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minor doc update
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your favorite 2600 games once again by emulating the 2600's hardware with
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software. Stella is written in C++, which allows it to be ported to other
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operating systems and architectures. Since its original release Stella has
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been ported to AcornOS, AmigaOS, DOS, FreeBSD, Linux, MacOS, OpenStep, OS/2,
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been ported to AcornOS, AmigaOS, DOS, FreeBSD, Linux, macOS, OpenStep, OS/2,
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Unix, and Windows, as well as consoles such as Sega Dreamcast, GP2X, Nintendo
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DS and Playstation Portable (among others).
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</p>
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@ -1153,7 +1153,7 @@
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</tr>
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<tr>
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<td>Toggle adapting display refresh rate to game frame rate
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</br>Note: Not available for macOS</td>
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</br>Note: Not available for macOS, also some renderers may not support this</td>
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<td>Alt + R</td>
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<td>-</td>
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</tr>
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@ -2861,7 +2861,7 @@
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<td><pre>-tia.fs_refresh <1|0></pre></td>
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<td>While in fullscreen mode, adapt the display's refresh rate to the game's frame rate
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to minimize judder.
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</br>Note: Not available for macOS</td>
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</br>Note: Not available for macOS, also some renderers may not support this</br></td>
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</tr>
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<tr>
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This depends on the OS and renderer used.</td><td>-fullscreen</td></tr>
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<tr><td>Stretch</td><td>In fullscreen mode, completely fill screen with the TIA image.</td><td>-tia.fs_stretch</td></tr>
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<tr><td>Adapt display...</td><td>In fullscreen mode, adapt the display's refresh rate to the game's frame rate to minimize judder.
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</br>Note: Not available for macOS</td><td>-tia.fs_refresh</td></tr>
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</br>Note: Not available for macOS, also some renderers may not support this</td><td>-tia.fs_refresh</td></tr>
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<tr><td>Overscan</td><td>In fullscreen mode, add overscan to the TIA image.</td><td>-tia.fs_overscan</td></tr>
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<tr><td>Correct aspect ratio</td><td>Enable aspect ratio correct scaling.
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</br>Note: Creates a cleaner looking TIA image when disabled (like z26 and old versions of Stella) vs. a correctly emulated aspect ratio when enabled.</td><td>-tia.correct_aspect</td></tr>
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