&
(frames_written > 0))
audio_batch_frames_max = frames_written;
available_frames -= frames_to_write;
audio_out_buffer_ptr += frames_to_write << 1;
}
audio_out_buffer_pos = 0;
#else
available_frames = (size_t)audio_samples_per_frame;
audio_samples_accumulator += audio_samples_per_frame -
(float)available_frames;
if (audio_samples_accumulator > 1.0f)
{
available_frames += 1;
audio_samples_accumulator -= 1.0f;
}
if (audio_low_pass_enabled)
S9xMixSamplesLowPass(audio_out_buffer,
available_frames << 1, audio_low_pass_range);
else
S9xMixSamples(audio_out_buffer, available_frames << 1);
audio_batch_cb(audio_out_buffer, available_frames);
#endif
}
void retro_init(void)
{
struct retro_log_callback log;
enum retro_pixel_format rgb565;
bool achievements = true;
if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
log_cb = log.log;
else
log_cb = NULL;
/* State that the core supports achievements. */
environ_cb(RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS, &achievements);
rgb565 = RETRO_PIXEL_FORMAT_RGB565;
if (environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565) && log_cb)
log_cb(RETRO_LOG_INFO, "Frontend supports RGB565 - will use that instead of XRGB1555.\n");
init_sfc_setting();
S9xInitMemory();
S9xInitAPU();
S9xInitDisplay();
S9xInitGFX();
#ifdef USE_BLARGG_APU
S9xInitSound(0, 0); /* Use default values */
S9xSetSamplesAvailableCallback(S9xAudioCallback);
#else
S9xInitSound();
#endif
CPU.SaveStateVersion = 0;
if (environ_cb(RETRO_ENVIRONMENT_GET_INPUT_BITMASKS, NULL))
libretro_supports_bitmasks = true;
}
void retro_deinit(void)
{
if (Settings.SPC7110)
Del7110Gfx();
S9xDeinitGFX();
S9xDeinitDisplay();
S9xDeinitAPU();
S9xDeinitMemory();
#ifdef PERF_TEST
perf_cb.perf_log();
#endif
audio_out_buffer_deinit();
/* Reset globals (required for static builds) */
libretro_supports_option_categories = false;
libretro_supports_bitmasks = false;
frameskip_type = 0;
frameskip_threshold = 0;
frameskip_counter = 0;
#ifndef USE_BLARGG_APU
audio_low_pass_enabled = false;
audio_low_pass_range = (60 * 65536) / 100;
#endif
retro_audio_buff_active = false;
retro_audio_buff_occupancy = 0;
retro_audio_buff_underrun = false;
retro_audio_latency = 0;
update_audio_latency = false;
}
uint32_t S9xReadJoypad(int32_t port)
{
static const uint32_t snes_lut[] =
{
SNES_B_MASK,
SNES_Y_MASK,
SNES_SELECT_MASK,
SNES_START_MASK,
SNES_UP_MASK,
SNES_DOWN_MASK,
SNES_LEFT_MASK,
SNES_RIGHT_MASK,
SNES_A_MASK,
SNES_X_MASK,
SNES_TL_MASK,
SNES_TR_MASK
};
int32_t i;
uint32_t joypad = 0;
uint32_t joy_bits = 0;
if (libretro_supports_bitmasks)
joy_bits = input_cb(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_MASK);
else
{
for (i = 0; i < (RETRO_DEVICE_ID_JOYPAD_R3+1); i++)
joy_bits |= input_cb(port, RETRO_DEVICE_JOYPAD, 0, i) ? (1 << i) : 0;
}
for (i = RETRO_DEVICE_ID_JOYPAD_B; i <= RETRO_DEVICE_ID_JOYPAD_R; i++)
if (joy_bits & (1 << i))
joypad |= snes_lut[i];
return joypad;
}
static void check_variables(bool first_run)
{
struct retro_variable var;
bool prev_frameskip_type;
if (first_run)
{
var.key = "snes9x_2005_region";
var.value = NULL;
Settings.ForceNTSC = 0;
