mirror of
https://github.com/libretro/snes9x2005.git
synced 2024-11-27 02:20:24 +00:00
1178 lines
33 KiB
C
1178 lines
33 KiB
C
#include "copyright"
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#include "snes9x.h"
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#include "soundux.h"
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#include "memmap.h"
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#include "apu.h"
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#include "cheats.h"
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#include "display.h"
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#include "gfx.h"
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#include "cpuexec.h"
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#include "spc7110.h"
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#include "srtc.h"
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#include "sa1.h"
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#ifdef PSP
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#include <pspkernel.h>
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#include <pspgu.h>
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#endif
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#include <libretro.h>
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#include <retro_miscellaneous.h>
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#ifndef LOAD_FROM_MEMORY
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#include <streams/file_stream.h>
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#endif
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#include "libretro_core_options.h"
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#ifdef _3DS
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void* linearMemAlign(size_t size, size_t alignment);
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void linearFree(void* mem);
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#endif
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static retro_log_printf_t log_cb = NULL;
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static retro_video_refresh_t video_cb = NULL;
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static retro_input_poll_t poll_cb = NULL;
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static retro_input_state_t input_cb = NULL;
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static retro_audio_sample_batch_t audio_batch_cb = NULL;
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static retro_environment_t environ_cb = NULL;
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struct retro_perf_callback perf_cb;
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static bool libretro_supports_option_categories = false;
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static bool libretro_supports_bitmasks = false;
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char retro_save_directory[PATH_MAX_LENGTH];
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char retro_base_name[PATH_MAX_LENGTH];
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bool overclock_cycles = false;
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bool reduce_sprite_flicker = false;
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int one_c, slow_one_c, two_c;
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#define VIDEO_REFRESH_RATE_PAL (SNES_CLOCK_SPEED * 6.0 / (SNES_CYCLES_PER_SCANLINE * SNES_MAX_PAL_VCOUNTER))
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#define VIDEO_REFRESH_RATE_NTSC (SNES_CLOCK_SPEED * 6.0 / (SNES_CYCLES_PER_SCANLINE * SNES_MAX_NTSC_VCOUNTER))
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#define AUDIO_SAMPLE_RATE 32040
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static int16_t *audio_out_buffer = NULL;
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#ifdef USE_BLARGG_APU
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static size_t audio_out_buffer_size = 0;
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static size_t audio_out_buffer_pos = 0;
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static size_t audio_batch_frames_max = (1 << 16);
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#else
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static float audio_samples_per_frame = 0.0f;
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static float audio_samples_accumulator = 0.0f;
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#endif
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#ifndef USE_BLARGG_APU
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static bool audio_low_pass_enabled = false;
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static int32_t audio_low_pass_range = (60 * 65536) / 100;
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#endif
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static unsigned frameskip_type = 0;
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static unsigned frameskip_threshold = 0;
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static uint16_t frameskip_counter = 0;
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static bool retro_audio_buff_active = false;
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static unsigned retro_audio_buff_occupancy = 0;
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static bool retro_audio_buff_underrun = false;
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/* Maximum number of consecutive frames that
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* can be skipped */
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#define FRAMESKIP_MAX 30
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static unsigned retro_audio_latency = 0;
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static bool update_audio_latency = false;
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#ifdef PERF_TEST
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#define RETRO_PERFORMANCE_INIT(name) \
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retro_perf_tick_t current_ticks; \
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static struct retro_perf_counter name = {#name}; \
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if (!name.registered) \
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perf_cb.perf_register(&(name)); \
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current_ticks = name.total
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#define RETRO_PERFORMANCE_START(name) \
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perf_cb.perf_start(&(name))
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#define RETRO_PERFORMANCE_STOP(name) \
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perf_cb.perf_stop(&(name)); \
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current_ticks = name.total - current_ticks;
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#else
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#define RETRO_PERFORMANCE_INIT(name)
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#define RETRO_PERFORMANCE_START(name)
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#define RETRO_PERFORMANCE_STOP(name)
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#endif
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void retro_set_environment(retro_environment_t cb)
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{
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struct retro_log_callback log;
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#ifndef LOAD_FROM_MEMORY
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struct retro_vfs_interface_info vfs_iface_info;
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#endif
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environ_cb = cb;
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if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
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log_cb = log.log;
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else
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log_cb = NULL;
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libretro_supports_option_categories = false;
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libretro_set_core_options(environ_cb,
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&libretro_supports_option_categories);
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environ_cb(RETRO_ENVIRONMENT_GET_PERF_INTERFACE, &perf_cb);
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#ifndef LOAD_FROM_MEMORY
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vfs_iface_info.required_interface_version = 1;
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vfs_iface_info.iface = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VFS_INTERFACE, &vfs_iface_info))
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filestream_vfs_init(&vfs_iface_info);
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#endif
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}
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void retro_set_video_refresh(retro_video_refresh_t cb)
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{
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video_cb = cb;
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}
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void retro_set_audio_sample(retro_audio_sample_t cb)
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{
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(void) cb;
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}
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void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
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{
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audio_batch_cb = cb;
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}
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void retro_set_input_poll(retro_input_poll_t cb)
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{
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poll_cb = cb;
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}
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void retro_set_input_state(retro_input_state_t cb)
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{
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input_cb = cb;
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}
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void retro_set_controller_port_device(unsigned in_port, unsigned device)
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{
