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https://github.com/libretro/stella2023.git
synced 2024-12-11 10:53:56 +00:00
added delayed background color glitch developer option
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c165c9b159
commit
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@ -41,6 +41,8 @@
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* Added option to display detected settings info when a ROM is loaded.
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* Added another oddball TIA glitch option for delayed background color. (TODO: DOC)
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* Replaced "Re-disassemble" with "Disassemble @ current line" in debugger.
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* Fixed bug when taking fullscreen snapshots; the dimensions were
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@ -51,7 +53,7 @@
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6.2.1 to 6.2.2 (August 25, 2020)
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* Fixed bug in initial controller mapping.
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* Fixed a bug in initial controller mapping.
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6.2 to 6.2.1: (June 20, 2020)
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@ -220,6 +220,7 @@ Settings::Settings()
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setPermanent("dev.tia.blinvphase", "true");
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setPermanent("dev.tia.delaypfbits", "true");
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setPermanent("dev.tia.delaypfcolor", "true");
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setPermanent("dev.tia.delaybkcolor", "true");
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setPermanent("dev.tia.delayplswap", "true");
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setPermanent("dev.tia.delayblswap", "true");
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setPermanent("dev.timemachine", true);
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@ -659,13 +660,15 @@ void Settings::usage() const
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<< " -dev.tia.type <standard|custom| Selects a TIA type\n"
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<< " koolaidman|\n"
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<< " cosmicark|pesco|\n"
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<< " quickstep|heman|>\n"
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<< " quickstep|\n"
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<< " indy500|heman|>\n"
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<< " -dev.tia.plinvphase <1|0> Enable inverted HMOVE clock phase for players\n"
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<< " -dev.tia.msinvphase <1|0> Enable inverted HMOVE clock phase for\n"
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<< " missiles\n"
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<< " -dev.tia.blinvphase <1|0> Enable inverted HMOVE clock phase for ball\n"
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<< " -dev.tia.delaypfbits <1|0> Enable extra delay cycle for PF bits access\n"
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<< " -dev.tia.delaypfcolor <1|0> Enable extra delay cycle for PF color\n"
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<< " -dev.tia.delaybkcolor <1|0> Enable extra delay cycle for background color\n"
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<< " -dev.tia.delayplswap <1|0> Enable extra delay cycle for VDELP0/1 swap\n"
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<< " -dev.tia.delayblswap <1|0> Enable extra delay cycle for VDELBL swap\n"
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<< endl << std::flush;
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@ -285,6 +285,7 @@ bool TIA::save(Serializer& out) const
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out.putByte(myPFBitsDelay);
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out.putByte(myPFColorDelay);
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out.putByte(myBKColorDelay);
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out.putByte(myPlSwapDelay);
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}
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catch(...)
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@ -356,6 +357,7 @@ bool TIA::load(Serializer& in)
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myPFBitsDelay = in.getByte();
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myPFColorDelay = in.getByte();
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myBKColorDelay = in.getByte();
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myPlSwapDelay = in.getByte();
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// Re-apply dev settings
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@ -605,8 +607,13 @@ bool TIA::poke(uInt16 address, uInt8 value)
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case COLUBK:
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{
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value &= 0xFE;
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myBackground.setColor(value);
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myShadowRegisters[address] = value;
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if(myBKColorDelay)
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myDelayQueue.push(COLUBK, value, 1);
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else
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{
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myBackground.setColor(value);
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myShadowRegisters[address] = value;
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}
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#ifdef DEBUGGER_SUPPORT
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uInt16 dataAddr = mySystem->m6502().lastDataAddressForPoke();
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if(dataAddr)
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@ -918,6 +925,9 @@ void TIA::applyDeveloperSettings()
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setPFColorDelay(custom
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? mySettings.getBool("dev.tia.delaypfcolor")
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: BSPF::equalsIgnoreCase("quickstep", mySettings.getString("dev.tia.type")));
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setBKColorDelay(custom
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? mySettings.getBool("dev.tia.delaybkcolor")
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: BSPF::equalsIgnoreCase("indy500", mySettings.getString("dev.tia.type")));
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setPlSwapDelay(custom
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? mySettings.getBool("dev.tia.delayplswap")
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: BSPF::equalsIgnoreCase("heman", mySettings.getString("dev.tia.type")));
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@ -930,6 +940,7 @@ void TIA::applyDeveloperSettings()
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setBlInvertedPhaseClock(false);
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setPFBitsDelay(false);
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setPFColorDelay(false);
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setBKColorDelay(false);
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setPlSwapDelay(false);
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setBlSwapDelay(false);
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}
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@ -1608,6 +1619,12 @@ void TIA::setPFColorDelay(bool delayed)
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myPFColorDelay = delayed ? 1 : 0;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void TIA::setBKColorDelay(bool delayed)
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{
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myBKColorDelay = delayed ? 1 : 0;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void TIA::setPlSwapDelay(bool delayed)
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{
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@ -1683,6 +1700,10 @@ void TIA::delayedWrite(uInt8 address, uInt8 value)
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myPlayfield.pf2(value);
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break;
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case COLUBK:
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myBackground.setColor(value);
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break;
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case COLUPF:
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myPlayfield.setColor(value);
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myBall.setColor(value);
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@ -435,6 +435,13 @@ class TIA : public Device
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*/
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void setPFColorDelay(bool delayed);
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/**
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Enables/disables delayed background colors.
