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Finish renaming this core
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@ -1,4 +1,4 @@
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TARGET_NAME ?= snes9x_next
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TARGET_NAME ?= snes9x2010
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ifeq ($(STATIC_LINKING), 1)
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TARGET = $(TARGET_NAME)_libretro_$(platform).a
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6
control
6
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Package: com.libretro.snes9x_next
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Name: snes9x_next
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Package: com.libretro.snes9x2010
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Name: snes9x2010
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Depends:
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Version: 0.0.1
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Architecture: iphoneos-arm
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Description: Libretro iOS core of SNES9x Next
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Description: Libretro iOS core of Snes9x 2010
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Maintainer: libretro
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Author: libretro
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Section: System
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@ -7,17 +7,17 @@
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<style type="text/css">
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<!-- ul { list-style-type:none } h2 { margin-top:3em } h3 { margin-top:2em } -->
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</style>
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<title>Porting SNES9x Next</title>
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<title>Porting Snes9x 2010</title>
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</head>
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<body>
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<h1 style="text-align:center">How to Port SNES9x Next to a New Platform</h1>
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<h1 style="text-align:center">How to Port Snes9x 2010 to a New Platform</h1>
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<div style="text-align:right">
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Version: 1.52<br>
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(c) Copyright 1998 Gary Henderson
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</div>
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<h2>Introduction</h2>
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<p>
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This is brief description of the steps to port SNES9x Next (a fork of SNES9x) to the new platform. It describes what code you have to write and what functions exist that you can make use of. It also gives some insights as to how Snes9x actually works, although that will be subject of another document yet to be written.
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This is brief description of the steps to port Snes9x 2010 (a fork of Snes9x) to the new platform. It describes what code you have to write and what functions exist that you can make use of. It also gives some insights as to how Snes9x actually works, although that will be subject of another document yet to be written.
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</p>
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<h2>System Requirements</h2>
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<p>
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@ -179,7 +179,7 @@
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#define _SNES9X_H_
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#ifndef VERSION
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#define VERSION "Next"
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#define VERSION "2010"
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#endif
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#ifdef __cplusplus
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