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(void) in_port;
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(void) device;
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}
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unsigned retro_api_version(void)
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{
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return RETRO_API_VERSION;
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}
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static void retro_audio_buff_status_cb(
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bool active, unsigned occupancy, bool underrun_likely)
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{
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retro_audio_buff_active = active;
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retro_audio_buff_occupancy = occupancy;
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retro_audio_buff_underrun = underrun_likely;
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}
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static void retro_set_audio_buff_status_cb(void)
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{
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if (frameskip_type > 0)
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{
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struct retro_audio_buffer_status_callback buf_status_cb;
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buf_status_cb.callback = retro_audio_buff_status_cb;
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if (!environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK,
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&buf_status_cb))
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{
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if (log_cb)
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log_cb(RETRO_LOG_WARN, "Frameskip disabled - frontend does not support audio buffer status monitoring.\n");
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retro_audio_buff_active = false;
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retro_audio_buff_occupancy = 0;
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retro_audio_buff_underrun = false;
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retro_audio_latency = 0;
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}
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else
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{
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/* Frameskip is enabled - increase frontend
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* audio latency to minimise potential
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* buffer underruns */
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uint32_t frame_time_usec = Settings.FrameTime;
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if (Settings.ForceNTSC)
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frame_time_usec = Settings.FrameTimeNTSC;
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if (Settings.ForcePAL)
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frame_time_usec = Settings.FrameTimePAL;
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/* Set latency to 6x current frame time... */
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retro_audio_latency = (unsigned)(6 * frame_time_usec / 1000);
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/* ...then round up to nearest multiple of 32 */
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retro_audio_latency = (retro_audio_latency + 0x1F) & ~0x1F;
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}
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}
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else
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{
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environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK, NULL);
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retro_audio_latency = 0;
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}
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update_audio_latency = true;
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}
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void S9xDeinitDisplay(void)
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{
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#ifdef DS2_DMA
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if (GFX.Screen_buffer)
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AlignedFree(GFX.Screen, PtrAdj.GFXScreen);
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#elif defined(_3DS)
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if (GFX.Screen_buffer)
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linearFree(GFX.Screen_buffer);
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#else
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if (GFX.Screen_buffer)
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free(GFX.Screen_buffer);
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#endif
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if (GFX.SubScreen_buffer)
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free(GFX.SubScreen_buffer);
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if (GFX.ZBuffer_buffer)
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free(GFX.ZBuffer_buffer);
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if (GFX.SubZBuffer_buffer)
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free(GFX.SubZBuffer_buffer);
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GFX.Screen = NULL;
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GFX.Screen_buffer = NULL;
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GFX.SubScreen = NULL;
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GFX.SubScreen_buffer = NULL;
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GFX.ZBuffer = NULL;
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GFX.ZBuffer_buffer = NULL;
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GFX.SubZBuffer = NULL;
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GFX.SubZBuffer_buffer = NULL;
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}
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void S9xInitDisplay(void)
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{
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int32_t h = IMAGE_HEIGHT;
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int32_t safety = 32;
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GFX.Pitch = IMAGE_WIDTH * 2;
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#ifdef DS2_DMA
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GFX.Screen_buffer = (uint8_t *) AlignedMalloc(GFX.Pitch * h + safety, 32, &PtrAdj.GFXScreen);
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#elif defined(_3DS)
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safety = 0x80;
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GFX.Screen_buffer = (uint8_t *) linearMemAlign(GFX.Pitch * h + safety, 0x80);
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#else
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GFX.Screen_buffer = (uint8_t *) malloc(GFX.Pitch * h + safety);
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#endif
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GFX.SubScreen_buffer = (uint8_t *) malloc(GFX.Pitch * h + safety);
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GFX.ZBuffer_buffer = (uint8_t *) malloc((GFX.Pitch >> 1) * h + safety);
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GFX.SubZBuffer_buffer = (uint8_t *) malloc((GFX.Pitch >> 1) * h + safety);
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GFX.Screen = GFX.Screen_buffer + safety;
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GFX.SubScreen = GFX.SubScreen_buffer + safety;
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GFX.ZBuffer = GFX.ZBuffer_buffer + safety;
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GFX.SubZBuffer = GFX.SubZBuffer_buffer + safety;
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GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1;
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}
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static void init_sfc_setting(void)
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{
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memset(&Settings, 0, sizeof(Settings));
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Settings.JoystickEnabled = false;
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Settings.SoundPlaybackRate = AUDIO_SAMPLE_RATE;
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#ifdef USE_BLARGG_APU
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Settings.SoundInputRate = AUDIO_SAMPLE_RATE;
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#endif
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Settings.CyclesPercentage = 100;
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Settings.DisableSoundEcho = false;
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Settings.InterpolatedSound = true;
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Settings.APUEnabled = true;
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Settings.H_Max = SNES_CYCLES_PER_SCANLINE;
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Settings.FrameTimePAL = 20000;
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Settings.FrameTimeNTSC = 16667;
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Settings.DisableMasterVolume = false;
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Settings.Mouse = true;
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Settings.SuperScope = true;
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Settings.MultiPlayer5 = true;
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Settings.ControllerOption = SNES_JOYPAD;
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#ifdef USE_BLARGG_APU
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Settings.SoundSync = false;
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#endif
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Settings.ApplyCheats = true;
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Settings.HBlankStart = (256 * Settings.H_Max) / SNES_HCOUNTER_MAX;
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}
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static void audio_out_buffer_init(void)
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{
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float refresh_rate = (float)((Settings.PAL) ?
