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![gunfight](/assets/img/avatar_default.png)
- Completely removed the built-in games - Renamed "Readme.txt" into "CyberstellaTodo.txt" and moved it into the root of the stella project. - Added a few initilal Cyberstella informations to changes.txt. The WIN32 version now joins this log. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@102 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
258 lines
8.2 KiB
Plaintext
258 lines
8.2 KiB
Plaintext
===============================================================================
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SSSS tt lll lll
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SS SS tt ll ll
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SS tttttt eeee ll ll aaaa
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SSSS tt ee ee ll ll aa
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SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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SS SS tt ee ll ll aa aa
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SSSS ttt eeeee llll llll aaaaa
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===============================================================================
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Release History
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===============================================================================
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Cyberstella 1.2.1 (May 16, 2002)
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* Removed the built-in games until some legal stuff is sorted out
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Cyberstella 1.2 (May 10, 2002)
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* Initial release of a new WIN 32 port of Stella
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DOS 1.2 to DOS 1.2.1: (April 28, 2002)
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* Fixed a bug with control keys being confused with the pause key
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* Fixed a bug with the pause key causing the application to lockup
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1.1 to 1.2: (April 21, 2002)
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* Improved illegal CPU instruction support. Thrust and Qb will now operate
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correctly.
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* Improved emulation of undefined TIA reads. The ball in Video Pinball
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finally bounces off of the paddles!
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* More accurate NTSC and PAL palettes. These palettes should be much more
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like the colors displayed on a real TV.
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* PAL color loss is now emulated. If a PAL game displays an odd number
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of scanlines then the next frame will be displayed in black & white.
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* TIA emulation improved to fix some problems with Pole Position,
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Fatal Run, Dolphin, Decathlon, Robot Tank, and Hole Hunter.
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* Support for Pitfall II has been added, however, the enhanced sound
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provided by the DPC chip found in the Pitfall II cartridge isn't
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currently emulated.
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* Support added for the Commavid (CV) bankswitching method.
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* Support added for the Megaboy cartridge.
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* Improved Supercharger emulation including a new BIOS that shows the
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vertical blue progress bars like the real thing.
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* Code for the emulation core has been updated to work with newer C++
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compilers compliant with the C++ standard.
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* Basic message support added to the TIA emulation. This allows a short
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message to overlay the TIA frame. Currently, it's used when switching
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color modes and difficulty settings.
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* The internal data structure for the stella.pro file was changed from
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a resizable array to a binary search tree. This results in quicker
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startup times.
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* An SDL port of Stella is available (requires SDL 1.2.0 or greater)
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* Added option to not load in the whole stella.pro file when starting
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Stella. This option is enabled on the X11, SDL, and DOS versions. Win32
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version is left alone since it's needed for loading multiple games from
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the UI. Saves on memory usage.
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* Added INI file option to the X11 and SDL versions. Options can be
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specified in this file instead of entering them on the commandline. Any
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options entered on the commandline override options in the INI file.
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File is called stellarc. For the X11 and SDL versions, it can be in
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either $HOME (as $HOME/.stellarc) or in /etc (as /etc/stellarc). The
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one in $HOME has higher priority than the one in /etc.
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* Added snapshot support to the X11 and SDL versions. Pressing F12 saves
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the current screen in PNG format. Requires PNG library.
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* Removed stella.pro file from the binary, resulting in large space
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savings. The stella.pro file is no longer optional. For the X11 and
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SDL versions, it can be in either $HOME (as $HOME/.stella.pro) or in
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/etc (as /etc/stella.pro). The one in $HOME has higher priority than
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the one in /etc. For DOS and Win32 versions, the stella.pro file must
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be in the same directory as the executable.
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* Added pause functionality to the core. Implemented in DOS, X11, and
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SDL versions for now.
