mirror of
https://github.com/libretro/stella2023.git
synced 2024-11-27 10:50:38 +00:00
Moved initialization of TIADebug from Console to Debugger, since the Console
doesn't really need to know about it, and it belongs to the debugger anyway. Fixed some makefile issues: Pure C programs were being compiled with 'cc', when 'g++' (or equivalent) should have been used. Only pre-define the compiler flags to include '-O2' if the user doesn't have a CXXFLAGS env variable set. Sometimes I want to use '-g', and in that case I want to override the internal '-O2'. Fixed TIASound code to not use its own type definitions, and instead use the ones from bspf.hxx. Eliminates requirement of specifying -DWIN32, even when the host system wasn't Win32. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@583 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
c64d9b5f64
commit
113f32b7e1
@ -1,4 +1,23 @@
|
||||
# $Header: /home/stephena/STELLA_CVS-to-SVN/stella/Makefile,v 1.3 2005-06-29 00:31:48 urchlay Exp $
|
||||
##============================================================================
|
||||
##
|
||||
## SSSS tt lll lll
|
||||
## SS SS tt ll ll
|
||||
## SS tttttt eeee ll ll aaaa
|
||||
## SSSS tt ee ee ll ll aa
|
||||
## SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
## SS SS tt ee ll ll aa aa
|
||||
## SSSS ttt eeeee llll llll aaaaa
|
||||
##
|
||||
## Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
##
|
||||
## See the file "license" for information on usage and redistribution of
|
||||
## this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
##
|
||||
## $Id: Makefile,v 1.4 2005-06-29 13:11:03 stephena Exp $
|
||||
##
|
||||
## Based on code from ScummVM - Scumm Interpreter
|
||||
## Copyright (C) 2002-2004 The ScummVM project
|
||||
##============================================================================
|
||||
|
||||
#######################################################################
|
||||
# Default compilation parameters. Normally don't edit these #
|
||||
@ -21,8 +40,12 @@ include config.mak
|
||||
# Uncomment this for stricter compile time code verification
|
||||
# CXXFLAGS+= -Werror
|
||||
|
||||
CXXFLAGS:= $(CXXFLAGS)
|
||||
CXXFLAGS+= -O2 -Wall -Wuninitialized -Wno-multichar -Wunused
|
||||
ifdef CXXFLAGS
|
||||
CXXFLAGS:= $(CXXFLAGS)
|
||||
else
|
||||
CXXFLAGS:= -O2
|
||||
endif
|
||||
CXXFLAGS+= -Wall -Wno-multichar -Wunused
|
||||
# Even more warnings...
|
||||
#CXXFLAGS+= -pedantic -Wpointer-arith -Wcast-qual -Wconversion
|
||||
#CXXFLAGS+= -Wshadow -Wimplicit -Wundef -Wnon-virtual-dtor
|
||||
@ -97,12 +120,6 @@ clean:
|
||||
|
||||
.PHONY: all clean dist distclean plugins
|
||||
|
||||
# Old (dumb) compile & dependcy rules
|
||||
#INCS = scumm/scumm.h common/scummsys.h common/stdafx.h
|
||||
#.cpp.o:
|
||||
# $(CXX) $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
|
||||
#$(OBJS): $(INCS)
|
||||
|
||||
.SUFFIXES: .cxx
|
||||
ifndef HAVE_GCC3
|
||||
# If you use GCC, disable the above and enable this for intelligent
|
||||
@ -113,6 +130,13 @@ ifndef HAVE_GCC3
|
||||
$(ECHO) "$(*D)/" > $(*D)/$(DEPDIR)/$(*F).d
|
||||
$(CAT) "$(*D)/$(DEPDIR)/$(*F).d2" >> "$(*D)/$(DEPDIR)/$(*F).d"
|
||||
$(RM) "$(*D)/$(DEPDIR)/$(*F).d2"
|
||||
|
||||
.c.o:
|
||||
$(MKDIR) $(*D)/$(DEPDIR)
|
||||
$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d2" $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
|
||||
$(ECHO) "$(*D)/" > $(*D)/$(DEPDIR)/$(*F).d
|
||||
$(CAT) "$(*D)/$(DEPDIR)/$(*F).d2" >> "$(*D)/$(DEPDIR)/$(*F).d"
|
||||
$(RM) "$(*D)/$(DEPDIR)/$(*F).d2"
