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4 frames seems about right.
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@ -594,8 +594,12 @@ static void snes_init (void)
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//this needs to be applied to all snes9x cores
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//not sure if 20ms is best but its much better than 16!(Feel free to mess around with it)
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//increaseing the buffer size should not cause extra lag
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//bool8 S9xInitSound (int buffer_ms, int lag_ms)
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//S9xInitSound(16, 0);
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S9xInitSound(20, 0);
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S9xInitSound(16 * 4, 0);
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S9xSetSamplesAvailableCallback(S9xAudioCallback);
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