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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1732 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
179 lines
5.7 KiB
Plaintext
179 lines
5.7 KiB
Plaintext
---------------------------------------
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Stella 2.3.5
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Ported to GP2X by Alex Zaballa
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Contact: azaballa@users.sourceforge.net
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Homepage: http://stella.sourceforge.net
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---------------------------------------
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--------
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Changes:
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--------
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>From 2.3
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* All menus are now available through the Options button in the
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Launcher.
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* Pause function has been removed, pressing a menu button serves
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the same function.
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* Vertical Centering during gameplay is now implemented.
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* UI Color Schemes are now implemented. At the moment there's only
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Classic and GP2X. More are coming in the future. ;)
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>From 2.2-rv1
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* Moved away from using joymouse emulation, which was frustrating
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many users, to a more effective GUI button control scheme.
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* PAL ROMs are now playable thanks to Paeryn's scaling libs. ;)
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* Paddle games like 'Tac-scan,' 'Demons to Diamonds,' 'Video
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Olympics,' and others are now playable thanks to Steve.
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* Made '/mnt/sd' the default ROM and Snapshot directory this way
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Stella doesn't look anywhere it shouldn't.
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* Changed button mapping.
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* Various performance tweaks.
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>From 2.2
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* Ms. Pacman sound issue resolved.
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>From 2.1-rv3
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* Added Rom Browser mode and enabled it by default.
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>From 2.1-rv2
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* Scroll bug fixed (finally).
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>From 2.1-rv1
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* Warlords graphics bug fixed.
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>From 2.1
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* Joystick fixed.
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* Phosphor effect enabled.
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>From 2.0.1:
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* Stopped using the ROM Script (No more ROM limit. 'Single binary'
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zip support available.).
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* Opened up the Native GUI for use through Joymouse Emulation.
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* SOUND!
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* Diagonals.
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* Snapshots.
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* Some button mapping (but still comfortably familiar).
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-----------
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Known Bugs:
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-----------
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None reported.
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Please report all bugs to me at azaballa@users.sourceforge.net.
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------------------------------
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Known GP2X Performance Issues:
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------------------------------
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Pitfall 2 runs slow due to the need for extra hardware emulation.
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Steve foresees this being fixed in the future.
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---------------------
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Installation to GP2X:
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---------------------
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Note: Stella for the GP2X does not need external SDL libraries.
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Place files 'stella' and 'stella.gpe' into its own directory.
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Stella defaults to '/mnt/sd' for the ROM and Snapshot directory.
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This can be changed by using the 'Options' button in the Launcher
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menu. If you are having issues with getting Stella to run after
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an older install, delete the 'stellarc' file located in the root
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Stella install folder.
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-----------
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Navigation:
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-----------
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The joystick selects item by item in a list. In menu mode, VOL+ and
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VOL- highlight the next and previous GUI elements respectively.
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Pressing B activates the highlighted GUI element. Pressing START
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or X is equivalent to clicking Cancel or Close. Pressing SELECT is
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equivalent to clicking OK. To move to the previous directory without
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the 'Go Up' button, just use the '[..]' item at the top of the ROM
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Browser list. For complete button mapping, check below.
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-------------
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GP2X Mapping:
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-------------
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Navigating Menus:
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A = Previous Tab
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B = Select GUI Item
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X = Menu Cancel
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Y = Next Tab
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L = Page Up
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R = Page Down
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START = Menu Cancel
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SELECT = Menu OK
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VOL+ = Navigate to Next GUI Button (or other GUI element)
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VOL- = Navigate to Previous GUI Button (or other GUI element)
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During Emulation:
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A = Command Menu
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B = Fire
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X = <Not Used>
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Y = Settings Menu
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L = Console Reset
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R = Console Select
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START = Launcher Menu
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SELECT = Snapshot
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Caution: Changing video and audio settings could lead to a non-working Stella
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setup. If you do feel the need to change the settings (as we all do) and happen
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to cause a crash or hang, delete the 'stellarc' file and that should clear up
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the problem. If anyone finds any settings that give better performance in
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sound and gameplay, let me know and I might incorporate them into the next
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version. Happy tinkering.
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-------------
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Other:
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-------------
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For user friendly ROM names, try out Cowering's Good2600. It is a reliable
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and easy to use ROM renamer. It has a nifty Windows frontend and will also
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work under Linux when used with Wine (wineconsole). Check accompanying
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documentation for further details.
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GoodTools is available from Cowering's homepage and at http://archive.gp2x.de/.
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-------------
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Compile Info:
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-------------
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Since the GP2X branch was so graciously added to Stella, GP2X compilation is
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now built in. If you plan on doing a compile yourself, you need the GP2X devkit
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pro and SDL Open2X libs with zlib support. I recommend theoddbot's Open2X
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libraries which work very nicely for this. Paeryn's are also a must (combine
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them with theoddbot's). Any questions, email me.
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Make sure your path includes your arm-linux compilers and tools:
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export PATH=<your arm-linux compiler path>:$PATH
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This is what my configure line looks like:
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./configure
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--enable-cheats
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--disable-debugger
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--host=gp2x
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--with-zlib-prefix=<your gp2x zlib path>
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--with-sdl-prefix=<your sdl config path>
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--x-libraries=<your X11 libraries path>
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Then:
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make
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Then strip the exec:
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make gp2x-strip
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You should get an exec ~2MB in size. Much better than 7MB right?
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To gather all necessary files into directory './stella/gp2x' for easy
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access, type:
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make gp2x-organize
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Note: stella/gp2x directory created in the main stella source directory
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(next to configure, Makefile, etc.).
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---------------
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Special Thanks:
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---------------
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... to Steve Anthony for the major improvements in the port and incorporating
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the GP2X. Not to mention the wealth of information and help... did I
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mention patience? ;-)
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... to Eckhard Stolberg for making me known to the Stella Team.
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... to the Stella Team for the excellent emulator and the hospitality.
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... to theoddbot for the excellent Open2X toolchain libs.
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... to paeryn for the wonderful scaling libs.
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... to TelcoLou for his hardwork, playtesting ad infinitum.
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... to the community for all of the interest.
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