|
||||
else
|
||||
# If you even have GCC 3.x, you can use this build rule, which is safer; the above
|
||||
# rule can get you into a bad state if you Ctrl-C at the wrong moment.
|
||||
@ -121,6 +145,10 @@ else
|
||||
.cxx.o:
|
||||
$(MKDIR) $(*D)/$(DEPDIR)
|
||||
$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
|
||||
|
||||
.c.o:
|
||||
$(MKDIR) $(*D)/$(DEPDIR)
|
||||
$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
|
||||
endif
|
||||
|
||||
ifdef HAVE_NASM
|
||||
|
@ -13,7 +13,7 @@
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Debugger.cxx,v 1.41 2005-06-29 04:23:41 urchlay Exp $
|
||||
// $Id: Debugger.cxx,v 1.42 2005-06-29 13:11:03 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#include "bspf.hxx"
|
||||
@ -61,6 +61,7 @@ Debugger::~Debugger()
|
||||
{
|
||||
delete myParser;
|
||||
delete myDebugger;
|
||||
delete myTIAdebug;
|
||||
delete equateList;
|
||||
delete breakPoints;
|
||||
delete readTraps;
|
||||
@ -113,7 +114,13 @@ void Debugger::setConsole(Console* console)
|
||||
// Keep pointers to these items for efficiency
|
||||
myConsole = console;
|
||||
mySystem = &(myConsole->system());
|
||||
myTIAdebug = myConsole->tiaDebugger();
|
||||
|
||||
// Create a new TIA debugger for this console
|
||||
// This code is somewhat ugly, since we derive a TIA from the MediaSource
|
||||
// for no particular reason. Maybe it's better to make the TIA be the
|
||||
// base class and entirely eliminate MediaSource class??
|
||||
delete myTIAdebug;
|
||||
myTIAdebug = new TIADebug((TIA*)&myConsole->mediaSource());
|
||||
|
||||
// Create a new 6502 debugger for this console
|
||||
delete myDebugger;
|
||||
|
@ -1,3 +1,20 @@
|
||||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: PackedBitArray.cxx,v 1.4 2005-06-29 13:11:03 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#include "bspf.hxx"
|
||||
#include "PackedBitArray.hxx"
|
||||
|
@ -1,3 +1,20 @@
|
||||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: PackedBitArray.hxx,v 1.2 2005-06-29 13:11:03 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#ifndef PACKEDBITARRAY_HXX
|
||||
#define PACKEDBITARRAY_HXX
|
||||
|
@ -1,3 +1,20 @@
|
||||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: TIADebug.cxx,v 1.4 2005-06-29 13:11:03 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#include "TIADebug.hxx"
|
||||
#include "System.hxx"
|
||||
|
@ -1,3 +1,20 @@
|
||||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: TIADebug.hxx,v 1.4 2005-06-29 13:11:03 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#ifndef TIADEBUG_HXX
|
||||
#define TIADEBUG_HXX
|
||||
|
@ -13,7 +13,7 @@
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Console.cxx,v 1.62 2005-06-29 00:31:49 urchlay Exp $
|
||||
// $Id: Console.cxx,v 1.63 2005-06-29 13:11:03 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#include <assert.h>
|
||||
@ -46,7 +46,6 @@
|
||||
#include "OSystem.hxx"
|
||||
#include "Menu.hxx"
|
||||
#include "Debugger.hxx"
|
||||
#include "TIADebug.hxx"
|
||||
#include "Version.hxx"
|
||||
|
||||
#ifdef SNAPSHOT_SUPPORT
|
||||
@ -152,7 +151,6 @@ Console::Console(const uInt8* image, uInt32 size, OSystem* osystem)
|
||||
|
||||
// Remember what my media source is
|
||||
myMediaSource = tia;
|
||||
myTIAdebugger = new TIADebug(tia);
|
||||
myCart = cartridge;
|
||||
|
||||
// Reset, the system to its power-on state
|
||||
@ -206,7 +204,6 @@ Console::~Console()
|
||||
delete mySwitches;
|
||||
delete myControllers[0];
|
||||
delete myControllers[1];
|
||||
delete myTIAdebugger;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
@ -13,7 +13,7 @@
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Console.hxx,v 1.35 2005-06-29 00:31:49 urchlay Exp $
|
||||
// $Id: Console.hxx,v 1.36 2005-06-29 13:11:03 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#ifndef CONSOLE_HXX
|
||||
@ -30,14 +30,13 @@ class System;
|
||||
#include "Control.hxx"
|
||||
#include "Props.hxx"
|
||||
#include "TIA.hxx"
|
||||
#include "TIADebug.hxx"
|
||||
#include "Cart.hxx"
|
||||
|
||||
/**
|
||||
This class represents the entire game console.
