mirror of
https://github.com/libretro/snes9x2005.git
synced 2024-11-30 12:00:27 +00:00
1076 lines
32 KiB
C
1076 lines
32 KiB
C
#include "../copyright"
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#ifndef USE_BLARGG_APU
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <errno.h>
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#define CLIP16(v) \
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if ((v) < -32768) \
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(v) = -32768; \
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else \
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if ((v) > 32767) \
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(v) = 32767
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#define CLIP8(v) \
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if ((v) < -128) \
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(v) = -128; \
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else if ((v) > 127) \
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(v) = 127
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#include "snes9x.h"
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#include "soundux.h"
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#include "apu.h"
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#include "memmap.h"
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#include "cpuexec.h"
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extern int32_t Echo [24000];
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extern int32_t MixBuffer [SOUND_BUFFER_SIZE];
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extern int32_t EchoBuffer [SOUND_BUFFER_SIZE];
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extern int32_t FilterTaps [8];
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static uint8_t FilterTapDefinitionBitfield;
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// In the above, bit I is set if FilterTaps[I] is non-zero.
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extern uint32_t Z;
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extern int32_t Loop [16];
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extern long FilterValues[4][2];
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extern int32_t NoiseFreq [32];
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uint32_t AttackRate [16] =
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{
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4100, 2600, 1500, 1000, 640, 380, 260, 160,
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96, 64, 40, 24, 16, 10, 6, 1
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};
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uint32_t DecayRate [8] =
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{
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1200, 740, 440, 290, 180, 110, 74, 37
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};
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uint32_t DecreaseRateExp [32] =
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{
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0xFFFFFFFF, 38000, 28000, 24000, 19000, 14000, 12000, 9400,
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7100, 5900, 4700, 3500, 2900, 2400, 1800, 1500,
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1200, 880, 740, 590, 440, 370, 290, 220,
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180, 150, 110, 92, 74, 55, 37, 18
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};
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uint32_t IncreaseRate [32] =
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{
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0xFFFFFFFF, 4100, 3100, 2600, 2000, 1500, 1300, 1000,
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770, 640, 510, 380, 320, 260, 190, 160,
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130, 96, 80, 64, 48, 40, 32, 24,
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20, 16, 12, 10, 8, 6, 4, 2
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};
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#define SustainRate DecreaseRateExp
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// precalculated env rates for S9xSetEnvRate
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uint32_t AttackERate [16][10];
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uint32_t DecayERate [8][10];
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uint32_t SustainERate [32][10];
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uint32_t IncreaseERate [32][10];
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uint32_t DecreaseERateExp[32][10];
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uint32_t KeyOffERate [10];
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static int32_t noise_gen;
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#define FIXED_POINT 0x10000UL
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#define FIXED_POINT_REMAINDER 0xffffUL
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#define FIXED_POINT_SHIFT 16
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#define VOL_DIV16 0x0080
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#define ENVX_SHIFT 24
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void DecodeBlockAsm(int8_t*, int16_t*, int32_t*, int32_t*);
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// F is channel's current frequency and M is the 16-bit modulation waveform
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// from the previous channel multiplied by the current envelope volume level.
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#define PITCH_MOD(F,M) ((F) * ((((uint32_t) (M)) + 0x800000) >> 16) >> 7)
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#define LAST_SAMPLE 0xffffff
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#define JUST_PLAYED_LAST_SAMPLE(c) ((c)->sample_pointer >= LAST_SAMPLE)
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static inline uint8_t* S9xGetSampleAddress(int sample_number)
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{
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uint32_t addr = (((APU.DSP[APU_DIR] << 8) + (sample_number << 2)) & 0xffff);
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return (IAPU.RAM + addr);
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}
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void S9xAPUSetEndOfSample(int i, Channel* ch)
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{
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ch->state = SOUND_SILENT;
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ch->mode = MODE_NONE;
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APU.DSP [APU_ENDX] |= 1 << i;
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APU.DSP [APU_KON] &= ~(1 << i);
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APU.DSP [APU_KOFF] &= ~(1 << i);
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APU.KeyedChannels &= ~(1 << i);
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}
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void S9xAPUSetEndX(int ch)
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{
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APU.DSP [APU_ENDX] |= 1 << ch;
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}
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void S9xSetEnvRate(Channel* ch, uint32_t rate, int direction, int target, unsigned int mode)
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{
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ch->envx_target = target;
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if (rate == ~((uint32_t) 0u))
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{
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ch->direction = 0;
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rate = 0;
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}
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else
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ch->direction = direction;
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if (rate == 0 || so.playback_rate == 0)
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ch->erate = 0;
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else
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{
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switch (mode >> 28)
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{
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case 0: // Attack
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ch->erate = AttackERate[ch->env_ind_attack][ch->state];
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break;
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case 1: // Decay
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ch->erate = DecayERate[ch->env_ind_decay][ch->state];
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break;
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case 2: // Sustain
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ch->erate = SustainERate[ch->env_ind_sustain][ch->state];
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break;
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case 3: // Increase
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ch->erate = IncreaseERate[mode & 0x1f][ch->state];
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break;
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case 4: // DecreaseExp
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ch->erate = DecreaseERateExp[mode & 0x1f][ch->state];
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break;
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case 5: // KeyOff
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ch->erate = KeyOffERate[ch->state];
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break;
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}
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}
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}
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void S9xSetEnvelopeRate(int channel, uint32_t rate, int direction, int target, unsigned int mode)
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{
