stephena 55f4de0725 First pass at converting the OpenGL renderer to be OpenGLES 1.0
compliant.  It actually went smoother than I thought it would.
This show allow Stella to run well on *any* hardware-accelerated
OpenGL machine, not just those with beefy video cards.

Cleaned up the code a little, removing more references to the old
OpenGL TV filtering (which will be replaced by Blargg NTSC
filtering soon enough).  Also removed 'gl_texrect' option, which
specified to use the GL_TEXTURE_RECTANGLE_ARB extension (for
non power-of-two textures).  It was never enabled by default,
didn't work with ATI cards, and wasn't accessible in the UI,
so I doubt anyone will miss it.  Besides, it's not supported in
OpenGL ES 1.x.

Next is to look into VBO/PBO, to see if more optimizations can
be done.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2265 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-16 19:33:28 +00:00
2011-06-11 23:55:53 +00:00
2011-06-11 23:55:53 +00:00
2011-06-11 23:55:53 +00:00

This is release 3.4.1 of Stella.  Stella is a multi-platform Atari 2600 VCS
emulator which allows you to play all of your favourite Atari 2600 games
on your PC.  You'll find the Stella Users Manual in the docs subdirectory.
If you'd like to verify that you have the latest release of Stella visit
the Stella Website at:

  http://stella.sourceforge.net

Enjoy,

The Stella Team
June 11, 2011
Description
A multi-platform Atari 2600 Emulator
Readme 72 MiB
Languages
C 57.2%
C++ 37.5%
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