|
||||
|
||||
@author Bradford W. Mott
|
||||
@version $Id: Console.hxx,v 1.35 2005-06-29 00:31:49 urchlay Exp $
|
||||
@version $Id: Console.hxx,v 1.36 2005-06-29 13:11:03 stephena Exp $
|
||||
*/
|
||||
class Console
|
||||
{
|
||||
@ -103,6 +102,11 @@ class Console
|
||||
*/
|
||||
System& system() const { return *mySystem; }
|
||||
|
||||
/**
|
||||
Get the cartridge used by the console which contains the ROM code
|
||||
|
||||
@return The cartridge for this console
|
||||
*/
|
||||
Cartridge& cartridge() const { return *myCart; }
|
||||
|
||||
public:
|
||||
@ -160,8 +164,6 @@ class Console
|
||||
*/
|
||||
void fry();
|
||||
|
||||
TIADebug *tiaDebugger() { return myTIAdebugger; }
|
||||
|
||||
#ifdef DEVELOPER_SUPPORT
|
||||
public:
|
||||
/**
|
||||
@ -234,9 +236,6 @@ class Console
|
||||
// Pointer to the 6502 based system being emulated
|
||||
System* mySystem;
|
||||
|
||||
// Pointer to TIADebug
|
||||
TIADebug *myTIAdebugger;
|
||||
|
||||
// Pointer to the Cartridge (the debugger needs it)
|
||||
Cartridge *myCart;
|
||||
};
|
||||
|
@ -13,7 +13,7 @@
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: MediaSrc.hxx,v 1.10 2005-06-16 00:55:58 stephena Exp $
|
||||
// $Id: MediaSrc.hxx,v 1.11 2005-06-29 13:11:03 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#ifndef MEDIASOURCE_HXX
|
||||
@ -30,7 +30,7 @@ class Sound;
|
||||
This class provides an interface for accessing graphics and audio data.
|
||||
|
||||
@author Bradford W. Mott
|
||||
@version $Id: MediaSrc.hxx,v 1.10 2005-06-16 00:55:58 stephena Exp $
|
||||
@version $Id: MediaSrc.hxx,v 1.11 2005-06-29 13:11:03 stephena Exp $
|
||||
*/
|
||||
class MediaSource
|
||||
{
|
||||
@ -111,5 +111,5 @@ class MediaSource
|
||||
// Assignment operator isn't supported by this class so make it private
|
||||
MediaSource& operator = (const MediaSource&);
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
@ -32,6 +32,10 @@
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
#ifdef SOUND_SUPPORT
|
||||
|
||||
#include "bspf.hxx"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
@ -40,23 +44,6 @@ extern "C" {
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
|
||||
|
||||
/* define some data types to keep it platform independent */
|
||||
#ifdef WIN32
|
||||
#define int8 char
|
||||
#define int16 short
|
||||
#define int32 int
|
||||
#else
|
||||
#define int8 char
|
||||
#define int16 int
|
||||
#define int32 long
|
||||
#endif
|
||||
|
||||
#define uint8 unsigned int8
|
||||
#define uint16 unsigned int16
|
||||
#define uint32 unsigned int32
|
||||
|
||||
|
||||
/* CONSTANT DEFINITIONS */
|
||||
|
||||
/* definitions for AUDCx (15, 16) */
|
||||
@ -102,13 +89,13 @@ extern "C" {
|
||||
/* LOCAL GLOBAL VARIABLE DEFINITIONS */
|
||||
|
||||
/* structures to hold the 6 tia sound control bytes */
|
||||
static uint8 AUDC[2]; /* AUDCx (15, 16) */
|
||||
static uint8 AUDF[2]; /* AUDFx (17, 18) */
|
||||
static uint8 AUDV[2]; /* AUDVx (19, 1A) */
|
||||
static uInt8 AUDC[2]; /* AUDCx (15, 16) */
|
||||
static uInt8 AUDF[2]; /* AUDFx (17, 18) */
|
||||
static uInt8 AUDV[2]; /* AUDVx (19, 1A) */
|
||||
|
||||