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VIDEO_REFRESH_RATE_PAL : VIDEO_REFRESH_RATE_NTSC);
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float samples_per_frame = (float)AUDIO_SAMPLE_RATE / refresh_rate;
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size_t buffer_size = ((size_t)samples_per_frame + 1) << 1;
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audio_out_buffer = (int16_t *)malloc(buffer_size * sizeof(int16_t));
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#ifdef USE_BLARGG_APU
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audio_out_buffer_size = buffer_size;
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audio_out_buffer_pos = 0;
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audio_batch_frames_max = (1 << 16);
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#else
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audio_samples_per_frame = samples_per_frame;
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audio_samples_accumulator = 0.0f;
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#endif
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}
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static void audio_out_buffer_deinit(void)
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{
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if (audio_out_buffer)
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free(audio_out_buffer);
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audio_out_buffer = NULL;
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#ifdef USE_BLARGG_APU
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audio_out_buffer_size = 0;
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audio_out_buffer_pos = 0;
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audio_batch_frames_max = (1 << 16);
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#else
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audio_samples_per_frame = 0.0f;
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audio_samples_accumulator = 0.0f;
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#endif
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}
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#ifdef USE_BLARGG_APU
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static void S9xAudioCallback(void)
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{
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size_t available_samples;
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size_t buffer_capacity = audio_out_buffer_size -
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audio_out_buffer_pos;
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S9xFinalizeSamples();
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available_samples = S9xGetSampleCount();
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if (buffer_capacity < available_samples)
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{
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int16_t *tmp_buffer = NULL;
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size_t tmp_buffer_size;
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size_t i;
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tmp_buffer_size = audio_out_buffer_size + (available_samples - buffer_capacity);
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tmp_buffer_size = (tmp_buffer_size << 1) - (tmp_buffer_size >> 1);
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tmp_buffer = (int16_t *)malloc(tmp_buffer_size * sizeof(int16_t));
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for (i = 0; i < audio_out_buffer_pos; i++)
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tmp_buffer[i] = audio_out_buffer[i];
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free(audio_out_buffer);
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audio_out_buffer = tmp_buffer;
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audio_out_buffer_size = tmp_buffer_size;
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}
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S9xMixSamples(audio_out_buffer + audio_out_buffer_pos,
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available_samples);
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audio_out_buffer_pos += available_samples;
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}
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#endif
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static void audio_upload_samples(void)
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{
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size_t available_frames;
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#ifdef USE_BLARGG_APU
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int16_t *audio_out_buffer_ptr;
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S9xAudioCallback();
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audio_out_buffer_ptr = audio_out_buffer;
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available_frames = audio_out_buffer_pos >> 1;
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/* Since the audio output buffer can
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* (theoretically) have an arbitrarily size,
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* we must write it in chunks of the largest
