2001-12-27 19:54:36 +00:00
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===============================================================================
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SSSS tt lll lll
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SS SS tt ll ll
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SS tttttt eeee ll ll aaaa
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SSSS tt ee ee ll ll aa
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SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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SS SS tt ee ll ll aa aa
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SSSS ttt eeeee llll llll aaaaa
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===============================================================================
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Release History
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===============================================================================
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2003-02-17 19:07:04 +00:00
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1.2 to 1.3: (February 17, 2003)
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* Improved TIA sound system so that games with digitized audio work
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* Added saving and loading of game state to the core; X11, SDL, and DOS
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versions current support saving and loading game state
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* Added support for F4 bankswitching method
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* Pitfall II DPC sound emulation completed
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* Fixed a bug which caused the difficulty switches to operate backwards
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* Changed DPC auto-detection to use file size so that Pitfall II mods work
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* Modified RIOT timer emulation so that startup values are random
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* Added 3F bankswitching auto-detection routine so that homebrews and
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demos work without a stella.pro entry
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* Updated the TIA message boxes so they look a little nicer
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* Latest stella.pro file included in distribution
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* Added some developer options to the core, and the ability to change game
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width, height, xstart, ystart, and others while the emulation is running.
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Added ability to switch between NTSC and PAL at runtime, and the ability
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to save the current properties to a file or to merge the changes into the
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stella.pro file; X11 and SDL versions supported for now (compile option)
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* External sound server for the X11 and SDL versions no longer required, as
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all sound code is now integrated into the core
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* Changed locations of the user's config files for the X11 and SDL versions;
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the user's stellarc file is now located in $HOME/.stella/stellarc, state
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files are located in $HOME/.stella/state/ and the stella.pro file is
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located in $HOME/.stella/stella.pro
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* Changed the way options are supplied on the commandline for the X11 and
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SDL versions. Now all commandline options take exactly the same arguments
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as in the INI file.
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* Added "-accurate" command line option to choose between accurate
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(CPU-intensive) timing or less accurate (CPU-friendly) timing to X11
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and SDL versions. This is the final version of what was considered
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experimental timing code in Stella 1.2.
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* Added "-sound" command line option to choose which sound backend to
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use (alsa, oss, sdl) with the X11 and SDL versions.
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* Added the developer command line options to the X11 and SDL versions,
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which are only activated in developer builds: -Dformat, -Dwidth,
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-Dheight, -Dxstart, -Dystart, -Dmerge
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* Fixed window resize bug in the X11 port
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* Added "-nosound" command line option to the DOS port to disable audio
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* DOS port supports a "-vsync" option to synchronize emulation with the
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video blank of the video card
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* Changed VGA code in the DOS port to use a 60Hz 320x200 and a 60Hz
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320x240 graphics mode
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* DOS port has been updated to run better under Windows NT, 2000, and XP.
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There are still issues with the sound, however, it is usable.
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* DOS port is using a new Sound Blaster driver created by Matt Conte which
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supports auto-detection of sound cards.
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* DOS port supports a STELLA_HOME environment variable that defines
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the location of config files.
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* In the DOS port the stella.pro file is searched for first in the
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current working director and then in the $STELLA_HOME directory
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* In the DOS port the ROM image is searched for first using the
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specified path, then in $STELLA_HOME/ROMS, and finally in $STELLA_HOME
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2002-05-16 10:08:18 +00:00
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Cyberstella 1.2.1 (May 16, 2002)
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* Removed the built-in games until some legal stuff is sorted out
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Cyberstella 1.2 (May 10, 2002)
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* Initial release of a new WIN 32 port of Stella
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2002-04-28 18:21:55 +00:00
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DOS 1.2 to DOS 1.2.1: (April 28, 2002)
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* Fixed a bug with control keys being confused with the pause key
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* Fixed a bug with the pause key causing the application to lockup
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2002-04-22 01:38:16 +00:00
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1.1 to 1.2: (April 21, 2002)
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* Improved illegal CPU instruction support. Thrust and Qb will now operate
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correctly.
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* Improved emulation of undefined TIA reads. The ball in Video Pinball
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finally bounces off of the paddles!
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* More accurate NTSC and PAL palettes. These palettes should be much more
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like the colors displayed on a real TV.
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* PAL color loss is now emulated. If a PAL game displays an odd number
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of scanlines then the next frame will be displayed in black & white.
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* TIA emulation improved to fix some problems with Pole Position,
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Fatal Run, Dolphin, Decathlon, Robot Tank, and Hole Hunter.
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* Support for Pitfall II has been added, however, the enhanced sound
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provided by the DPC chip found in the Pitfall II cartridge isn't
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currently emulated.
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* Support added for the Commavid (CV) bankswitching method.
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* Support added for the Megaboy cartridge.
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* Improved Supercharger emulation including a new BIOS that shows the
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vertical blue progress bars like the real thing.
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* Code for the emulation core has been updated to work with newer C++
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compilers compliant with the C++ standard.
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* Basic message support added to the TIA emulation. This allows a short
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message to overlay the TIA frame. Currently, it's used when switching
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color modes and difficulty settings.
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* The internal data structure for the stella.pro file was changed from
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a resizable array to a binary search tree. This results in quicker
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startup times.
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* An SDL port of Stella is available (requires SDL 1.2.0 or greater)
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* Added option to not load in the whole stella.pro file when starting
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Stella. This option is enabled on the X11, SDL, and DOS versions. Win32
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version is left alone since it's needed for loading multiple games from
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the UI. Saves on memory usage.