static uint8 Outvol[2]; /* last output volume for each channel */
|
||||
static uInt8 Outvol[2]; /* last output volume for each channel */
|
||||
|
||||
static uint32 volume; /* output sample volume percentage */
|
||||
static uInt32 volume; /* output sample volume percentage */
|
||||
|
||||
/* Initialze the bit patterns for the polynomials. */
|
||||
|
||||
@ -117,10 +104,10 @@ static uint32 volume; /* output sample volume percentage */
|
||||
/* single bit per byte keeps the math simple, which is important for */
|
||||
/* efficient processing. */
|
||||
|
||||
static uint8 Bit4[POLY4_SIZE] =
|
||||
static uInt8 Bit4[POLY4_SIZE] =
|
||||
{ 1,1,0,1,1,1,0,0,0,0,1,0,1,0,0 };
|
||||
|
||||
static uint8 Bit5[POLY5_SIZE] =
|
||||
static uInt8 Bit5[POLY5_SIZE] =
|
||||
{ 0,0,1,0,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,1,1,1,0,1,0,1,0,0,0,0,1 };
|
||||
|
||||
/* I've treated the 'Div by 31' counter as another polynomial because of */
|
||||
@ -128,28 +115,28 @@ static uint8 Bit5[POLY5_SIZE] =
|
||||
/* has a 13:18 ratio (of course, 13+18 = 31). This could also be */
|
||||
/* implemented by using counters. */
|
||||
|
||||
static uint8 Div31[POLY5_SIZE] =
|
||||
static uInt8 Div31[POLY5_SIZE] =
|
||||
{ 0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0 };
|
||||
|
||||
/* Rather than have a table with 511 entries, I use a random number */
|
||||
/* generator. */
|
||||
|
||||
static uint8 Bit9[POLY9_SIZE];
|
||||
static uInt8 Bit9[POLY9_SIZE];
|
||||
|
||||
static uint8 P4[2]; /* Position pointer for the 4-bit POLY array */
|
||||
static uint8 P5[2]; /* Position pointer for the 5-bit POLY array */
|
||||
static uint16 P9[2]; /* Position pointer for the 9-bit POLY array */
|
||||
static uInt8 P4[2]; /* Position pointer for the 4-bit POLY array */
|
||||
static uInt8 P5[2]; /* Position pointer for the 5-bit POLY array */
|
||||
static uInt16 P9[2]; /* Position pointer for the 9-bit POLY array */
|
||||
|
||||
static uint8 Div_n_cnt[2]; /* Divide by n counter. one for each channel */
|
||||
static uint8 Div_n_max[2]; /* Divide by n maximum, one for each channel */
|
||||
static uInt8 Div_n_cnt[2]; /* Divide by n counter. one for each channel */
|
||||
static uInt8 Div_n_max[2]; /* Divide by n maximum, one for each channel */
|
||||
|
||||
|
||||
/* In my routines, I treat the sample output as another divide by N counter. */
|
||||
/* For better accuracy, the Samp_n_cnt has a fixed binary decimal point */
|
||||
/* which has 8 binary digits to the right of the decimal point. */
|
||||
|
||||
static uint16 Samp_n_max; /* Sample max, multiplied by 256 */
|
||||
static uint16 Samp_n_cnt; /* Sample cnt. */
|
||||
static uInt16 Samp_n_max; /* Sample max, multiplied by 256 */
|
||||
static uInt16 Samp_n_cnt; /* Sample cnt. */
|
||||
|
||||
|
||||
|
||||
@ -168,10 +155,10 @@ static uint16 Samp_n_cnt; /* Sample cnt. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
void Tia_sound_init (uint16 sample_freq, uint16 playback_freq)
|
||||
void Tia_sound_init (uInt16 sample_freq, uInt16 playback_freq)
|
||||
{
|
||||
uint8 chan;
|
||||
int16 n;
|
||||
uInt8 chan;
|
||||
Int16 n;
|
||||
|
||||
/* fill the 9bit polynomial with random bits */