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S9xSetEnvRate(&SoundData.channels [channel], rate, direction, target, mode);
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}
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void S9xSetSoundVolume(int channel, int16_t volume_left, int16_t volume_right)
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{
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Channel* ch = &SoundData.channels[channel];
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ch->volume_left = volume_left;
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ch->volume_right = volume_right;
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ch-> left_vol_level = (ch->envx * volume_left) / 128;
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ch->right_vol_level = (ch->envx * volume_right) / 128;
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}
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void S9xSetMasterVolume(int16_t volume_left, int16_t volume_right)
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{
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if (Settings.DisableMasterVolume || SNESGameFixes.EchoOnlyOutput)
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SoundData.master_volume [0] = SoundData.master_volume [1] = 127;
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else
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{
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SoundData.master_volume [0] = volume_left;
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SoundData.master_volume [1] = volume_right;
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}
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}
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void S9xSetEchoVolume(int16_t volume_left, int16_t volume_right)
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{
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SoundData.echo_volume [0] = volume_left;
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SoundData.echo_volume [1] = volume_right;
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}
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void S9xSetEchoEnable(uint8_t byte)
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{
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SoundData.echo_channel_enable = byte;
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if (!SoundData.echo_write_enabled || Settings.DisableSoundEcho)
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byte = 0;
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if (byte && !SoundData.echo_enable)
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{
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memset(Echo, 0, sizeof(Echo));
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memset(Loop, 0, sizeof(Loop));
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}
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SoundData.echo_enable = byte;
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int i;
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for (i = 0; i < NUM_CHANNELS; i++)
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{
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if (byte & (1 << i))
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SoundData.channels [i].echo_buf_ptr = EchoBuffer;
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else
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SoundData.channels [i].echo_buf_ptr = NULL;
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}
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}
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void S9xSetEchoFeedback(int feedback)
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{
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CLIP8(feedback);
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SoundData.echo_feedback = feedback;
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}
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void S9xSetEchoDelay(int delay)
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{
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SoundData.echo_buffer_size = (512 * delay * so.playback_rate) >> 15;
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SoundData.echo_buffer_size <<= 1;
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if (SoundData.echo_buffer_size)
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SoundData.echo_ptr %= SoundData.echo_buffer_size;
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else
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SoundData.echo_ptr = 0;
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S9xSetEchoEnable(APU.DSP [APU_EON]);
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}
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void S9xSetEchoWriteEnable(uint8_t byte)
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{
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SoundData.echo_write_enabled = byte;
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S9xSetEchoDelay(APU.DSP [APU_EDL] & 15);
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}
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void S9xSetFrequencyModulationEnable(uint8_t byte)
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{
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SoundData.pitch_mod = byte & 0xFE;
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}
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void S9xSetSoundKeyOff(int channel)
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{
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Channel* ch = &SoundData.channels[channel];
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if (ch->state != SOUND_SILENT)
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{
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ch->state = SOUND_RELEASE;
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ch->mode = MODE_RELEASE;
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S9xSetEnvRate(ch, 8, -1, 0, 5 << 28);
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}
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}
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void S9xFixSoundAfterSnapshotLoad()
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{
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SoundData.echo_write_enabled = !(APU.DSP [APU_FLG] & 0x20);
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SoundData.echo_channel_enable = APU.DSP [APU_EON];
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S9xSetEchoDelay(APU.DSP [APU_EDL] & 0xf);
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S9xSetEchoFeedback((signed char) APU.DSP [APU_EFB]);
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S9xSetFilterCoefficient(0, (signed char) APU.DSP [APU_C0]);
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S9xSetFilterCoefficient(1, (signed char) APU.DSP [APU_C1]);
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S9xSetFilterCoefficient(2, (signed char) APU.DSP [APU_C2]);
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S9xSetFilterCoefficient(3, (signed char) APU.DSP [APU_C3]);
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S9xSetFilterCoefficient(4, (signed char) APU.DSP [APU_C4]);
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S9xSetFilterCoefficient(5, (signed char) APU.DSP [APU_C5]);
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S9xSetFilterCoefficient(6, (signed char) APU.DSP [APU_C6]);
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S9xSetFilterCoefficient(7, (signed char) APU.DSP [APU_C7]);
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int i;
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for (i = 0; i < 8; i++)
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{
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SoundData.channels[i].needs_decode = true;
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S9xSetSoundFrequency(i, SoundData.channels[i].hertz);
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SoundData.channels [i].envxx = SoundData.channels [i].envx << ENVX_SHIFT;
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SoundData.channels [i].next_sample = 0;
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SoundData.channels [i].interpolate = 0;
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SoundData.channels [i].previous [0] = (int32_t) SoundData.channels [i].previous16 [0];
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SoundData.channels [i].previous [1] = (int32_t) SoundData.channels [i].previous16 [1];
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}
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IAPU.Scanline = 0;
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}
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void S9xSetFilterCoefficient(int tap, int value)
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{
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FilterTaps [tap & 7] = value;
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if (value == 0 || (tap == 0 && value == 127))
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FilterTapDefinitionBitfield &= ~(1 << (tap & 7));
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else
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FilterTapDefinitionBitfield |= 1 << (tap & 7);
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}
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void S9xSetSoundADSR(int channel, int attack_ind, int decay_ind, int sustain_ind, int sustain_level, int release_rate)
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{
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int attack_rate = AttackRate [attack_ind];
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int decay_rate = DecayRate [decay_ind];
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int sustain_rate = SustainRate [sustain_ind];
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// Hack for ROMs that use a very short attack rate, key on a
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// channel, then switch to decay mode. e.g. Final Fantasy II.
