Corrected a few errors in the manual:

(1) Indicated that the pause function was added to the DOS version
      as well

  (2) Fixed the statement regarding what happens if a stella.pro file
      isn't found


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@84 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
bwmott 2002-04-28 18:14:21 +00:00
parent 1a4da780fb
commit 615ec63d0e

View File

@ -230,7 +230,7 @@
<li>Stella.pro file now required, it is no longer optional</li>
<li>INI file support added to X11 and SDL versions</li>
<li>PNG snapshot support added to X11 and SDL versions (requires PNG library)</li>
<li>Added pause ability to the core, X11 and SDL versions supported for now</li>
<li>Added pause ability to the core, DOS, X11 and SDL versions supported for now</li>
<li>Updated PAL & NTSC palettes with more accurate colors</li>
<li>Added experimental timing code to X11 and SDL versions. Reduces CPU
usage at the expense of smooth framerates.</li>
@ -1279,7 +1279,7 @@
<p>The DOS version of Stella looks for a property file <i>stella.pro</i> in the
current working directory. If this file isn't found then the emulator will
print an error and exit.</p>
try to guess the best settings for the game.</p>
<p>
<h2><b>Linux and Unix</b></h2>
@ -1287,8 +1287,8 @@
<p>The Linux and Unix versions of Stella looks for the property file
<i>.stella.pro</i> in your home directory. If this file is not found there,
Stella will look for a <i>stella.pro</i> file in the <i>/etc/</i> directory.
If the file isn't found in either place, then the emulator will print an error
and exit.</p>
If the file isn't found in either place, then the emulator wil try to
guess the best settings for the game.</p>
<p>
<h2><b>Property File</b></h2>