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1.0 to 1.1: (February 26, 1999)
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* DOS and Linux versions support real Atari 2600 paddles using a
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special PC game port adaptor
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* Linux version uses the new 1.2.x joystick driver API
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* Added support for the "-display" option to the X Window version
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* Added support for private colormaps to the X Window version
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* Fixed a few bugs in the Supercharger emulation
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- A major bug in the ROM loading routine was fixed
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- Multi-loading in "Escape from the Mindmaster" works correctly
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- All Supercharger games load and execute at this point
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* Added a small hack to the TIA code to fix a display problem in "Escape
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from the Mindmaster"
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* Improved TIA emulation to support the RESPx multi-sprite trick
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1.0b1 to 1.0: (October 7, 1998)
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* DOS version supports 320x200 and 320x240 graphics modes
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* Several portability issues have been resolved
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* Preliminary support for Chris Wilkson's Megacart bank-switching scheme
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* BSDI target included in makefile
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* Improved Users Manual in several "popular" formats
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0.7 to 1.0b1: (July 25, 1998)
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* Supports the following controllers:
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Joysticks, Paddles, Booster-Grip, Keyboard and Driving
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* Supports the following bank switching methods:
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2K, 3F, 4K, AR, E0, E7, F4SC, F6, F8, F8SC, FASC, FE
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* Properties are associated with games using their MD5 checksum
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calculated on the entire ROM image
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* Uses the new 'stella.pro' file format for game properties
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* Includes Erik's latest stella.pro properties file
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* New frame rate throttle code for X windows GUI
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* Based on the new and improved M6502 CPU emulation
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* Improvements to TIA emulation
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- Support HMOVE blanks
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- Improved Cosmic Ark star field effect
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- Some support for the RESPx multiple sprite trick
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- Support NTSC and PAL palettes
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* Improvements to PIA emulation (timing)
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* Improved Supercharger emulation
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0.6 to 0.7: (June 7, 1997)
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* Improved emulation speed of TIA and 6507
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* Added Starpath Supercharger support
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* Added Tigervision bank-switching support (3F bank-switching)
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* Added pause game feature for Unix and DOS
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* VCS files combined into a single builtin property file
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* Added TIA HMOVE "feature" to support Cosmic Ark stars
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* Improved TIA VSYNC code so that it works more like the real
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thing (0.6 VSYNC code caused the graphics of some games to
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be off such as Alien and Battle Zone)
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* Added two 6507 emulators: one is designed to act more like
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the real thing, while the other is designed to be as fast as
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possible (required for Supercharger support)
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* Changed TIA peeking so lower nibble of byte read is the same
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as the TIA address being accessed (Warlords now works)
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0.5 to 0.6: (January 18, 1997)
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* Fixed collision detection problem (Freeway works)
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* Changed PIA timing code to fix screen jitters
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* Added new bank-switching methods: F4SC (Fatal Run), E7 (Burgertime)
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* Fixed some code in the TIA emulation that caused SEGFAULTS
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* Improved frame rate throttling code to work better on fast machines
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* Improved TIA emulation (missle graphics are fully emulated now)
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* Included Bob Colbert's "Okie Dokie" game
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* Uses version 1.1 of the TIA Sound library by Ron Fries
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0.4 to 0.5: (November 17, 1996)
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* Added sound support
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* Added new bank-switching methods: F8SC (Defender II), FASC (CBS RAM+)
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* Changed TIA so peeking $E and $F return $F not $0 for Haunted House
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* Changed PIA timing code to fix screen jitters in Frogger
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* Addressing scheme rewritten
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* Optimized 6507 memory accesses
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* Randomized memory in PIA upon startup
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* Removed auto-disabling of objects at the start of a frame
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so you can't walk through walls in Adventure
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* Changed the X windows terminal update method to make it faster and
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easier to understand
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0.3 to 0.4 (August 28, 1996):
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* TIA code has been optimized some
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* Some games can be played with just a ROM image
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* New search method for ROM images (no more STELLA_PATH)
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* Delta screen update supported
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* Better error handling added to the "core"
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0.2 to 0.3 (July 12, 1996):
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* Keyboard joystick support is much better (Daniel Marks)
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* Paddles are now supported via the mouse (Bradford Mott)
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* Many portability issues have been resolved (Keith Wilkins)
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* Fixed a problem with the 6507 ADC and SBC instructions that caused
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some games (Enduro) not to work correctly (Bradford Mott)
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* Power Macintosh port (Aaron Giles)
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* Windows 95 & NT port (Jeff Miller)
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