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Stella now requires Windows XP and above; support for Win98/ME/2K has
been removed. Sorry to anyone still using these systems, but this decision is final. It's time to move on, folks. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2511 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -29,10 +29,7 @@ distributions currently available are:
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Stella-3.7-x64.exe (64-bit EXE installer)
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Stella-3.7-windows.zip (32/64 bit versions)
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* Binaries for Windows 98/2000 :
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Stella-3.7_98_2k-windows.zip (32-bit for Windows 98/2000)
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* Binary distribution for MacOSX 32-bit & 64-bit :
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* Binary distribution for MacOS X 32-bit & 64-bit :
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Stella-3.7-macosx.dmg (32-bit Universal Binary)
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Stella-3.7_intel-macosx.dmg (32/64-bit Intel/OSX 10.6+)
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@ -47,9 +44,6 @@ distributions currently available are:
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* Source code distribution for all platforms :
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stella-3.7-src.tar.gz
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PLEASE DO NOT WRITE ASKING FOR ROM IMAGES TO USE WITH STELLA! ALL SUCH
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REQUESTS WILL BE IGNORED!
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Distribution Site
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=================
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@ -74,6 +74,12 @@
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respectively (instead of having two separate keys to turn them on
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and off).
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* When working on the commandline, relative filenames are now
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correctly handled (current working directory is used).
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* The Windows 98/ME/2000 builds have been discontinued, due to code and
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features that are only available on Windows XP/SP3 and later.
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* Updated included PNG library to latest stable version.
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-Have fun!
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@ -346,7 +346,7 @@
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<li>MacOSX 10.4 (Tiger) or above</li>
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<li>PPC G4/G5 or Intel processor</li>
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<li>OpenGL capable video card</li>
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<li>Xcode 3.1 and SDL 1.2.14 required to compile a 10.4 compatible Universal Binary version;
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<li>Xcode 3.1 and SDL 1.2.14 required to compile a 10.4 compatible Universal Binary version;
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Xcode 3.2 and SDL 1.2.15 required to compile the Intel/64-bit version</li>
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<li>The 64-bit version requires at minimum Snow Leopard (10.6) and Intel CPU/architecture</li>
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</ul>
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@ -361,8 +361,7 @@
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<li>OpenGL accelerated video card highly recommended</li>
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<li>64-bit port has been tested on Windows Vista/7 only; it may work on
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WinXP64 as well, but isn't a priority</li>
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<li>Visual C++ 2005 is required to compile the Stella source code for Windows 98 and 2000</li>
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<li>Visual C++ 2010 is required to compile the Stella source code for Windows XP and above</li>
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<li>Visual C++ 2010 is required to compile the Stella source code</li>
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<li>It may be possible to compile using MinGW, but this hasn't been extensively tested since Stella version 3.0</li>
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</ul>
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@ -492,10 +491,8 @@
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<li>Extract files from the distribution using <b>Winzip</b>,
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<b>Total Commander</b>, or some other archiving program that supports
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gzipped tar files</li>
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<li>For Windows XP and above: open the <b>stella-<i>release</i>/src/win32/Stella.sln</b>
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<li>Open the <b>stella-<i>release</i>/src/win32/Stella.sln</b>
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file using Visual C++ 2010</li>
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<li>For Windows 98/2000: open the <b>stella-<i>release</i>/src/win32/Stella_vs2005.sln</b>
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file using Visual C++ 2005</li>
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<li>Build the 'Stella' solution, making sure to correctly select either 'Win32'
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or 'x64' mode (depending on the version of Windows you have installed)</li>
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<li>For installation:
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@ -1,19 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Stella_vs2005", "Stella_vs2005.vcproj", "{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Debug|Win32.ActiveCfg = Debug|Win32
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Debug|Win32.Build.0 = Debug|Win32
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Release|Win32.ActiveCfg = Release|Win32
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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