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* Added INI file option to the X11 and SDL versions. Options can be
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specified in this file instead of entering them on the commandline. Any
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options entered on the commandline override options in the INI file.
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File is called stellarc. For the X11 and SDL versions, it can be in
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either $HOME (as $HOME/.stellarc) or in /etc (as /etc/stellarc). The
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one in $HOME has higher priority than the one in /etc.
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* Added snapshot support to the X11 and SDL versions. Pressing F12 saves
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the current screen in PNG format. Requires PNG library.
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* Removed stella.pro file from the binary, resulting in large space
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savings. The stella.pro file is no longer optional. For the X11 and
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SDL versions, it can be in either $HOME (as $HOME/.stella.pro) or in
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/etc (as /etc/stella.pro). The one in $HOME has higher priority than
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the one in /etc. For DOS and Win32 versions, the stella.pro file must
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be in the same directory as the executable.
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* Added pause functionality to the core. Implemented in DOS, X11, and
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SDL versions for now.
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2001-12-27 19:54:36 +00:00
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1.0 to 1.1: (February 26, 1999)
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* DOS and Linux versions support real Atari 2600 paddles using a
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special PC game port adaptor
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* Linux version uses the new 1.2.x joystick driver API
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* Added support for the "-display" option to the X Window version
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* Added support for private colormaps to the X Window version
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* Fixed a few bugs in the Supercharger emulation
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- A major bug in the ROM loading routine was fixed
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- Multi-loading in "Escape from the Mindmaster" works correctly
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- All Supercharger games load and execute at this point
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* Added a small hack to the TIA code to fix a display problem in "Escape
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from the Mindmaster"
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* Improved TIA emulation to support the RESPx multi-sprite trick
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1.0b1 to 1.0: (October 7, 1998)
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* DOS version supports 320x200 and 320x240 graphics modes
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* Several portability issues have been resolved
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* Preliminary support for Chris Wilkson's Megacart bank-switching scheme
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* BSDI target included in makefile
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* Improved Users Manual in several "popular" formats
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0.7 to 1.0b1: (July 25, 1998)
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* Supports the following controllers:
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Joysticks, Paddles, Booster-Grip, Keyboard and Driving
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* Supports the following bank switching methods:
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2K, 3F, 4K, AR, E0, E7, F4SC, F6, F8, F8SC, FASC, FE
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* Properties are associated with games using their MD5 checksum
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calculated on the entire ROM image
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* Uses the new 'stella.pro' file format for game properties
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* Includes Erik's latest stella.pro properties file
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* New frame rate throttle code for X windows GUI
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* Based on the new and improved M6502 CPU emulation
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* Improvements to TIA emulation
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- Support HMOVE blanks
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- Improved Cosmic Ark star field effect
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- Some support for the RESPx multiple sprite trick
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- Support NTSC and PAL palettes
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* Improvements to PIA emulation (timing)
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* Improved Supercharger emulation
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0.6 to 0.7: (June 7, 1997)
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* Improved emulation speed of TIA and 6507
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* Added Starpath Supercharger support
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* Added Tigervision bank-switching support (3F bank-switching)
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* Added pause game feature for Unix and DOS
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* VCS files combined into a single builtin property file
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* Added TIA HMOVE "feature" to support Cosmic Ark stars
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* Improved TIA VSYNC code so that it works more like the real
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thing (0.6 VSYNC code caused the graphics of some games to
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be off such as Alien and Battle Zone)
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* Added two 6507 emulators: one is designed to act more like
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the real thing, while the other is designed to be as fast as
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possible (required for Supercharger support)
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* Changed TIA peeking so lower nibble of byte read is the same
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as the TIA address being accessed (Warlords now works)
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0.5 to 0.6: (January 18, 1997)
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* Fixed collision detection problem (Freeway works)
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* Changed PIA timing code to fix screen jitters
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* Added new bank-switching methods: F4SC (Fatal Run), E7 (Burgertime)
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* Fixed some code in the TIA emulation that caused SEGFAULTS
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* Improved frame rate throttling code to work better on fast machines
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* Improved TIA emulation (missle graphics are fully emulated now)
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* Included Bob Colbert's "Okie Dokie" game
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* Uses version 1.1 of the TIA Sound library by Ron Fries
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0.4 to 0.5: (November 17, 1996)
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* Added sound support
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* Added new bank-switching methods: F8SC (Defender II), FASC (CBS RAM+)
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* Changed TIA so peeking $E and $F return $F not $0 for Haunted House
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* Changed PIA timing code to fix screen jitters in Frogger
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* Addressing scheme rewritten
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* Optimized 6507 memory accesses
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* Randomized memory in PIA upon startup
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* Removed auto-disabling of objects at the start of a frame
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so you can't walk through walls in Adventure
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* Changed the X windows terminal update method to make it faster and
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easier to understand
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0.3 to 0.4 (August 28, 1996):
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* TIA code has been optimized some
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* Some games can be played with just a ROM image
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* New search method for ROM images (no more STELLA_PATH)
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* Delta screen update supported
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* Better error handling added to the "core"
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0.2 to 0.3 (July 12, 1996):
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* Keyboard joystick support is much better (Daniel Marks)
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* Paddles are now supported via the mouse (Bradford Mott)
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* Many portability issues have been resolved (Keith Wilkins)
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* Fixed a problem with the 6507 ADC and SBC instructions that caused
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some games (Enduro) not to work correctly (Bradford Mott)
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* Power Macintosh port (Aaron Giles)
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* Windows 95 & NT port (Jeff Miller)
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