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if(attack_rate == 1)
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attack_rate = 0;
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Channel* ch = &SoundData.channels[channel];
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ch->env_ind_attack = attack_ind;
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ch->env_ind_decay = decay_ind;
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ch->env_ind_sustain = sustain_ind;
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ch->attack_rate = attack_rate;
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ch->decay_rate = decay_rate;
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ch->sustain_rate = sustain_rate;
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ch->release_rate = release_rate;
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ch->sustain_level = sustain_level + 1;
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switch (SoundData.channels[channel].state)
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{
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case SOUND_ATTACK:
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S9xSetEnvRate(ch, attack_rate, 1, 127, 0);
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break;
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case SOUND_DECAY:
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S9xSetEnvRate(ch, decay_rate, -1,
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(MAX_ENVELOPE_HEIGHT * (sustain_level + 1)) >> 3, 1 << 28);
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break;
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case SOUND_SUSTAIN:
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S9xSetEnvRate(ch, sustain_rate, -1, 0, 2 << 28);
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break;
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}
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}
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void S9xSetEnvelopeHeight(int channel, int level)
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{
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Channel* ch = &SoundData.channels[channel];
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ch->envx = level;
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ch->envxx = level << ENVX_SHIFT;
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ch->left_vol_level = (level * ch->volume_left) / 128;
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ch->right_vol_level = (level * ch->volume_right) / 128;
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if (ch->envx == 0 && ch->state != SOUND_SILENT && ch->state != SOUND_GAIN)
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S9xAPUSetEndOfSample(channel, ch);
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}
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int S9xGetEnvelopeHeight(int channel)
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{
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if ((Settings.SoundEnvelopeHeightReading ||
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SNESGameFixes.SoundEnvelopeHeightReading2) &&
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SoundData.channels[channel].state != SOUND_SILENT &&
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SoundData.channels[channel].state != SOUND_GAIN)
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return (SoundData.channels[channel].envx);
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//siren fix from XPP
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if (SNESGameFixes.SoundEnvelopeHeightReading2 &&
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SoundData.channels[channel].state != SOUND_SILENT)
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return (SoundData.channels[channel].envx);
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return (0);
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}
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void S9xSetSoundFrequency(int channel, int hertz) // hertz [0~64K<<1]
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{
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if (so.playback_rate)
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{
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if (SoundData.channels[channel].type == SOUND_NOISE)
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hertz = NoiseFreq [APU.DSP [APU_FLG] & 0x1f];
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SoundData.channels[channel].frequency = (hertz * so.freqbase) >> 11;
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}
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}
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void S9xSetSoundHertz(int channel, int hertz)