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* size supported by the frontend
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* (this is not required for the non-blargg
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* code path, since the buffer size has well
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* defined limits in that case) */
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while (available_frames > 0)
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{
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size_t frames_to_write = (available_frames >
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audio_batch_frames_max) ?
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audio_batch_frames_max :
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available_frames;
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size_t frames_written = audio_batch_cb(
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audio_out_buffer_ptr, frames_to_write);
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if ((frames_written < frames_to_write) &&
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(frames_written > 0))
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audio_batch_frames_max = frames_written;
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available_frames -= frames_to_write;
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audio_out_buffer_ptr += frames_to_write << 1;
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}
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audio_out_buffer_pos = 0;
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#else
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available_frames = (size_t)audio_samples_per_frame;
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audio_samples_accumulator += audio_samples_per_frame -
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(float)available_frames;
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if (audio_samples_accumulator > 1.0f)
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{
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available_frames += 1;
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audio_samples_accumulator -= 1.0f;
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}
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if (audio_low_pass_enabled)
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S9xMixSamplesLowPass(audio_out_buffer,
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available_frames << 1, audio_low_pass_range);
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else
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S9xMixSamples(audio_out_buffer, available_frames << 1);
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audio_batch_cb(audio_out_buffer, available_frames);
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#endif
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}
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void retro_init(void)
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{
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struct retro_log_callback log;
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enum retro_pixel_format rgb565;
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bool achievements = true;
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if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
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log_cb = log.log;
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else
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log_cb = NULL;
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/* State that the core supports achievements. */
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environ_cb(RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS, &achievements);
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rgb565 = RETRO_PIXEL_FORMAT_RGB565;
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if (environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565) && log_cb)
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log_cb(RETRO_LOG_INFO, "Frontend supports RGB565 - will use that instead of XRGB1555.\n");
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init_sfc_setting();
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S9xInitMemory();
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S9xInitAPU();
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S9xInitDisplay();
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S9xInitGFX();
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#ifdef USE_BLARGG_APU
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S9xInitSound(0, 0); /* Use default values */
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S9xSetSamplesAvailableCallback(S9xAudioCallback);
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#else
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S9xInitSound();
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#endif
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CPU.SaveStateVersion = 0;
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if (environ_cb(RETRO_ENVIRONMENT_GET_INPUT_BITMASKS, NULL))
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libretro_supports_bitmasks = true;
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}