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@param delayed Wether to enable delayed background colors
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*/
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void setBKColorDelay(bool delayed);
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/**
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Enables/disables delayed player swapping.
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@ -740,6 +747,7 @@ class TIA : public Device
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*/
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uInt8 myPFBitsDelay{0};
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uInt8 myPFColorDelay{0};
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uInt8 myBKColorDelay{0};
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uInt8 myPlSwapDelay{0};
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uInt8 myBlSwapDelay{0};
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@ -233,6 +233,7 @@ void DeveloperDialog::addTiaTab(const GUI::Font& font)
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VarList::push_back(items, "Faulty Cosmic Ark stars", "cosmicark");
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VarList::push_back(items, "Glitched Pesco", "pesco");
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VarList::push_back(items, "Glitched Quick Step!", "quickstep");
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VarList::push_back(items, "Glitched Indy 500 menu", "indy500");
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VarList::push_back(items, "Glitched He-Man title", "heman");
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VarList::push_back(items, "Custom", "custom");
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myTIATypeWidget = new PopUpWidget(myTab, font, HBORDER + INDENT, ypos - 1,
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@ -271,6 +272,15 @@ void DeveloperDialog::addTiaTab(const GUI::Font& font)
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wid.push_back(myPFColorWidget);
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ypos += lineHeight + VGAP * 1;
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myBackgroundLabel = new StaticTextWidget(myTab, font, HBORDER + INDENT * 2, ypos + 1,
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"Delayed background");
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wid.push_back(myBackgroundLabel);
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ypos += lineHeight + VGAP * 1;
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myBKColorWidget = new CheckboxWidget(myTab, font, HBORDER + INDENT * 3, ypos + 1, "Color");
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wid.push_back(myBKColorWidget);
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ypos += lineHeight + VGAP * 1;
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ostringstream ss;
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ss << "Delayed VDEL" << ELLIPSIS << " swap for";
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mySwapLabel = new StaticTextWidget(myTab, font, HBORDER + INDENT * 2, ypos + 1, ss.str());
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@ -644,6 +654,7 @@ void DeveloperDialog::loadSettings(SettingsSet set)
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myBlInvPhase[set] = devSettings ? instance().settings().getBool("dev.tia.blinvphase") : false;
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myPFBits[set] = devSettings ? instance().settings().getBool("dev.tia.delaypfbits") : false;
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myPFColor[set] = devSettings ? instance().settings().getBool("dev.tia.delaypfcolor") : false;
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myBKColor[set] = devSettings ? instance().settings().getBool("dev.tia.delaybkcolor") : false;
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myPlSwap[set] = devSettings ? instance().settings().getBool("dev.tia.delayplswap") : false;
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myBlSwap[set] = devSettings ? instance().settings().getBool("dev.tia.delayblswap") : false;
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@ -708,6 +719,7 @@ void DeveloperDialog::saveSettings(SettingsSet set)
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instance().settings().setValue("dev.tia.blinvphase", myBlInvPhase[set]);
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instance().settings().setValue("dev.tia.delaypfbits", myPFBits[set]);
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instance().settings().setValue("dev.tia.delaypfcolor", myPFColor[set]);
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instance().settings().setValue("dev.tia.delaybkcolor", myBKColor[set]);
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instance().settings().setValue("dev.tia.delayplswap", myPlSwap[set]);
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instance().settings().setValue("dev.tia.delayblswap", myBlSwap[set]);
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}
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@ -762,6 +774,7 @@ void DeveloperDialog::getWidgetStates(SettingsSet set)
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myBlInvPhase[set] = myBlInvPhaseWidget->getState();
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myPFBits[set] = myPFBitsWidget->getState();
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myPFColor[set] = myPFColorWidget->getState();
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myBKColor[set] = myBKColorWidget->getState();
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myPlSwap[set] = myPlSwapWidget->getState();
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myBlSwap[set] = myBlSwapWidget->getState();
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@ -909,6 +922,7 @@ void DeveloperDialog::saveConfig()
