mirror of
https://github.com/libretro/snes9x2010.git
synced 2024-12-03 13:51:02 +00:00
98 lines
3.8 KiB
Plaintext
98 lines
3.8 KiB
Plaintext
This lists the available commands, excluding the ones you get back from
|
|
S9xGetAllSnes9xCommands(). The various meta-characters are:
|
|
# - A number. The range is detemined by the context
|
|
## - A two-digit number (i.e. with leading zeros)
|
|
[...] - Something optional
|
|
(...) - For grouping with |
|
|
| - "or", choose one of the options.
|
|
<...> - A named field
|
|
{...} - A list of possible values. Multiple values may be used, but they
|
|
must be in the order listed and joined with +-signs.
|
|
"" - 'ditto', used to indicate the same list as the above line.
|
|
|
|
Speeds are: Var, Slow, Med, and Fast. 'Var' starts slow and speeds up as the
|
|
button is held.
|
|
|
|
Axes are: Left/Right, Right/Left, Up/Down, Down/Up, Y/A, A/Y, X/B, B/X, L/R,
|
|
and R/L. Negative is listed first (i.e. "Y/A" means negative deflection is
|
|
towards Y, while "A/Y" means negative deflection is towards A).
|
|
|
|
AxisToPointer, ButtonToPointer, and AxisToButtons allow for translating
|
|
between different input types. There are 8 'pointers' with IDs
|
|
PseudoPointerBase+0 to PseudoPointerBase+7, and 256 'buttons' with IDs
|
|
PseudoButtonBase+0 to PseudoButtonBase+255. So for example,
|
|
"AxisToButtons 0/255 T=50%" would take the axis data, and do
|
|
S9xReportButton(PseudoButtonBase+0,1) when said axis goes past 50% in the
|
|
negative direction and S9xReportButton(PseudoButtonBase+255,1) when it goes
|
|
over 50% deflection in the positive direction. Similarly, it will do
|
|
S9xReportButton(...,0) when the deflection drops under 50% in either
|
|
direction. "ButtonToPointer 1u Slow" would move the pointer with ID
|
|
PseudoPointerBase+0 up one pixel per frame as long as the button is pressed
|
|
(reporting this change at the end of each frame).
|
|
|
|
---------------
|
|
Button Commands
|
|
---------------
|
|
|
|
Joypad# {Up, Down, Left, Right, A, B, X, Y, L, R, Start, Select}
|
|
Joypad# Turbo ""
|
|
Joypad# Sticky ""
|
|
Joypad# StickyTurbo ""
|
|
Joypad# ToggleTurbo ""
|
|
Joypad# ToggleSticky ""
|
|
Joypad# ToggleStickyTurbo ""
|
|
|
|
Mouse# (L|R|LR)
|
|
|
|
Superscope AimOffscreen
|
|
Superscope {Fire, Cursor, ToggleTurbo, Pause}
|
|
Superscope AimOffscreen ""
|
|
|
|
Justifier# AimOffscreen
|
|
Justifier# {Trigger, Start}
|
|
Justifier# AimOffscreen ""
|
|
|
|
ButtonToPointer #[u|d][l|r] <speed> ; NOTE: "# <speed>" is invalid
|
|
|
|
-------------
|
|
Axis Commands
|
|
-------------
|
|
|
|
Joypad# Axis <axis> T=#% ; T = 0.1 to 100 by tenths
|
|
AxisToButtons #/# T=#% ; neg then pos, range 0-255, T as above
|
|
AxisToPointer #(h|v) [-]<speed> ; NOTE: '-' inverts the axis
|
|
|
|
----------------
|
|
Pointer Commands
|
|
----------------
|
|
|
|
Pointer {Mouse1, Mouse2, Superscope, Justifier1, Justifier2}
|
|
|
|
------
|
|
Multis
|
|
------
|
|
|
|
Multis are a type of button command. The basic format of a multi is "{...}",
|
|
where the '...' consists of 1 or more valid non-multi button command
|
|
strings. The braces are literal, not metacharacters. Subcommands separated
|
|
by commas are executed one after the next. Semicolons skip one frame before
|
|
continuing subcommand execution. Semicolons may be repeated. When the multi
|
|
button is pressed, each subcommand is 'pressed', and when the multi button
|
|
is released each subcommand is 'released'.
|
|
|
|
There are also press-only multis, defined as "+{...}". These act just like
|
|
regular multis, with two differences: the multi is only run when you press
|
|
the button (release isignored), and each subcommand must be prefixed with
|
|
'+' or '-' to indicate whether the the subcommand should be pressed or
|
|
released.
|
|
|
|
For example: {Joypad1 A,Joypad2 A;Joypad3 A;;;;;QuickSave000}
|
|
This presses (or releases) A on pads 1 and 2, then waits one frame, then
|
|
presses A on pad 3, then waits 5 frames, then saves to snapshot 0 (on press
|
|
only).
|
|
|
|
You may access the multi number in the returned s9xcommand_t structure as
|
|
cmd.button.multi_idx. This may be used to assign the same multi to multiple
|
|
buttons:
|
|
MULTI#<num> ; NOTE: that's a literal octothorpe
|