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https://github.com/libretro/snes9x2010.git
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dsp1: Use clz CPU instruction when normalising fixed-point numbers
Use the gcc built-in function, making the operation constant-time and branch-free.
This commit is contained in:
parent
be1a37dcbe
commit
397e5eb4fb
41
src/dsp.c
41
src/dsp.c
@ -456,11 +456,19 @@ static void DSP1_Inverse (int16 Coefficient, int16 Exponent, int16 *iCoefficient
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}
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/* Step Three: Normalize*/
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#ifdef __GNUC__
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{
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const int shift = __builtin_clz(Coefficient) - (8 * sizeof(int) - 15);
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Coefficient <<= shift;
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Exponent -= shift;
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}
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#else
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while (Coefficient < 0x4000)
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{
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Coefficient <<= 1;
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Exponent--;
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}
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#endif
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/* Step Four: Special Case*/
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if (Coefficient == 0x4000)
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@ -537,9 +545,18 @@ static void DSP1_Normalize (int16 m, int16 *Coefficient, int16 *Exponent)
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{
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int16 i, e;
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i = 0x4000;
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e = 0;
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#ifdef __GNUC__
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i = m < 0 ? ~m : m;
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if (i == 0)
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e = 15;
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else
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e = __builtin_clz(i) - (8 * sizeof(int) - 15);
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#else
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i = 0x4000;
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if (m < 0)
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{
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while ((m & i) && i)
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@ -556,6 +573,7 @@ static void DSP1_Normalize (int16 m, int16 *Coefficient, int16 *Exponent)
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e++;
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}
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}
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#endif
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if (e > 0)
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*Coefficient = m * DSP1ROM[0x21 + e] << 1;
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@ -571,9 +589,18 @@ static void DSP1_NormalizeDouble (int32 Product, int16 *Coefficient, int16 *Expo
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n = Product & 0x7fff;
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m = Product >> 15;
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i = 0x4000;
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e = 0;
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#ifdef __GNUC__
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i = m < 0 ? ~m : m;
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if (i == 0)
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e = 15;
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else
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e = __builtin_clz(i) - (8 * sizeof(int) - 15);
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#else
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i = 0x4000;
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if (m < 0)
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{
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while ((m & i) && i)
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@ -590,6 +617,7 @@ static void DSP1_NormalizeDouble (int32 Product, int16 *Coefficient, int16 *Expo
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e++;
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}
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}
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#endif
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if (e > 0)
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{
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@ -599,6 +627,14 @@ static void DSP1_NormalizeDouble (int32 Product, int16 *Coefficient, int16 *Expo
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*Coefficient += n * DSP1ROM[0x0040 - e] >> 15;
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else
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{
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#ifdef __GNUC__
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i = m < 0 ? ~(n | 0x8000) : n;
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if (i == 0)
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e += 15;
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else
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e += __builtin_clz(i) - (8 * sizeof(int) - 15);
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#else
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i = 0x4000;
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if (m < 0)
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@ -617,6 +653,7 @@ static void DSP1_NormalizeDouble (int32 Product, int16 *Coefficient, int16 *Expo
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e++;
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}
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}
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#endif
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if (e > 15)
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*Coefficient = n * DSP1ROM[0x0012 + e] << 1;
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