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InputTextDialog used in debugger RamWidget wasn't closing properly
on exit; it attempted to close the debugger dialog instead! git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2775 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -23,6 +23,10 @@
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- Fixed bug in display of current TIA frame in the UI; depending on
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how breakpoints were set, it was sometimes off by one.
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- Fixed RAM widget Search/Compare textboxes; entering any data and
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then pressing 'Enter' / clicking 'OK' locked the UI until exiting
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and re-entering the debugger.
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- Changed display for various TIA position counters to decimal
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(from hex) in the TIA tab. Related to this, all data input
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widgets in the UI now have the ability to enter binary,
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@ -227,7 +227,7 @@ void RamWidget::handleCommand(CommandSender* sender, int cmd, int data, int id)
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if(result != "")
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myInputBox->setTitle(result);
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else
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dialog().close();
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myInputBox->close();
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break;
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}
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@ -237,7 +237,7 @@ void RamWidget::handleCommand(CommandSender* sender, int cmd, int data, int id)
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if(result != "")
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myInputBox->setTitle(result);
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else
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dialog().close();
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myInputBox->close();
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break;
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}
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@ -477,8 +477,8 @@ void GameInfoDialog::loadView()
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else
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{
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myMouseControl->setSelectedIndex(1);
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myMouseX->setSelected(Variant(mcontrol[0] - '0'));
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myMouseY->setSelected(Variant(mcontrol[1] - '0'));
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myMouseX->setSelected(mcontrol[0] - '0');
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myMouseY->setSelected(mcontrol[1] - '0');
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}
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myMouseX->setEnabled(!autoAxis);
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myMouseY->setEnabled(!autoAxis);
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