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void retro_deinit(void)
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{
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if (Settings.SPC7110)
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Del7110Gfx();
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S9xDeinitGFX();
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S9xDeinitDisplay();
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S9xDeinitAPU();
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S9xDeinitMemory();
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#ifdef PERF_TEST
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perf_cb.perf_log();
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#endif
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audio_out_buffer_deinit();
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/* Reset globals (required for static builds) */
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libretro_supports_option_categories = false;
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libretro_supports_bitmasks = false;
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frameskip_type = 0;
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frameskip_threshold = 0;
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frameskip_counter = 0;
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#ifndef USE_BLARGG_APU
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audio_low_pass_enabled = false;
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audio_low_pass_range = (60 * 65536) / 100;
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#endif
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retro_audio_buff_active = false;
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retro_audio_buff_occupancy = 0;
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retro_audio_buff_underrun = false;
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retro_audio_latency = 0;
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update_audio_latency = false;
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}
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uint32_t S9xReadJoypad(int32_t port)
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{
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static const uint32_t snes_lut[] =
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{
|
|
SNES_B_MASK,
|
|
SNES_Y_MASK,
|
|
SNES_SELECT_MASK,
|
|
SNES_START_MASK,
|
|
SNES_UP_MASK,
|
|
SNES_DOWN_MASK,
|
|
SNES_LEFT_MASK,
|
|
SNES_RIGHT_MASK,
|
|
SNES_A_MASK,
|
|
SNES_X_MASK,
|
|
SNES_TL_MASK,
|
|
SNES_TR_MASK
|
|
};
|
|
|
|
int32_t i;
|
|
uint32_t joypad = 0;
|
|
uint32_t joy_bits = 0;
|
|
|
|
if (libretro_supports_bitmasks)
|
|
joy_bits = input_cb(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_MASK);
|
|
else
|
|
{
|
|
for (i = 0; i < (RETRO_DEVICE_ID_JOYPAD_R3+1); i++)
|
|
joy_bits |= input_cb(port, RETRO_DEVICE_JOYPAD, 0, i) ? (1 << i) : 0;
|
|
}
|
|
|
|
for (i = RETRO_DEVICE_ID_JOYPAD_B; i <= RETRO_DEVICE_ID_JOYPAD_R; i++)
|
|
if (joy_bits & (1 << i))
|
|
joypad |= snes_lut[i];
|
|
|
|
return joypad;
|
|
}
|
|
|
|
static void check_variables(bool first_run)
|
|
{
|
|
struct retro_variable var;
|
|
bool prev_frameskip_type;
|
|
|
|
if (first_run)
|
|
{
|
|
var.key = "snes9x_2005_region";
|
|
var.value = NULL;
|
|
|
|
Settings.ForceNTSC = 0;
|
|
Settings.ForcePAL = 0;
|
|
|
|
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
|
{
|
|
Settings.ForceNTSC = !strcmp(var.value, "NTSC");
|
|
Settings.ForcePAL = !strcmp(var.value, "PAL");
|
|
}
|
|
}
|
|
|
|
var.key = "snes9x_2005_frameskip";
|
|
var.value = NULL;
|
|
|
|
prev_frameskip_type = frameskip_type;
|
|
frameskip_type = 0;
|
|
|
|
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
|
{
|
|
if (strcmp(var.value, "auto") == 0)
|
|
frameskip_type = 1;
|
|
else if (strcmp(var.value, "manual") == 0)
|
|
frameskip_type = 2;
|
|
}
|
|
|
|
var.key = "snes9x_2005_frameskip_threshold";
|
|
var.value = NULL;
|
|
|
|
frameskip_threshold = 33;
|
|
|
|
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
|
frameskip_threshold = strtol(var.value, NULL, 10);
|
|
|
|
#ifndef USE_BLARGG_APU
|
|
var.key = "snes9x_2005_low_pass_filter";
|
|
var.value = NULL;
|
|
|
|
audio_low_pass_enabled = false;
|
|
|
|
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
|
if (strcmp(var.value, "enabled") == 0)
|
|
audio_low_pass_enabled = true;
|
|
|
|
var.key = "snes9x_2005_low_pass_range";
|
|
var.value = NULL;
|
|
|
|
audio_low_pass_range = (60 * 0x10000) / 100;
|
|
|
|
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
|
audio_low_pass_range = (strtol(var.value, NULL, 10) * 0x10000) / 100;
|
|
#endif
|
|
|
|
var.key = "snes9x_2005_overclock_cycles";
|
|
var.value = NULL;
|
|
|
|
overclock_cycles = false;
|
|
|
|
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
|
{
|
|
if (strcmp(var.value, "compatible") == 0)
|
|
{
|
|
overclock_cycles = true;
|
|
one_c = 4;
|
|
slow_one_c = 5;
|
|
two_c = 6;
|
|
}
|
|
else if (strcmp(var.value, "max") == 0)
|
|
{
|
|
overclock_cycles = true;
|
|
one_c = 3;
|
|
slow_one_c = 3;
|
|
two_c = 3;
|
|
}
|
|
}
|
|
|
|
var.key = "snes9x_2005_reduce_sprite_flicker";
|
|
var.value = NULL;
|
|
|
|
reduce_sprite_flicker = false;
|
|
|
|
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
|
if (strcmp(var.value, "enabled") == 0)
|
|