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{
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SoundData.channels[channel].hertz = hertz;
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S9xSetSoundFrequency(channel, hertz);
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}
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void S9xSetSoundType(int channel, int type_of_sound)
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{
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SoundData.channels[channel].type = type_of_sound;
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}
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void DecodeBlock(Channel* ch)
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{
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int32_t out;
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uint8_t filter;
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unsigned char shift;
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signed char sample1, sample2;
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if (ch->block_pointer >= 0x10000 - 9)
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{
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ch->last_block = true;
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ch->loop = false;
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ch->block = ch->decoded;
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return;
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}
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int8_t* compressed = (int8_t*) &IAPU.RAM [ch->block_pointer];
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filter = *compressed;
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if ((ch->last_block = filter & 1))
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ch->loop = (filter & 2) != 0;
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int16_t* raw = ch->block = ch->decoded;
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unsigned int i;
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compressed++;
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int32_t prev0 = ch->previous [0];
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int32_t prev1 = ch->previous [1];
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shift = filter >> 4;
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switch ((filter >> 2) & 3)
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{
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case 0:
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for (i = 8; i != 0; i--)
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{
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sample1 = *compressed++;
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sample2 = sample1 << 4;
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sample2 >>= 4;
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sample1 >>= 4;
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*raw++ = ((int32_t) sample1 << shift);
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*raw++ = ((int32_t) sample2 << shift);
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}
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prev1 = *(raw - 2);
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prev0 = *(raw - 1);
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break;
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case 1:
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for (i = 8; i != 0; i--)
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{
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sample1 = *compressed++;
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sample2 = sample1 << 4;
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sample2 >>= 4;
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sample1 >>= 4;
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prev0 = (int16_t) prev0;
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*raw++ = prev1 = ((int32_t) sample1 << shift) + prev0 - (prev0 >> 4);
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prev1 = (int16_t) prev1;
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*raw++ = prev0 = ((int32_t) sample2 << shift) + prev1 - (prev1 >> 4);
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}
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break;
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case 2:
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for (i = 8; i != 0; i--)
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{
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sample1 = *compressed++;
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sample2 = sample1 << 4;
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sample2 >>= 4;