Settings.ForcePAL = 0;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
Settings.ForceNTSC = !strcmp(var.value, "NTSC");
Settings.ForcePAL = !strcmp(var.value, "PAL");
}
}
var.key = "snes9x_2005_frameskip";
var.value = NULL;
prev_frameskip_type = frameskip_type;
frameskip_type = 0;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "auto") == 0)
frameskip_type = 1;
else if (strcmp(var.value, "manual") == 0)
frameskip_type = 2;
}
var.key = "snes9x_2005_frameskip_threshold";
var.value = NULL;
frameskip_threshold = 33;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
frameskip_threshold = strtol(var.value, NULL, 10);
#ifndef USE_BLARGG_APU
var.key = "snes9x_2005_low_pass_filter";
var.value = NULL;
audio_low_pass_enabled = false;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
if (strcmp(var.value, "enabled") == 0)
audio_low_pass_enabled = true;
var.key = "snes9x_2005_low_pass_range";
var.value = NULL;
audio_low_pass_range = (60 * 0x10000) / 100;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
audio_low_pass_range = (strtol(var.value, NULL, 10) * 0x10000) / 100;
#endif
var.key = "snes9x_2005_overclock_cycles";
var.value = NULL;
overclock_cycles = false;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "compatible") == 0)
{
overclock_cycles = true;
one_c = 4;
slow_one_c = 5;
two_c = 6;
}
else if (strcmp(var.value, "max") == 0)
{
overclock_cycles = true;
one_c = 3;
slow_one_c = 3;
two_c = 3;
}
}
var.key = "snes9x_2005_reduce_sprite_flicker";
var.value = NULL;
reduce_sprite_flicker = false;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
if (strcmp(var.value, "enabled") == 0)
reduce_sprite_flicker = true;
/* Reinitialise frameskipping, if required */
if (!first_run &&
(frameskip_type != prev_frameskip_type))
retro_set_audio_buff_status_cb();
}
void retro_run(void)
{
bool updated = false;
int result;
bool okay;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
check_variables(false);
#ifdef NO_VIDEO_OUTPUT
video_cb(NULL, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch);
IPPU.RenderThisFrame = false;
#endif
result = -1;
okay = environ_cb(RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE, &result);
if (okay)
{
bool audioEnabled = 0 != (result & 2);
bool videoEnabled = 0 != (result & 1);
bool hardDisableAudio = 0 != (result & 8);
IPPU.RenderThisFrame = videoEnabled;
#ifdef USE_BLARGG_APU
S9xSetSoundMute(!audioEnabled || hardDisableAudio);
#endif
Settings.HardDisableAudio = hardDisableAudio;
}
else
{
IPPU.RenderThisFrame = true;
#ifdef USE_BLARGG_APU
S9xSetSoundMute(false);
#endif
Settings.HardDisableAudio = false;
}
/* Check whether current frame should
* be skipped */
if ((frameskip_type > 0) &&
retro_audio_buff_active &&
IPPU.RenderThisFrame)
{
bool skip_frame;
switch (frameskip_type)
{
case 1: /* auto */
skip_frame = retro_audio_buff_underrun;
break;
case 2: /* manual */
skip_frame = (retro_audio_buff_occupancy < frameskip_threshold);
break;
default:
skip_frame = false;
break;
}
if (skip_frame)
{
if(frameskip_counter < FRAMESKIP_MAX)
{
IPPU.RenderThisFrame = false;
frameskip_counter++;
}
else
frameskip_counter = 0;
}
else