reduce_sprite_flicker = true;
|
|
|
|
/* Reinitialise frameskipping, if required */
|
|
if (!first_run &&
|
|
(frameskip_type != prev_frameskip_type))
|
|
retro_set_audio_buff_status_cb();
|
|
}
|
|
|
|
void retro_run(void)
|
|
{
|
|
bool updated = false;
|
|
int result;
|
|
bool okay;
|
|
|
|
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
|
|
check_variables(false);
|
|
|
|
#ifdef NO_VIDEO_OUTPUT
|
|
video_cb(NULL, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch);
|
|
IPPU.RenderThisFrame = false;
|
|
#endif
|
|
|
|
result = -1;
|
|
okay = environ_cb(RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE, &result);
|
|
if (okay)
|
|
{
|
|
bool audioEnabled = 0 != (result & 2);
|
|
bool videoEnabled = 0 != (result & 1);
|
|
bool hardDisableAudio = 0 != (result & 8);
|
|
IPPU.RenderThisFrame = videoEnabled;
|
|
#ifdef USE_BLARGG_APU
|
|
S9xSetSoundMute(!audioEnabled || hardDisableAudio);
|
|
#endif
|
|
Settings.HardDisableAudio = hardDisableAudio;
|
|
}
|
|
else
|
|
{
|
|
IPPU.RenderThisFrame = true;
|
|
#ifdef USE_BLARGG_APU
|
|
S9xSetSoundMute(false);
|
|
#endif
|
|
Settings.HardDisableAudio = false;
|
|
}
|
|
|
|
/* Check whether current frame should
|
|
* be skipped */
|
|
if ((frameskip_type > 0) &&
|
|
retro_audio_buff_active &&
|
|
IPPU.RenderThisFrame)
|
|
{
|
|
bool skip_frame;
|
|
|
|
switch (frameskip_type)
|
|
{
|
|
case 1: /* auto */
|
|
skip_frame = retro_audio_buff_underrun;
|
|
break;
|
|
case 2: /* manual */
|
|
skip_frame = (retro_audio_buff_occupancy < frameskip_threshold);
|
|
break;
|
|
default:
|
|
skip_frame = false;
|
|
break;
|
|
}
|
|
|
|
if (skip_frame)
|
|
{
|
|
if(frameskip_counter < FRAMESKIP_MAX)
|
|
{
|
|
IPPU.RenderThisFrame = false;
|
|
frameskip_counter++;
|
|
}
|
|
else
|
|
frameskip_counter = 0;
|
|
}
|
|
else
|
|
frameskip_counter = 0;
|
|
}
|
|
|
|
/* If frameskip/timing settings have changed,
|
|
* update frontend audio latency
|
|
* > Can do this before or after the frameskip
|
|
* check, but doing it after means we at least
|
|
* retain the current frame's audio output */
|
|
if (update_audio_latency)
|
|
{
|
|
environ_cb(RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY,
|
|
&retro_audio_latency);
|
|
update_audio_latency = false;
|
|
}
|
|
|
|
poll_cb();
|
|
|
|
RETRO_PERFORMANCE_INIT(S9xMainLoop_func);
|
|
RETRO_PERFORMANCE_START(S9xMainLoop_func);
|
|
S9xMainLoop();
|
|
RETRO_PERFORMANCE_STOP(S9xMainLoop_func);
|
|
|
|
#ifdef NO_VIDEO_OUTPUT
|
|
audio_upload_samples();
|
|
return;
|
|
#endif
|
|
|
|
if (IPPU.RenderThisFrame)
|
|
{
|
|
#ifdef PSP
|
|
static unsigned int __attribute__((aligned(16))) d_list[32];
|
|
void* const texture_vram_p = (void*)(0x44200000 - (512 * 512)); /* max VRAM address - frame size */
|
|
sceKernelDcacheWritebackRange(GFX.Screen, GFX.Pitch * IPPU.RenderedScreenHeight);
|
|
sceGuStart(GU_DIRECT, d_list);
|
|
sceGuCopyImage(GU_PSM_4444, 0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch >> 1, GFX.Screen, 0, 0, 512, texture_vram_p);
|
|
sceGuTexSync();
|
|
sceGuTexImage(0, 512, 512, 512, texture_vram_p);
|
|
sceGuTexMode(GU_PSM_5551, 0, 0, GU_FALSE);
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
|
|
sceGuDisable(GU_BLEND);
|
|
sceGuFinish();
|
|
video_cb(texture_vram_p, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch);
|
|
#else
|
|
video_cb(GFX.Screen, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch);
|
|
#endif
|
|
}
|
|
else
|
|
video_cb(NULL, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch);
|
|
|
|
audio_upload_samples();
|
|
}
|
|
|
|
bool S9xReadMousePosition(int32_t which1, int32_t* x, int32_t* y, uint32_t* buttons)
|
|
{
|
|
(void) which1;
|
|
(void) x;
|
|
(void) y;
|
|
(void) buttons;
|
|
return false;
|
|
}
|
|
|
|
bool S9xReadSuperScopePosition(int32_t* x, int32_t* y, uint32_t* buttons)
|
|
{
|
|
(void) x;
|
|
(void) y;
|
|
(void) buttons;
|
|
return true;
|
|
}
|
|
|
|
bool JustifierOffscreen(void)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void JustifierButtons(uint32_t* justifiers)
|
|
{
|
|
(void) justifiers;
|
|
}
|
|
|
|
unsigned retro_get_region(void)
|
|
{
|
|
return Settings.PAL ? RETRO_REGION_PAL : RETRO_REGION_NTSC;
|
|
}
|
|
|
|
void retro_get_system_info(struct retro_system_info* info)
|
|
{
|
|
#ifdef LOAD_FROM_MEMORY
|
|
info->need_fullpath = false;
|
|
#else
|
|
info->need_fullpath = true;
|
|
#endif
|
|
info->valid_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc";
|
|
#ifndef GIT_VERSION
|
|
#define GIT_VERSION ""
|
|
#endif
|
|
info->library_version = "v1.36" GIT_VERSION;
|
|
#ifdef USE_BLARGG_APU
|
|
info->library_name = "Snes9x 2005 Plus";
|
|
#else
|
|
info->library_name = "Snes9x 2005";
|
|
#endif
|
|
info->block_extract = false;
|
|
}
|
|
|
|
void retro_get_system_av_info(struct retro_system_av_info* info)
|
|
{
|
|
info->geometry.base_width = 256;
|
|
info->geometry.base_height = 224;
|
|
info->geometry.max_width = 512;
|
|
info->geometry.max_height = 512;
|
|
info->geometry.aspect_ratio = 4.0 / 3.0;
|
|
|
|
info->timing.sample_rate = AUDIO_SAMPLE_RATE;
|
|
info->timing.fps = (Settings.PAL) ?
|
|
VIDEO_REFRESH_RATE_PAL : VIDEO_REFRESH_RATE_NTSC;
|
|
}
|
|
|
|
void retro_reset(void)
|
|
{
|
|
CPU.Flags = 0;
|
|
S9xSoftReset();
|
|
}
|
|
|
|
size_t retro_serialize_size(void)
|
|
{
|
|
return sizeof(CPU) + sizeof(ICPU) + sizeof(PPU) + sizeof(DMA) +
|
|
0x10000 + 0x20000 + 0x20000 + 0x8000 +
|
|
#ifndef USE_BLARGG_APU
|
|
sizeof(APU) + sizeof(IAPU) + 0x10000 + sizeof(SoundData) +