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instance().console().tia().setBlInvertedPhaseClock(myBlInvPhaseWidget->getState());
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instance().console().tia().setPFBitsDelay(myPFBitsWidget->getState());
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instance().console().tia().setPFColorDelay(myPFColorWidget->getState());
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instance().console().tia().setBKColorDelay(myBKColorWidget->getState());
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instance().console().tia().setPlSwapDelay(myPlSwapWidget->getState());
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instance().console().tia().setBlSwapDelay(myBlSwapWidget->getState());
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}
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@ -995,6 +1009,7 @@ void DeveloperDialog::setDefaults()
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myBlInvPhase[set] = devSettings ? true : false;
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myPFBits[set] = devSettings ? true : false;
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myPFColor[set] = devSettings ? true : false;
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myBKColor[set] = devSettings ? true : false;
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myPlSwap[set] = devSettings ? true : false;
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myBlSwap[set] = devSettings ? true : false;
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@ -1210,8 +1225,10 @@ void DeveloperDialog::handleTia()
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myMsInvPhaseWidget->setEnabled(enable);
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myBlInvPhaseWidget->setEnabled(enable);
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myPlayfieldLabel->setEnabled(enable);
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myBackgroundLabel->setEnabled(enable);
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myPFBitsWidget->setEnabled(enable);
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myPFColorWidget->setEnabled(enable);
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myBKColorWidget->setEnabled(enable);
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mySwapLabel->setEnabled(enable);
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myPlSwapWidget->setEnabled(enable);
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myBlSwapWidget->setEnabled(enable);
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@ -1223,6 +1240,7 @@ void DeveloperDialog::handleTia()
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myBlInvPhaseWidget->setState(myBlInvPhase[SettingsSet::developer]);
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myPFBitsWidget->setState(myPFBits[SettingsSet::developer]);
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myPFColorWidget->setState(myPFColor[SettingsSet::developer]);
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myBKColorWidget->setState(myBKColor[SettingsSet::developer]);
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myPlSwapWidget->setState(myPlSwap[SettingsSet::developer]);
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myBlSwapWidget->setState(myBlSwap[SettingsSet::developer]);
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}
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@ -1233,6 +1251,7 @@ void DeveloperDialog::handleTia()
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myBlInvPhaseWidget->setState(false);
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myPFBitsWidget->setState(BSPF::equalsIgnoreCase("pesco", myTIATypeWidget->getSelectedTag().toString()));
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myPFColorWidget->setState(BSPF::equalsIgnoreCase("quickstep", myTIATypeWidget->getSelectedTag().toString()));
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myBKColorWidget->setState(BSPF::equalsIgnoreCase("indy500", myTIATypeWidget->getSelectedTag().toString()));
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myPlSwapWidget->setState(BSPF::equalsIgnoreCase("heman", myTIATypeWidget->getSelectedTag().toString()));
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myBlSwapWidget->setState(false);
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}
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@ -115,6 +115,8 @@ class DeveloperDialog : public Dialog
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StaticTextWidget* myPlayfieldLabel{nullptr};
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CheckboxWidget* myPFBitsWidget{nullptr};
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CheckboxWidget* myPFColorWidget{nullptr};
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StaticTextWidget* myBackgroundLabel{nullptr};
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CheckboxWidget* myBKColorWidget{nullptr};
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StaticTextWidget* mySwapLabel{nullptr};
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CheckboxWidget* myPlSwapWidget{nullptr};
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CheckboxWidget* myBlSwapWidget{nullptr};
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@ -172,6 +174,7 @@ class DeveloperDialog : public Dialog
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std::array<bool, 2> myBlInvPhase;
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std::array<bool, 2> myPFBits;
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std::array<bool, 2> myPFColor;
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std::array<bool, 2> myBKColor;
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std::array<bool, 2> myPlSwap;
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std::array<bool, 2> myBlSwap;
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// States sets
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