frameskip_counter = 0;
}
/* If frameskip/timing settings have changed,
* update frontend audio latency
* > Can do this before or after the frameskip
* check, but doing it after means we at least
* retain the current frame's audio output */
if (update_audio_latency)
{
environ_cb(RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY,
&retro_audio_latency);
update_audio_latency = false;
}
poll_cb();
RETRO_PERFORMANCE_INIT(S9xMainLoop_func);
RETRO_PERFORMANCE_START(S9xMainLoop_func);
S9xMainLoop();
RETRO_PERFORMANCE_STOP(S9xMainLoop_func);
#ifdef NO_VIDEO_OUTPUT
audio_upload_samples();
return;
#endif
if (IPPU.RenderThisFrame)
{
#ifdef PSP
static unsigned int __attribute__((aligned(16))) d_list[32];
void* const texture_vram_p = (void*)(0x44200000 - (512 * 512)); /* max VRAM address - frame size */
sceKernelDcacheWritebackRange(GFX.Screen, GFX.Pitch * IPPU.RenderedScreenHeight);
sceGuStart(GU_DIRECT, d_list);
sceGuCopyImage(GU_PSM_4444, 0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch >> 1, GFX.Screen, 0, 0, 512, texture_vram_p);
sceGuTexSync();
sceGuTexImage(0, 512, 512, 512, texture_vram_p);
sceGuTexMode(GU_PSM_5551, 0, 0, GU_FALSE);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuDisable(GU_BLEND);
sceGuFinish();
video_cb(texture_vram_p, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch);
#else
video_cb(GFX.Screen, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch);
#endif
}
else
video_cb(NULL, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch);
audio_upload_samples();
}
bool S9xReadMousePosition(int32_t which1, int32_t* x, int32_t* y, uint32_t* buttons)
{
(void) which1;
(void) x;
(void) y;
(void) buttons;
return false;
}
bool S9xReadSuperScopePosition(int32_t* x, int32_t* y, uint32_t* buttons)
{
(void) x;
(void) y;
(void) buttons;
return true;
}
bool JustifierOffscreen(void)
{
return false;
}
void JustifierButtons(uint32_t* justifiers)
{
(void) justifiers;
}
unsigned retro_get_region(void)
{
return Settings.PAL ? RETRO_REGION_PAL : RETRO_REGION_NTSC;
}
void retro_get_system_info(struct retro_system_info* info)
{
#ifdef LOAD_FROM_MEMORY
info->need_fullpath = false;
#else
info->need_fullpath = true;
#endif
info->valid_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc";
#ifndef GIT_VERSION
#define GIT_VERSION ""
#endif
info->library_version = "v1.36" GIT_VERSION;
#ifdef USE_BLARGG_APU
info->library_name = "Snes9x 2005 Plus";
#else
info->library_name = "Snes9x 2005";
#endif
info->block_extract = false;
}
void retro_get_system_av_info(struct retro_system_av_info* info)
{
info->geometry.base_width = 256;
info->geometry.base_height = 224;
info->geometry.max_width = 512;
info->geometry.max_height = 512;
info->geometry.aspect_ratio = 4.0 / 3.0;
info->timing.sample_rate = AUDIO_SAMPLE_RATE;
info->timing.fps = (Settings.PAL) ?
VIDEO_REFRESH_RATE_PAL : VIDEO_REFRESH_RATE_NTSC;
}
void retro_reset(void)
{
CPU.Flags = 0;
S9xSoftReset();
}
size_t retro_serialize_size(void)
{
return sizeof(CPU) + sizeof(ICPU) + sizeof(PPU) + sizeof(DMA) +
0x10000 + 0x20000 + 0x20000 + 0x8000 +
#ifndef USE_BLARGG_APU
sizeof(APU) + sizeof(IAPU) + 0x10000 + sizeof(SoundData) +