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sample1 >>= 4;
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out = (sample1 << shift) - prev1 + (prev1 >> 4);
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prev1 = (int16_t) prev0;
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prev0 &= ~3;
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*raw++ = prev0 = out + (prev0 << 1) - (prev0 >> 5) - (prev0 >> 4);
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out = (sample2 << shift) - prev1 + (prev1 >> 4);
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prev1 = (int16_t) prev0;
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prev0 &= ~3;
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*raw++ = prev0 = out + (prev0 << 1) - (prev0 >> 5) - (prev0 >> 4);
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}
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break;
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case 3:
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for (i = 8; i != 0; i--)
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{
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sample1 = *compressed++;
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sample2 = sample1 << 4;
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sample2 >>= 4;
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sample1 >>= 4;
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out = (sample1 << shift);
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out = out - prev1 + (prev1 >> 3) + (prev1 >> 4);
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prev1 = (int16_t) prev0;
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prev0 &= ~3;
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*raw++ = prev0 = out + (prev0 << 1) - (prev0 >> 3) - (prev0 >> 4) - (prev1 >> 6);
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out = (sample2 << shift);
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out = out - prev1 + (prev1 >> 3) + (prev1 >> 4);
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prev1 = (int16_t) prev0;
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prev0 &= ~3;
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*raw++ = prev0 = out + (prev0 << 1) - (prev0 >> 3) - (prev0 >> 4) - (prev1 >> 6);
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}
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break;
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}
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ch->previous [0] = prev0;
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ch->previous [1] = prev1;
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ch->block_pointer += 9;
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}
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static inline void MixStereo(int sample_count)
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{
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static int32_t wave[SOUND_BUFFER_SIZE];
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int pitch_mod = SoundData.pitch_mod & ~APU.DSP[APU_NON];
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uint32_t J;
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for (J = 0; J < NUM_CHANNELS; J++)
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{
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Channel* ch = &SoundData.channels[J];
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|
if (ch->state == SOUND_SILENT)
|
|
continue;
|
|
|
|
int32_t VL, VR;
|
|
uint32_t freq0 = ch->frequency;
|
|
|
|
bool mod = pitch_mod & (1 << J);
|
|
|
|
if (ch->needs_decode)
|
|
{
|
|
DecodeBlock(ch);
|
|
ch->needs_decode = false;
|
|
ch->sample = ch->block[0];
|
|
ch->sample_pointer = freq0 >> FIXED_POINT_SHIFT;
|
|
if (ch->sample_pointer == 0)
|
|
ch->sample_pointer = 1;
|
|
if (ch->sample_pointer > SOUND_DECODE_LENGTH)
|
|
ch->sample_pointer = SOUND_DECODE_LENGTH - 1;
|
|
|
|
ch->next_sample = ch->block[ch->sample_pointer];
|
|
ch->interpolate = 0;
|
|
|
|
if (Settings.InterpolatedSound && freq0 < FIXED_POINT && !mod)
|
|
ch->interpolate = ((ch->next_sample - ch->sample) *
|
|
(long) freq0) / (long) FIXED_POINT;
|
|
}
|
|
VL = (ch->sample * ch-> left_vol_level) / 128;
|
|
VR = (ch->sample * ch->right_vol_level) / 128;
|
|
|
|
uint32_t I;
|
|
for (I = 0; I < (uint32_t) sample_count; I += 2)
|
|
{
|
|
uint32_t freq = freq0;
|
|
|
|
if (mod)
|
|
freq = PITCH_MOD(freq, wave [I / 2]);
|
|
|
|
ch->env_error += ch->erate;
|
|
if (ch->env_error >= FIXED_POINT)
|
|
{
|
|
uint32_t step = ch->env_error >> FIXED_POINT_SHIFT;
|
|
|
|
switch (ch->state)
|
|
{
|
|
case SOUND_ATTACK:
|
|
ch->env_error &= FIXED_POINT_REMAINDER;
|
|
ch->envx += step << 1;
|
|
ch->envxx = ch->envx << ENVX_SHIFT;
|
|
|
|
if (ch->envx >= 126)
|
|
{
|
|
ch->envx = 127;
