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extended list of known renderers to latest SDL
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@ -156,13 +156,15 @@ void FBBackendSDL2::queryHardware(vector<Common::Size>& fullscreenRes,
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string stellaName;
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};
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// Create name map for all currently known SDL renderers
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static const std::array<RenderName, 6> RENDERER_NAMES = {{
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{ "direct3d", "Direct3D" },
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{ "metal", "Metal" },
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{ "opengl", "OpenGL" },
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{ "opengles", "OpenGLES" },
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{ "opengles2", "OpenGLES2" },
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{ "software", "Software" }
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static const std::array<RenderName, 8> RENDERER_NAMES = {{
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{ "direct3d", "Direct3D" },
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{ "direct3d11", "Direct3D 11" },
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{ "direct3d12", "Direct3D 12" },
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{ "metal", "Metal" },
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{ "opengl", "OpenGL" },
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{ "opengles", "OpenGL ES" },
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{ "opengles2", "OpenGL ES 2" },
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{ "software", "Software" }
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}};
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const int numDrivers = SDL_GetNumRenderDrivers();
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@ -113,7 +113,7 @@ void VideoAudioDialog::addDisplayTab()
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VGAP = Dialog::vGap();
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const int INDENT = CheckboxWidget::prefixSize(_font);
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const int lwidth = _font.getStringWidth("V-Size adjust "),
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pwidth = _font.getStringWidth("OpenGLES2");
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pwidth = _font.getStringWidth("Direct3D 12");
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const int xpos = HBORDER;
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int ypos = VBORDER;
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WidgetArray wid;
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