minor doc update

This commit is contained in:
thrust26 2024-01-13 19:37:17 +01:00
parent d259e13479
commit 6d6ace429f

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your favorite 2600 games once again by emulating the 2600's hardware with
software. Stella is written in C++, which allows it to be ported to other
operating systems and architectures. Since its original release Stella has
been ported to AcornOS, AmigaOS, DOS, FreeBSD, Linux, MacOS, OpenStep, OS/2,
been ported to AcornOS, AmigaOS, DOS, FreeBSD, Linux, macOS, OpenStep, OS/2,
Unix, and Windows, as well as consoles such as Sega Dreamcast, GP2X, Nintendo
DS and Playstation Portable (among others).
</p>
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</tr>
<tr>
<td>Toggle adapting display refresh rate to game frame rate
</br>Note: Not available for macOS</td>
</br>Note: Not available for macOS, also some renderers may not support this</td>
<td>Alt + R</td>
<td>-</td>
</tr>
@ -2861,7 +2861,7 @@
<td><pre>-tia.fs_refresh &lt;1|0&gt;</pre></td>
<td>While in fullscreen mode, adapt the display's refresh rate to the game's frame rate
to minimize judder.
</br>Note: Not available for macOS</td>
</br>Note: Not available for macOS, also some renderers may not support this</br></td>
</tr>
<tr>
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This depends on the OS and renderer used.</td><td>-fullscreen</td></tr>
<tr><td>Stretch</td><td>In fullscreen mode, completely fill screen with the TIA image.</td><td>-tia.fs_stretch</td></tr>
<tr><td>Adapt display...</td><td>In fullscreen mode, adapt the display's refresh rate to the game's frame rate to minimize judder.
</br>Note: Not available for macOS</td><td>-tia.fs_refresh</td></tr>
</br>Note: Not available for macOS, also some renderers may not support this</td><td>-tia.fs_refresh</td></tr>
<tr><td>Overscan</td><td>In fullscreen mode, add overscan to the TIA image.</td><td>-tia.fs_overscan</td></tr>
<tr><td>Correct aspect ratio</td><td>Enable aspect ratio correct scaling.
</br>Note: Creates a cleaner looking TIA image when disabled (like z26 and old versions of Stella) vs. a correctly emulated aspect ratio when enabled.</td><td>-tia.correct_aspect</td></tr>