|
|
ch->envxx = 127 << ENVX_SHIFT;
|
|
ch->state = SOUND_DECAY;
|
|
if (ch->sustain_level != 8)
|
|
{
|
|
S9xSetEnvRate(ch, ch->decay_rate, -1,
|
|
(MAX_ENVELOPE_HEIGHT * ch->sustain_level) >> 3, 1 << 28);
|
|
break;
|
|
}
|
|
ch->state = SOUND_SUSTAIN;
|
|
S9xSetEnvRate(ch, ch->sustain_rate, -1, 0, 2 << 28);
|
|
}
|
|
break;
|
|
case SOUND_DECAY:
|
|
while (ch->env_error >= FIXED_POINT)
|
|
{
|
|
ch->envxx = (ch->envxx >> 8) * 255;
|
|
ch->env_error -= FIXED_POINT;
|
|
}
|
|
ch->envx = ch->envxx >> ENVX_SHIFT;
|
|
if (ch->envx <= ch->envx_target)
|
|
{
|
|
if (ch->envx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample(J, ch);
|
|
goto stereo_exit;
|
|
}
|
|
ch->state = SOUND_SUSTAIN;
|
|
S9xSetEnvRate(ch, ch->sustain_rate, -1, 0, 2 << 28);
|
|
}
|
|
break;
|
|
case SOUND_SUSTAIN:
|
|
while (ch->env_error >= FIXED_POINT)
|
|
{
|
|
ch->envxx = (ch->envxx >> 8) * 255;
|
|
ch->env_error -= FIXED_POINT;
|
|
}
|
|
ch->envx = ch->envxx >> ENVX_SHIFT;
|
|
if (ch->envx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample(J, ch);
|
|
goto stereo_exit;
|
|
}
|
|
break;
|
|
case SOUND_RELEASE:
|
|
while (ch->env_error >= FIXED_POINT)
|
|
{
|
|
ch->envxx -= (MAX_ENVELOPE_HEIGHT << ENVX_SHIFT) / 256;
|
|
ch->env_error -= FIXED_POINT;
|
|
}
|
|
ch->envx = ch->envxx >> ENVX_SHIFT;
|
|
if (ch->envx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample(J, ch);
|
|
goto stereo_exit;
|
|
}
|
|
break;
|
|
case SOUND_INCREASE_LINEAR:
|
|
ch->env_error &= FIXED_POINT_REMAINDER;
|
|
ch->envx += step << 1;
|
|
ch->envxx = ch->envx << ENVX_SHIFT;
|
|
|
|
if (ch->envx >= 126)
|
|
{
|
|
ch->envx = 127;
|
|
ch->envxx = 127 << ENVX_SHIFT;
|
|
ch->state = SOUND_GAIN;
|
|
ch->mode = MODE_GAIN;
|
|
S9xSetEnvRate(ch, 0, -1, 0, 0);
|
|
}
|
|
break;
|
|
case SOUND_INCREASE_BENT_LINE:
|
|
if (ch->envx >= (MAX_ENVELOPE_HEIGHT * 3) / 4)
|
|
{
|
|
while (ch->env_error >= FIXED_POINT)
|
|
{
|
|
ch->envxx += (MAX_ENVELOPE_HEIGHT << ENVX_SHIFT) / 256;
|
|
ch->env_error -= FIXED_POINT;
|
|
}
|
|
ch->envx = ch->envxx >> ENVX_SHIFT;
|
|
}
|
|
else
|
|
{
|
|
ch->env_error &= FIXED_POINT_REMAINDER;
|
|
ch->envx += step << 1;
|
|
ch->envxx = ch->envx << ENVX_SHIFT;
|
|
}
|
|
|
|
if (ch->envx >= 126)
|
|
{
|
|
ch->envx = 127;
|
|
ch->envxx = 127 << ENVX_SHIFT;
|
|
ch->state = SOUND_GAIN;
|
|
ch->mode = MODE_GAIN;
|
|
S9xSetEnvRate(ch, 0, -1, 0, 0);
|
|
}
|
|
break;
|
|
case SOUND_DECREASE_LINEAR:
|
|
ch->env_error &= FIXED_POINT_REMAINDER;
|
|
ch->envx -= step << 1;
|
|
ch->envxx = ch->envx << ENVX_SHIFT;
|
|
if (ch->envx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample(J, ch);
|
|
goto stereo_exit;
|
|
}
|
|
break;
|
|
case SOUND_DECREASE_EXPONENTIAL:
|
|
while (ch->env_error >= FIXED_POINT)
|
|
{
|
|
ch->envxx = (ch->envxx >> 8) * 255;
|
|
ch->env_error -= FIXED_POINT;
|
|
}
|
|
ch->envx = ch->envxx >> ENVX_SHIFT;
|
|
if (ch->envx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample(J, ch);
|
|
goto stereo_exit;
|
|
}
|
|
break;
|
|
case SOUND_GAIN:
|
|
S9xSetEnvRate(ch, 0, -1, 0, 0);
|
|
break;
|
|
}
|
|
ch-> left_vol_level = (ch->envx * ch->volume_left) / 128;
|
|
ch->right_vol_level = (ch->envx * ch->volume_right) / 128;
|
|
VL = (ch->sample * ch-> left_vol_level) / 128;
|
|
VR = (ch->sample * ch->right_vol_level) / 128;
|
|
}
|
|
|
|
ch->count += freq;
|
|
if (ch->count >= FIXED_POINT)
|
|
{
|
|
VL = ch->count >> FIXED_POINT_SHIFT;
|
|
ch->sample_pointer += VL;
|
|
ch->count &= FIXED_POINT_REMAINDER;
|
|
|
|
ch->sample = ch->next_sample;
|
|
if (ch->sample_pointer >= SOUND_DECODE_LENGTH)
|
|
{
|
|
if (JUST_PLAYED_LAST_SAMPLE(ch))
|
|
{
|
|
S9xAPUSetEndOfSample(J, ch);
|
|
goto stereo_exit;
|
|
}
|
|
do
|
|
{
|
|
ch->sample_pointer -= SOUND_DECODE_LENGTH;
|
|
if (ch->last_block)
|
|
{
|
|
if (!ch->loop)
|
|
{
|
|
ch->sample_pointer = LAST_SAMPLE;
|
|
ch->next_sample = ch->sample;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
S9xAPUSetEndX(J);
|
|
ch->last_block = false;
|
|
uint8_t* dir = S9xGetSampleAddress(ch->sample_number);
|
|
ch->block_pointer = READ_WORD(dir + 2);
|
|
}
|
|
}
|
|
DecodeBlock(ch);
|
|
}
|
|
while (ch->sample_pointer >= SOUND_DECODE_LENGTH);
|
|
if (!JUST_PLAYED_LAST_SAMPLE(ch))
|
|
ch->next_sample = ch->block [ch->sample_pointer];
|
|
}
|
|
else
|
|
ch->next_sample = ch->block [ch->sample_pointer];
|
|
|
|
if (ch->type == SOUND_SAMPLE)
|
|
{
|
|
if (Settings.InterpolatedSound && freq < FIXED_POINT && !mod)
|
|
{
|
|
ch->interpolate = ((ch->next_sample - ch->sample) *
|
|
(long) freq) / (long) FIXED_POINT;
|
|
ch->sample = (int16_t)(ch->sample + (((ch->next_sample - ch->sample) *
|
|
(long)(ch->count)) / (long) FIXED_POINT));
|
|
}
|
|
else
|
|
ch->interpolate = 0;
|
|
}
|
|
else
|
|
{
|
|
// Snes9x 1.53's SPC_DSP.cpp, by blargg
|
|
int feedback = (noise_gen << 13) ^ (noise_gen << 14);
|
|
noise_gen = (feedback & 0x4000) ^ (noise_gen >> 1);
|
|
