4 frames seems about right.

This commit is contained in:
meepingsnesroms 2016-10-15 17:12:42 -07:00
parent fdbf0af2ae
commit 7d87c6ae8f

View File

@ -594,8 +594,12 @@ static void snes_init (void)
//this needs to be applied to all snes9x cores
//not sure if 20ms is best but its much better than 16!(Feel free to mess around with it)
//increaseing the buffer size should not cause extra lag
//bool8 S9xInitSound (int buffer_ms, int lag_ms)
//S9xInitSound(16, 0);
S9xInitSound(20, 0);
S9xInitSound(16 * 4, 0);
S9xSetSamplesAvailableCallback(S9xAudioCallback);