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32 lines
1.2 KiB
Plaintext
32 lines
1.2 KiB
Plaintext
Minimum recommended CPU is a dual-core, dual-issue superscalar ARMv7 CPU with
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NEON(e.g. Cortex A7), running at 900MHz for most SNES games, and at 1200MHz
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for SuperFX, SA-1, and CX4 games.
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Special chips supported: DSP-1, DSP-2, CX4, SuperFX, SA-1, S-DD1, MSU1
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MSU1 support may have performance issues with runahead and/or state rewinding.
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SPC playback is supported, to an extent.
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Save states are not currently compatible across different architectures
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(e.g. 32-bit ARM vs 64-bit ARM).
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Save states are not currently sanitized properly on load, so don't load
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save states from untrusted sources.
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Core option changes take effect upon game load.
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Setting "supafaust_frame_begin_vblank" to "disabled" will improve performance
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but also increase input lag on most games.
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Setting "supafaust_thread_affinity_emu" to "0x3" and
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"supafaust_thread_affinity_ppu" to "0xc" may give better performance on a
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quad-core CPU.
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Setting "supafaust_renderer" to "st", to disable multithreaded PPU rendering,
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may improve performance on systems with only a single CPU with a single core.
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Unzip a shared object file for source code.
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Official builds are compiled with Debian Stretch GCC 6.x toolchains.
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