ch->sample = (noise_gen << 17) >> 17;
|
|
ch->interpolate = 0;
|
|
}
|
|
|
|
VL = (ch->sample * ch-> left_vol_level) / 128;
|
|
VR = (ch->sample * ch->right_vol_level) / 128;
|
|
}
|
|
else
|
|
{
|
|
if (ch->interpolate)
|
|
{
|
|
int32_t s = (int32_t) ch->sample + ch->interpolate;
|
|
|
|
CLIP16(s);
|
|
ch->sample = (int16_t) s;
|
|
VL = (ch->sample * ch-> left_vol_level) / 128;
|
|
VR = (ch->sample * ch->right_vol_level) / 128;
|
|
}
|
|
}
|
|
|
|
if (pitch_mod & (1 << (J + 1)))
|
|
wave [I / 2] = ch->sample * ch->envx;
|
|
|
|
MixBuffer [I ] += VL;
|
|
MixBuffer [I + 1] += VR;
|
|
|
|
if (!ch->echo_buf_ptr)
|
|
continue;
|
|
|
|
ch->echo_buf_ptr [I ] += VL;
|
|
ch->echo_buf_ptr [I + 1] += VR;
|
|
}
|
|
stereo_exit:
|
|
;
|
|
}
|
|
}
|
|
|
|
void S9xMixSamples(uint16_t* buffer, int sample_count)
|
|
{
|
|
int J;
|
|
int I;
|
|
|
|
if (so.mute_sound)
|
|
{
|
|
memset(buffer, 0, sample_count * sizeof(buffer [0]));
|
|
return;
|
|
}
|
|
|
|
if (SoundData.echo_enable)
|
|
memset(EchoBuffer, 0, sample_count * sizeof(EchoBuffer [0]));
|
|
memset(MixBuffer, 0, sample_count * sizeof(MixBuffer [0]));
|
|
MixStereo(sample_count);
|
|
|
|
/* Mix and convert waveforms */
|
|
if (SoundData.echo_enable && SoundData.echo_buffer_size)
|
|
{
|
|
// 16-bit stereo sound with echo enabled ...
|
|
if (FilterTapDefinitionBitfield == 0)
|
|
{
|
|
// ... but no filter defined.
|
|
for (J = 0; J < sample_count; J++)
|
|
{
|
|
int E = Echo [SoundData.echo_ptr];
|
|
Echo[SoundData.echo_ptr++] = (E * SoundData.echo_feedback) / 128 + EchoBuffer [J];
|
|
|
|
if (SoundData.echo_ptr >= SoundData.echo_buffer_size)
|
|
SoundData.echo_ptr = 0;
|
|
|
|
I = (MixBuffer[J] * SoundData.master_volume [J & 1] + E * SoundData.echo_volume [J & 1]) / VOL_DIV16;
|
|
CLIP16(I);
|
|
buffer[J] = I;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// ... with filter defined.
|
|
for (J = 0; J < sample_count; J++)
|
|
{
|
|
Loop [(Z - 0) & 15] = Echo [SoundData.echo_ptr];
|
|
int E = Loop [(Z - 0) & 15] * FilterTaps [0];
|
|
if (FilterTapDefinitionBitfield & 0x02) E += Loop [(Z - 2) & 15] * FilterTaps [1];
|
|
if (FilterTapDefinitionBitfield & 0x04) E += Loop [(Z - 4) & 15] * FilterTaps [2];
|
|
if (FilterTapDefinitionBitfield & 0x08) E += Loop [(Z - 6) & 15] * FilterTaps [3];
|
|
if (FilterTapDefinitionBitfield & 0x10) E += Loop [(Z - 8) & 15] * FilterTaps [4];
|
|
if (FilterTapDefinitionBitfield & 0x20) E += Loop [(Z - 10) & 15] * FilterTaps [5];
|
|
if (FilterTapDefinitionBitfield & 0x40) E += Loop [(Z - 12) & 15] * FilterTaps [6];
|
|
if (FilterTapDefinitionBitfield & 0x80) E += Loop [(Z - 14) & 15] * FilterTaps [7];
|
|
E /= 128;
|
|
Z++;
|
|
|
|
Echo[SoundData.echo_ptr++] = (E * SoundData.echo_feedback) / 128 + EchoBuffer[J];
|
|
|
|
if (SoundData.echo_ptr >= SoundData.echo_buffer_size)
|
|
SoundData.echo_ptr = 0;
|
|
|
|
I = (MixBuffer[J] * SoundData.master_volume [J & 1] + E * SoundData.echo_volume [J & 1]) / VOL_DIV16;
|
|
CLIP16(I);
|
|
buffer[J] = I;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// 16-bit mono or stereo sound, no echo
|
|
for (J = 0; J < sample_count; J++)
|
|
{
|
|
I = (MixBuffer[J] * SoundData.master_volume [J & 1]) / VOL_DIV16;
|
|
CLIP16(I);
|
|
buffer[J] = I;
|
|
}
|
|
}
|
|
}
|
|
|
|
void S9xResetSound(bool full)
|
|
{
|
|
int i;
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
SoundData.channels[i].state = SOUND_SILENT;
|
|
SoundData.channels[i].mode = MODE_NONE;
|
|
SoundData.channels[i].type = SOUND_SAMPLE;
|
|
SoundData.channels[i].volume_left = 0;
|
|
SoundData.channels[i].volume_right = 0;
|
|
SoundData.channels[i].hertz = 0;
|
|
SoundData.channels[i].count = 0;
|
|
SoundData.channels[i].loop = false;
|
|
SoundData.channels[i].envx_target = 0;
|
|
SoundData.channels[i].env_error = 0;
|
|
SoundData.channels[i].erate = 0;
|
|
SoundData.channels[i].envx = 0;
|
|
SoundData.channels[i].envxx = 0;
|
|
SoundData.channels[i].left_vol_level = 0;
|
|
SoundData.channels[i].right_vol_level = 0;
|
|
SoundData.channels[i].direction = 0;
|
|
SoundData.channels[i].attack_rate = 0;
|
|
SoundData.channels[i].decay_rate = 0;
|
|
SoundData.channels[i].sustain_rate = 0;
|
|
SoundData.channels[i].release_rate = 0;
|
|
SoundData.channels[i].sustain_level = 0;
|
|
// notaz
|
|
SoundData.channels[i].env_ind_attack = 0;
|
|
SoundData.channels[i].env_ind_decay = 0;
|
|
SoundData.channels[i].env_ind_sustain = 0;
|
|
SoundData.echo_ptr = 0;
|
|
SoundData.echo_feedback = 0;
|
|
SoundData.echo_buffer_size = 1;
|
|
}
|
|
FilterTaps [0] = 127;
|
|
FilterTaps [1] = 0;
|
|
FilterTaps [2] = 0;
|
|
FilterTaps [3] = 0;
|
|
FilterTaps [4] = 0;
|
|
FilterTaps [5] = 0;
|
|
FilterTaps [6] = 0;
|
|
FilterTaps [7] = 0;
|
|
FilterTapDefinitionBitfield = 0;
|
|
noise_gen = 1;
|
|
|
|
if (full)
|
|
{
|
|
SoundData.echo_enable = 0;
|
|
SoundData.echo_write_enabled = 0;
|
|
SoundData.echo_channel_enable = 0;
|
|