|
|
#else
|
|
SPC_SAVE_STATE_BLOCK_SIZE +
|
|
#endif
|
|
sizeof(SA1) + sizeof(s7r) + sizeof(rtc_f9);
|
|
}
|
|
|
|
bool retro_serialize(void* data, size_t size)
|
|
{
|
|
int32_t i;
|
|
uint8_t* buffer = data;
|
|
(void) size;
|
|
#ifdef LAGFIX
|
|
S9xPackStatus();
|
|
#ifndef USE_BLARGG_APU
|
|
S9xAPUPackStatus();
|
|
#endif
|
|
#endif
|
|
S9xUpdateRTC();
|
|
S9xSRTCPreSaveState();
|
|
memcpy(buffer, &CPU, sizeof(CPU));
|
|
buffer += sizeof(CPU);
|
|
memcpy(buffer, &ICPU, sizeof(ICPU));
|
|
buffer += sizeof(ICPU);
|
|
memcpy(buffer, &PPU, sizeof(PPU));
|
|
buffer += sizeof(PPU);
|
|
memcpy(buffer, &DMA, sizeof(DMA));
|
|
buffer += sizeof(DMA);
|
|
memcpy(buffer, Memory.VRAM, 0x10000);
|
|
buffer += 0x10000;
|
|
memcpy(buffer, Memory.RAM, 0x20000);
|
|
buffer += 0x20000;
|
|
memcpy(buffer, Memory.SRAM, 0x20000);
|
|
buffer += 0x20000;
|
|
memcpy(buffer, Memory.FillRAM, 0x8000);
|
|
buffer += 0x8000;
|
|
#ifndef USE_BLARGG_APU
|
|
memcpy(buffer, &APU, sizeof(APU));
|
|
buffer += sizeof(APU);
|
|
memcpy(buffer, &IAPU, sizeof(IAPU));
|
|
buffer += sizeof(IAPU);
|
|
memcpy(buffer, IAPU.RAM, 0x10000);
|
|
buffer += 0x10000;
|
|
memcpy(buffer, &SoundData, sizeof(SoundData));
|
|
buffer += sizeof(SoundData);
|
|
#else
|
|
S9xAPUSaveState(buffer);
|
|
buffer += SPC_SAVE_STATE_BLOCK_SIZE;
|
|
#endif
|
|
|
|
SA1.Registers.PC = SA1.PC - SA1.PCBase;
|
|
S9xSA1PackStatus();
|
|
|
|
memcpy(buffer, &SA1, sizeof(SA1));
|
|
buffer += sizeof(SA1);
|
|
memcpy(buffer, &s7r, sizeof(s7r));
|
|
buffer += sizeof(s7r);
|
|
memcpy(buffer, &rtc_f9, sizeof(rtc_f9));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool retro_unserialize(const void* data, size_t size)
|
|
{
|
|
const uint8_t* buffer = data;
|
|
#ifndef USE_BLARGG_APU
|
|
uint8_t* IAPU_RAM_current = IAPU.RAM;
|
|
uintptr_t IAPU_RAM_offset;
|
|
#endif
|
|
uint32_t sa1_old_flags = SA1.Flags;
|
|
SSA1 sa1_state;
|
|
|
|
if (size != retro_serialize_size())
|
|
return false;
|
|
|
|
S9xReset();
|
|
memcpy(&CPU, buffer, sizeof(CPU));
|
|
buffer += sizeof(CPU);
|
|
memcpy(&ICPU, buffer, sizeof(ICPU));
|
|
buffer += sizeof(ICPU);
|
|
memcpy(&PPU, buffer, sizeof(PPU));
|
|
buffer += sizeof(PPU);
|
|
memcpy(&DMA, buffer, sizeof(DMA));
|
|
buffer += sizeof(DMA);
|
|
memcpy(Memory.VRAM, buffer, 0x10000);
|
|
buffer += 0x10000;
|
|
memcpy(Memory.RAM, buffer, 0x20000);
|
|
buffer += 0x20000;
|
|
memcpy(Memory.SRAM, buffer, 0x20000);
|
|
buffer += 0x20000;
|
|
memcpy(Memory.FillRAM, buffer, 0x8000);
|
|
buffer += 0x8000;
|
|
#ifndef USE_BLARGG_APU
|
|
memcpy(&APU, buffer, sizeof(APU));
|
|
buffer += sizeof(APU);
|
|
memcpy(&IAPU, buffer, sizeof(IAPU));
|
|
buffer += sizeof(IAPU);
|
|
IAPU_RAM_offset = IAPU_RAM_current - IAPU.RAM;
|
|
IAPU.PC += IAPU_RAM_offset;
|
|
IAPU.DirectPage += IAPU_RAM_offset;
|
|
IAPU.WaitAddress1 += IAPU_RAM_offset;
|
|
IAPU.WaitAddress2 += IAPU_RAM_offset;
|
|
IAPU.RAM = IAPU_RAM_current;
|
|
memcpy(IAPU.RAM, buffer, 0x10000);
|
|
buffer += 0x10000;
|
|
memcpy(&SoundData, buffer, sizeof(SoundData));
|
|
buffer += sizeof(SoundData);
|
|
#else
|
|
S9xAPULoadState(buffer);
|
|
buffer += SPC_SAVE_STATE_BLOCK_SIZE;
|
|
#endif
|
|
|
|
memcpy(&sa1_state, buffer, sizeof(sa1_state));
|
|
buffer += sizeof(sa1_state);
|
|
|
|
/* SA1 state must be restored 'by hand' */
|
|
SA1.Flags = sa1_state.Flags;
|
|
SA1.NMIActive = sa1_state.NMIActive;
|
|
SA1.IRQActive = sa1_state.IRQActive;
|
|
SA1.WaitingForInterrupt = sa1_state.WaitingForInterrupt;
|
|
SA1.op1 = sa1_state.op1;
|
|
SA1.op2 = sa1_state.op2;
|
|
SA1.arithmetic_op = sa1_state.arithmetic_op;
|
|
SA1.sum = sa1_state.sum;
|
|
SA1.overflow = sa1_state.overflow;
|
|
memcpy(&SA1.Registers, &sa1_state.Registers, sizeof(SA1.Registers));
|
|
|
|
memcpy(&s7r, buffer, sizeof(s7r));
|
|
buffer += sizeof(s7r);
|
|
memcpy(&rtc_f9, buffer, sizeof(rtc_f9));
|
|
|
|
S9xFixSA1AfterSnapshotLoad();
|
|
SA1.Flags |= sa1_old_flags & (TRACE_FLAG);
|
|
|
|
FixROMSpeed();
|
|
IPPU.ColorsChanged = true;
|
|
IPPU.OBJChanged = true;
|
|
CPU.InDMA = false;
|
|
S9xFixColourBrightness();
|
|
#ifndef USE_BLARGG_APU
|
|
S9xAPUUnpackStatus();
|
|
S9xFixSoundAfterSnapshotLoad();
|
|
#endif
|
|
ICPU.ShiftedPB = ICPU.Registers.PB << 16;
|
|
ICPU.ShiftedDB = ICPU.Registers.DB << 16;
|
|
S9xSetPCBase(ICPU.ShiftedPB + ICPU.Registers.PC);
|
|
S9xUnpackStatus();
|
|
S9xFixCycles();
|
|
S9xReschedule();
|
|
return true;
|
|
}
|
|
|
|
void retro_cheat_reset(void)
|
|
{
|
|
S9xDeleteCheats();
|
|
S9xApplyCheats();
|
|
}
|
|
|
|
extern SCheatData Cheat;
|
|
|
|
void retro_cheat_set(unsigned index, bool enabled, const char* code)
|
|
{
|
|
uint32_t address;
|
|
uint8_t val;
|
|
|
|
bool sram;
|
|
uint8_t bytes[3];/* used only by GoldFinger, ignored for now */
|
|
|
|
if (S9xGameGenieToRaw(code, &address, &val) && S9xProActionReplayToRaw(code, &address, &val) && S9xGoldFingerToRaw(code, &address, &sram, &val, bytes))
|
|
return; /* bad code, ignore */
|
|
if (index > Cheat.num_cheats)
|
|
return; /* cheat added in weird order, ignore */
|
|
if (index == Cheat.num_cheats)
|
|
Cheat.num_cheats++;
|
|
|
|
Cheat.c[index].address = address;
|
|
Cheat.c[index].byte = val;
|
|
Cheat.c[index].enabled = enabled;
|
|
Cheat.c[index].saved = false; /* it'll be saved next time cheats run anyways */
|
|
|
|
Settings.ApplyCheats = true;
|
|
S9xApplyCheats();
|
|
}
|
|
|
|
static void init_descriptors(void)
|
|
{
|
|
struct retro_input_descriptor desc[] =