|
||||
for (n=0; n<POLY9_SIZE; n++)
|
||||
@ -180,7 +167,7 @@ void Tia_sound_init (uint16 sample_freq, uint16 playback_freq)
|
||||
}
|
||||
|
||||
/* calculate the sample 'divide by N' value based on the playback freq. */
|
||||
Samp_n_max = (uint16)(((uint32)sample_freq<<8)/playback_freq);
|
||||
Samp_n_max = (uInt16)(((uInt32)sample_freq<<8)/playback_freq);
|
||||
Samp_n_cnt = 0; /* initialize all bits of the sample counter */
|
||||
|
||||
/* initialize the local globals */
|
||||
@ -218,10 +205,10 @@ void Tia_sound_init (uint16 sample_freq, uint16 playback_freq)
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
void Update_tia_sound (uint16 addr, uint8 val)
|
||||
void Update_tia_sound (uInt16 addr, uInt8 val)
|
||||
{
|
||||
uint16 new_val = 0;
|
||||
uint8 chan;
|
||||
uInt16 new_val = 0;
|
||||
uInt8 chan;
|
||||
|
||||
/* determine which address was changed */
|
||||
switch (addr)
|
||||
@ -318,11 +305,11 @@ void Update_tia_sound (uint16 addr, uint8 val)
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
void Tia_process (register unsigned char *buffer, register uint16 n)
|
||||
void Tia_process (register unsigned char *buffer, register uInt16 n)
|
||||
{
|
||||
register uint8 audc0,audv0,audc1,audv1;
|
||||
register uint8 div_n_cnt0,div_n_cnt1;
|
||||
register uint8 p5_0, p5_1,outvol_0,outvol_1;
|
||||
register uInt8 audc0,audv0,audc1,audv1;
|
||||
register uInt8 div_n_cnt0,div_n_cnt1;
|
||||
register uInt8 p5_0, p5_1,outvol_0,outvol_1;
|
||||
|
||||
audc0 = AUDC[0];
|
||||
audv0 = AUDV[0];
|
||||
@ -480,8 +467,8 @@ void Tia_process (register unsigned char *buffer, register uint16 n)
|
||||
/* calculate the latest output value and place in buffer
|
||||
scale the volume by 128, since this is the default silence value
|
||||
when using unsigned 8-bit samples in SDL */
|
||||
*(buffer++) = ((uint8) ((((uint32)outvol_0 + (uint32)outvol_1) * volume) / 100))/2 + 128;
|
||||
/* *(buffer++) = ((((uint32)outvol_0 + (uint32)outvol_1) * volume) / 100); */
|
||||
*(buffer++) = ((uInt8) ((((uInt32)outvol_0 + (uInt32)outvol_1) * volume) / 100))/2 + 128;
|
||||
/* *(buffer++) = ((((uInt32)outvol_0 + (uInt32)outvol_1) * volume) / 100); */
|
||||
|
||||
/* and indicate one less byte to process */
|
||||
n--;
|
||||
@ -558,7 +545,7 @@ void Tia_set_registers (unsigned char reg1, unsigned char reg2, unsigned char re
|
||||
|
||||
void Tia_clear_registers ()
|
||||
{
|
||||
uint8 chan;
|
||||
uInt8 chan;
|
||||
for (chan = CHAN1; chan <= CHAN2; chan++)
|
||||
{
|
||||
Outvol[chan] = 0;
|
||||
@ -612,9 +599,9 @@ void Tia_volume (unsigned int percent)
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
void Tia_process_2 (register unsigned char *buffer, register uint16 n)
|
||||
void Tia_process_2 (register unsigned char *buffer, register uInt16 n)
|
||||
{
|
||||
register uint8 chan;
|
||||
register uInt8 chan;
|
||||
|
||||
/* loop until the buffer is filled */
|
||||
while (n)
|
||||
@ -715,3 +702,5 @@ void Tia_process_2 (register unsigned char *buffer, register uint16 n)
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // SOUND_SUPPORT
|
||||
|
Loading…
Reference in New Issue
Block a user