SoundData.pitch_mod = 0;
|
|
SoundData.master_volume[0] = 0;
|
|
SoundData.master_volume[1] = 0;
|
|
SoundData.echo_volume[0] = 0;
|
|
SoundData.echo_volume[1] = 0;
|
|
SoundData.noise_hertz = 0;
|
|
}
|
|
|
|
SoundData.master_volume [0] = SoundData.master_volume [1] = 127;
|
|
so.mute_sound = true;
|
|
}
|
|
|
|
void S9xSetPlaybackRate(uint32_t playback_rate)
|
|
{
|
|
so.playback_rate = playback_rate;
|
|
|
|
if (playback_rate)
|
|
{
|
|
// notaz: calculate a value (let's call it freqbase) to simplify channel freq calculations later.
|
|
so.freqbase = (FIXED_POINT << 11) / (playback_rate * 33 / 32);
|
|
// now precalculate env rates for S9xSetEnvRate
|
|
static int steps [] =
|
|
{
|
|
0, 64, 619, 619, 128, 1, 64, 55, 64, 619
|
|
};
|
|
|
|
int i, u;
|
|
|
|
for (u = 0 ; u < 10 ; u++)
|
|
{
|
|
int64_t fp1000su = ((int64_t) FIXED_POINT * 1000 * steps[u]);
|
|
|
|
for (i = 0 ; i < 16 ; i++)
|
|
AttackERate[i][u] = (uint32_t) (fp1000su / (AttackRate[i] * playback_rate));
|
|
|
|
for (i = 0 ; i < 8 ; i++)
|
|
DecayERate[i][u] = (uint32_t) (fp1000su / (DecayRate[i] * playback_rate));
|
|
|
|
for (i = 0 ; i < 32 ; i++)
|
|
{
|
|
SustainERate[i][u] = (uint32_t) (fp1000su / (SustainRate[i] * playback_rate));
|
|
IncreaseERate[i][u] = (uint32_t) (fp1000su / (IncreaseRate[i] * playback_rate));
|
|
DecreaseERateExp[i][u] = (uint32_t) (fp1000su / (DecreaseRateExp[i] / 2 * playback_rate));
|
|
}
|
|
|
|
KeyOffERate[u] = (uint32_t) (fp1000su / (8 * playback_rate));
|
|
}
|
|
}
|
|
|
|
S9xSetEchoDelay(APU.DSP [APU_EDL] & 0xf);
|
|
int i;
|
|
for (i = 0; i < 8; i++)
|
|
S9xSetSoundFrequency(i, SoundData.channels [i].hertz);
|
|
}
|
|
|
|
bool S9xInitSound()
|
|
{
|
|
so.playback_rate = 0;
|
|
S9xResetSound(true);
|
|
return (1);
|
|
}
|
|
|
|
bool S9xSetSoundMode(int channel, int mode)
|
|
{
|
|
Channel* ch = &SoundData.channels[channel];
|
|
|
|
switch (mode)
|
|
{
|
|
case MODE_RELEASE:
|
|
if (ch->mode != MODE_NONE)
|
|
{
|
|
ch->mode = MODE_RELEASE;
|
|
return (true);
|
|
}
|
|
break;
|
|
case MODE_DECREASE_LINEAR:
|
|
case MODE_DECREASE_EXPONENTIAL:
|
|
case MODE_GAIN:
|
|
case MODE_INCREASE_LINEAR:
|
|
case MODE_INCREASE_BENT_LINE:
|
|
if (ch->mode != MODE_RELEASE)
|
|
{
|
|
ch->mode = mode;
|
|
if (ch->state != SOUND_SILENT)
|
|
ch->state = mode;
|
|
return (true);
|
|
}
|
|
break;
|
|
case MODE_ADSR:
|
|
if (ch->mode == MODE_NONE || ch->mode == MODE_ADSR)
|
|
{
|
|
ch->mode = mode;
|
|
return (true);
|
|
}
|
|
}
|
|
|
|
return (false);
|
|
}
|
|
|
|
void S9xPlaySample(int channel)
|
|
{
|
|
Channel* ch = &SoundData.channels[channel];
|
|
|
|
ch->state = SOUND_SILENT;
|
|
ch->mode = MODE_NONE;
|
|
ch->envx = 0;
|
|
ch->envxx = 0;
|
|
|
|
S9xFixEnvelope(channel,
|
|
APU.DSP [APU_GAIN + (channel << 4)],
|
|
APU.DSP [APU_ADSR1 + (channel << 4)],
|
|
APU.DSP [APU_ADSR2 + (channel << 4)]);
|
|
|
|
ch->sample_number = APU.DSP [APU_SRCN + channel * 0x10];
|
|
if (APU.DSP [APU_NON] & (1 << channel))
|
|
ch->type = SOUND_NOISE;
|
|
else
|
|
ch->type = SOUND_SAMPLE;
|
|
|
|
S9xSetSoundFrequency(channel, ch->hertz);
|
|
ch->loop = false;
|
|
ch->needs_decode = true;
|
|
ch->last_block = false;
|
|
ch->previous [0] = ch->previous[1] = 0;
|
|
uint8_t* dir = S9xGetSampleAddress(ch->sample_number);
|
|
ch->block_pointer = READ_WORD(dir);
|
|
ch->sample_pointer = 0;
|
|
ch->env_error = 0;
|
|
ch->next_sample = 0;
|
|
ch->interpolate = 0;
|
|
switch (ch->mode)
|
|
{
|
|
case MODE_ADSR:
|
|
if (ch->attack_rate == 0)
|
|
{
|
|
if (ch->decay_rate == 0 || ch->sustain_level == 8)
|
|
{
|
|
ch->state = SOUND_SUSTAIN;
|
|
ch->envx = (MAX_ENVELOPE_HEIGHT * ch->sustain_level) >> 3;
|
|
S9xSetEnvRate(ch, ch->sustain_rate, -1, 0, 2 << 28);
|
|
}
|
|
else
|
|
{
|
|
ch->state = SOUND_DECAY;
|
|
ch->envx = MAX_ENVELOPE_HEIGHT;
|
|
S9xSetEnvRate(ch, ch->decay_rate, -1,
|
|
(MAX_ENVELOPE_HEIGHT * ch->sustain_level) >> 3, 1 << 28);
|
|
}
|
|
ch-> left_vol_level = (ch->envx * ch->volume_left) / 128;
|
|
ch->right_vol_level = (ch->envx * ch->volume_right) / 128;
|
|
}
|
|
else
|
|
{
|
|
ch->state = SOUND_ATTACK;
|
|
ch->envx = 0;
|
|
ch->left_vol_level = 0;
|
|
ch->right_vol_level = 0;
|
|
S9xSetEnvRate(ch, ch->attack_rate, 1, MAX_ENVELOPE_HEIGHT, 0);
|
|
}
|
|
ch->envxx = ch->envx << ENVX_SHIFT;
|
|
break;
|
|
case MODE_GAIN:
|
|
ch->state = SOUND_GAIN;
|
|
break;
|
|
case MODE_INCREASE_LINEAR:
|
|
ch->state = SOUND_INCREASE_LINEAR;
|
|
break;
|
|
case MODE_INCREASE_BENT_LINE:
|
|
ch->state = SOUND_INCREASE_BENT_LINE;
|
|
break;
|
|
case MODE_DECREASE_LINEAR:
|
|
ch->state = SOUND_DECREASE_LINEAR;
|
|
break;
|
|
case MODE_DECREASE_EXPONENTIAL:
|
|
ch->state = SOUND_DECREASE_EXPONENTIAL;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
S9xFixEnvelope(channel,
|
|
APU.DSP [APU_GAIN + (channel << 4)],
|
|
APU.DSP [APU_ADSR1 + (channel << 4)],
|
|
APU.DSP [APU_ADSR2 + (channel << 4)]);
|
|
}
|
|
|
|
#endif
|