|
|
{
|
|
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
|
|
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
|
|
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
|
|
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
|
|
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
|
|
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
|
|
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
|
|
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
|
|
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
|
|
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
|
|
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
|
|
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
|
|
|
|
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
|
|
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
|
|
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
|
|
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
|
|
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
|
|
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
|
|
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
|
|
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
|
|
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
|
|
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
|
|
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
|
|
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
|
|
|
|
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
|
|
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
|
|
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
|
|
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
|
|
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
|
|
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
|
|
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
|
|
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
|
|
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
|
|
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
|
|
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
|
|
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
|
|
|
|
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
|
|
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
|
|
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
|
|
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
|
|
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
|
|
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
|
|
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
|
|
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
|
|
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
|
|
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
|
|
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
|
|
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
|
|
|
|
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
|
|
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
|
|
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
|
|
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
|
|
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
|
|
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
|
|
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
|
|
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
|
|
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
|
|
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
|
|
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
|
|
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
|
|
|
|
{ 0 },
|
|
};
|
|
|
|
environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);
|
|
}
|
|
|
|
bool retro_load_game(const struct retro_game_info* game)
|
|
{
|
|
if (!game)
|
|
return false;
|
|
|
|
CPU.Flags = 0;
|
|
init_descriptors();
|
|
check_variables(true);
|
|
|
|
#ifdef LOAD_FROM_MEMORY
|
|
if (!LoadROM(game))
|
|
#else
|
|
if (!LoadROM(game->path))
|
|
#endif
|
|
return false;
|
|
|
|
Settings.FrameTime = (Settings.PAL ? Settings.FrameTimePAL : Settings.FrameTimeNTSC);
|
|
|
|
retro_set_audio_buff_status_cb();
|
|
audio_out_buffer_init();
|
|
#ifndef USE_BLARGG_APU
|
|
S9xSetPlaybackRate(Settings.SoundPlaybackRate);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
bool retro_load_game_special(unsigned game_type, const struct retro_game_info* info, size_t num_info)
|
|
{
|
|
(void) game_type;
|
|
(void) info;
|
|
(void) num_info;
|
|
return false;
|
|
}
|
|
|
|
void retro_unload_game(void)
|
|
{
|
|
}
|
|
|
|
void* retro_get_memory_data(unsigned type)
|
|
{
|
|
uint8_t* data;
|
|
|
|
switch(type)
|
|
{
|
|
case RETRO_MEMORY_SAVE_RAM:
|
|
data = Memory.SRAM;
|
|
break;
|
|
case RETRO_MEMORY_SYSTEM_RAM:
|
|
data = Memory.RAM;
|
|
break;
|
|
case RETRO_MEMORY_VIDEO_RAM:
|
|
data = Memory.VRAM;
|
|
break;
|
|
default:
|
|
data = NULL;
|
|
break;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
size_t retro_get_memory_size(unsigned type)
|
|
{
|
|
uint32_t size;
|
|
|
|
switch(type)
|
|
{
|
|
case RETRO_MEMORY_SAVE_RAM:
|
|
size = (uint32_t) (Memory.SRAMSize ? (1 << (Memory.SRAMSize + 3)) * 128 : 0);
|
|
if (size > 0x20000)
|
|
size = 0x20000;
|
|
break;
|
|
case RETRO_MEMORY_RTC:
|
|
size = (Settings.SRTC || Settings.SPC7110RTC) ? 20 : 0;
|
|
break;
|
|
case RETRO_MEMORY_SYSTEM_RAM:
|
|
size = 128 * 1024;
|
|
break;
|
|
case RETRO_MEMORY_VIDEO_RAM:
|
|
size = 64 * 1024;
|
|
break;
|
|
default:
|
|
size = 0;
|
|
break;
|
|
}
|
|
|
|
return size;
|
|
}
|