#else
SPC_SAVE_STATE_BLOCK_SIZE +
#endif
sizeof(SA1) + sizeof(s7r) + sizeof(rtc_f9);
}
bool retro_serialize(void* data, size_t size)
{
int32_t i;
uint8_t* buffer = data;
(void) size;
#ifdef LAGFIX
S9xPackStatus();
#ifndef USE_BLARGG_APU
S9xAPUPackStatus();
#endif
#endif
S9xUpdateRTC();
S9xSRTCPreSaveState();
memcpy(buffer, &CPU, sizeof(CPU));
buffer += sizeof(CPU);
memcpy(buffer, &ICPU, sizeof(ICPU));
buffer += sizeof(ICPU);
memcpy(buffer, &PPU, sizeof(PPU));
buffer += sizeof(PPU);
memcpy(buffer, &DMA, sizeof(DMA));
buffer += sizeof(DMA);
memcpy(buffer, Memory.VRAM, 0x10000);
buffer += 0x10000;
memcpy(buffer, Memory.RAM, 0x20000);
buffer += 0x20000;
memcpy(buffer, Memory.SRAM, 0x20000);
buffer += 0x20000;
memcpy(buffer, Memory.FillRAM, 0x8000);
buffer += 0x8000;
#ifndef USE_BLARGG_APU
memcpy(buffer, &APU, sizeof(APU));
buffer += sizeof(APU);
memcpy(buffer, &IAPU, sizeof(IAPU));
buffer += sizeof(IAPU);
memcpy(buffer, IAPU.RAM, 0x10000);
buffer += 0x10000;
memcpy(buffer, &SoundData, sizeof(SoundData));
buffer += sizeof(SoundData);
#else
S9xAPUSaveState(buffer);
buffer += SPC_SAVE_STATE_BLOCK_SIZE;
#endif
SA1.Registers.PC = SA1.PC - SA1.PCBase;
S9xSA1PackStatus();
memcpy(buffer, &SA1, sizeof(SA1));
buffer += sizeof(SA1);
memcpy(buffer, &s7r, sizeof(s7r));
buffer += sizeof(s7r);
memcpy(buffer, &rtc_f9, sizeof(rtc_f9));
return true;
}
bool retro_unserialize(const void* data, size_t size)
{
const uint8_t* buffer = data;
#ifndef USE_BLARGG_APU
uint8_t* IAPU_RAM_current = IAPU.RAM;
uintptr_t IAPU_RAM_offset;
#endif
uint32_t sa1_old_flags = SA1.Flags;
SSA1 sa1_state;
if (size != retro_serialize_size())
return false;
S9xReset();
memcpy(&CPU, buffer, sizeof(CPU));
buffer += sizeof(CPU);
memcpy(&ICPU, buffer, sizeof(ICPU));
buffer += sizeof(ICPU);
memcpy(&PPU, buffer, sizeof(PPU));
buffer += sizeof(PPU);
memcpy(&DMA, buffer, sizeof(DMA));
buffer += sizeof(DMA);
memcpy(Memory.VRAM, buffer, 0x10000);
buffer += 0x10000;
memcpy(Memory.RAM, buffer, 0x20000);
buffer += 0x20000;
memcpy(Memory.SRAM, buffer, 0x20000);
buffer += 0x20000;
memcpy(Memory.FillRAM, buffer, 0x8000);
buffer += 0x8000;
#ifndef USE_BLARGG_APU
memcpy(&APU, buffer, sizeof(APU));
buffer += sizeof(APU);
memcpy(&IAPU, buffer, sizeof(IAPU));
buffer += sizeof(IAPU);
IAPU_RAM_offset = IAPU_RAM_current - IAPU.RAM;
IAPU.PC += IAPU_RAM_offset;
IAPU.DirectPage += IAPU_RAM_offset;
IAPU.WaitAddress1 += IAPU_RAM_offset;
IAPU.WaitAddress2 += IAPU_RAM_offset;
IAPU.RAM = IAPU_RAM_current;
memcpy(IAPU.RAM, buffer, 0x10000);
buffer += 0x10000;
memcpy(&SoundData, buffer, sizeof(SoundData));
buffer += sizeof(SoundData);
#else
S9xAPULoadState(buffer);
buffer += SPC_SAVE_STATE_BLOCK_SIZE;
#endif
memcpy(&sa1_state, buffer, sizeof(sa1_state));
buffer += sizeof(sa1_state);
/* SA1 state must be restored 'by hand' */
SA1.Flags = sa1_state.Flags;
SA1.NMIActive = sa1_state.NMIActive;
SA1.IRQActive = sa1_state.IRQActive;
SA1.WaitingForInterrupt = sa1_state.WaitingForInterrupt;
SA1.op1 = sa1_state.op1;
SA1.op2 = sa1_state.op2;
SA1.arithmetic_op = sa1_state.arithmetic_op;
SA1.sum = sa1_state.sum;
SA1.overflow = sa1_state.overflow;
memcpy(&SA1.Registers, &sa1_state.Registers, sizeof(SA1.Registers));
memcpy(&s7r, buffer, sizeof(s7r));
buffer += sizeof(s7r);
memcpy(&rtc_f9, buffer, sizeof(rtc_f9));
S9xFixSA1AfterSnapshotLoad();
SA1.Flags |= sa1_old_flags & (TRACE_FLAG);
FixROMSpeed();
IPPU.ColorsChanged = true;
IPPU.OBJChanged = true;
CPU.InDMA = false;
S9xFixColourBrightness();
#ifndef USE_BLARGG_APU
S9xAPUUnpackStatus();
S9xFixSoundAfterSnapshotLoad();
#endif
ICPU.ShiftedPB = ICPU.Registers.PB << 16;
ICPU.ShiftedDB = ICPU.Registers.DB << 16;
S9xSetPCBase(ICPU.ShiftedPB + ICPU.Registers.PC);
S9xUnpackStatus();
S9xFixCycles();
S9xReschedule();
return true;
}
void retro_cheat_reset(void)
{
S9xDeleteCheats();
S9xApplyCheats();
}
extern SCheatData Cheat;
void retro_cheat_set(unsigned index, bool enabled, const char* code)
{
uint32_t address;
uint8_t val;
bool sram;
uint8_t bytes[3];/* used only by GoldFinger, ignored for now */
if (S9xGameGenieToRaw(code, &address, &val) && S9xProActionReplayToRaw(code, &address, &val) && S9xGoldFingerToRaw(code, &address, &sram, &val, bytes))
return; /* bad code, ignore */
if (index > Cheat.num_cheats)
return; /* cheat added in weird order, ignore */
if (index == Cheat.num_cheats)
Cheat.num_cheats++;
Cheat.c[index].address = address;
Cheat.c[index].byte = val;
Cheat.c[index].enabled = enabled;
Cheat.c[index].saved = false; /* it'll be saved next time cheats run anyways */
Settings.ApplyCheats = true;
S9xApplyCheats();
}
static void init_descriptors(void)
{
struct retro_input_descriptor desc[] =
{
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 0 },
};
environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);
}
bool retro_load_game(const struct retro_game_info* game)
{
if (!game)
return false;
CPU.Flags = 0;
init_descriptors();
check_variables(true);
#ifdef LOAD_FROM_MEMORY
if (!LoadROM(game))
#else
if (!LoadROM(game->path))
#endif
return false;
Settings.FrameTime = (Settings.PAL ? Settings.FrameTimePAL : Settings.FrameTimeNTSC);
retro_set_audio_buff_status_cb();
audio_out_buffer_init();
#ifndef USE_BLARGG_APU
S9xSetPlaybackRate(Settings.SoundPlaybackRate);
#endif
return true;
}
bool retro_load_game_special(unsigned game_type, const struct retro_game_info* info, size_t num_info)
{
(void) game_type;
(void) info;
(void) num_info;
return false;
}
void retro_unload_game(void)
{
}
void* retro_get_memory_data(unsigned type)
{
uint8_t* data;
switch(type)
{
case RETRO_MEMORY_SAVE_RAM:
data = Memory.SRAM;
break;
case RETRO_MEMORY_SYSTEM_RAM:
data = Memory.RAM;
break;
case RETRO_MEMORY_VIDEO_RAM:
data = Memory.VRAM;
break;
default:
data = NULL;
break;
}
return data;
}
size_t retro_get_memory_size(unsigned type)
{
uint32_t size;
switch(type)
{
case RETRO_MEMORY_SAVE_RAM:
size = (uint32_t) (Memory.SRAMSize ? (1 << (Memory.SRAMSize + 3)) * 128 : 0);
if (size > 0x20000)
size = 0x20000;
break;
case RETRO_MEMORY_RTC:
size = (Settings.SRTC || Settings.SPC7110RTC) ? 20 : 0;
break;
case RETRO_MEMORY_SYSTEM_RAM:
size = 128 * 1024;
break;
case RETRO_MEMORY_VIDEO_RAM:
size = 64 * 1024;
break;
default:
size = 0;
break;
}
return size;
}