mirror of
https://github.com/libretro/vemulator-libretro.git
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121 lines
2.6 KiB
C
121 lines
2.6 KiB
C
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/*
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VeMUlator - A Dreamcast Visual Memory Unit emulator for libretro
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Copyright (C) 2018 Mahmoud Jaoune
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef _RAM_H_
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#define _RAM_H_
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#include "common.h"
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//SFR
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#define ACC 0x100
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#define PSW 0x101
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#define B 0x102
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#define C 0x103
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#define TRL 0x104
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#define TRH 0x105
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#define SP 0x106
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#define PCON 0x107
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#define IE 0x108
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#define IP 0x109
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#define EXT 0x10D
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#define OCR 0x10E
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#define T0CNT 0x110
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#define T0PRR 0x111
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#define T0L 0x112
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#define T0LR 0x113
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#define T0H 0x114
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#define T0HR 0x115
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#define T1CNT 0x118
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#define T1LC 0x11a
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#define T1LR 0x11b
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#define T1HC 0x11c
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#define T1HR 0x11d
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#define MCR 0x120
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#define STAD 0x122
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#define CNR 0x123
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#define TDR 0x124
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#define XBNK 0x125
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#define VCCR 0x127
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#define SCON0 0x130
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#define SBUF0 0x131
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#define SBR 0x132
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#define SCON1 0x134
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#define SBUF1 0x135
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#define P1 0x144
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#define P1DDR 0x145
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#define P1FCR 0x146
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#define P3 0x14c
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#define P3DDR 0x14d
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#define P3INT 0x14e
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#define P7 0x15c
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#define I01CR 0x15d
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#define I23CR 0x15e
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#define ISL 0x15f
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#define VSEL 0x163
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#define VRMAD1 0x164
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#define VRMAD2 0x165
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#define VTRBF 0x166
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#define BTCR 0x17f
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#define XRAM 0x180
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class VE_VMS_RAM
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{
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public:
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//Extra
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//The following 2 hold values for T1LC and T1HC until T1CNT bit 4 is set
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byte T1LC_Temp;
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byte T1HC_Temp;
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//Timer 1 reload registers (Stored here since they will be used in this class too)
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byte T1RL_data;
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byte T1RH_data;
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VE_VMS_RAM();
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~VE_VMS_RAM();
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//Setters and getters
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byte readByte(size_t adr);
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//No banking or checking, use carefully!
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byte readByte_RAW(size_t adr);
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///This is used by the GPU only.
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byte readByteXRAM(size_t adr, int bank);
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void writeByte(size_t adr, byte b);
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void writeByte_RAW(size_t adr, byte b);
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//Stack operations (To ensure writing to bank 0 only)
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void stackPush(byte d);
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byte stackPop();
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byte *getData();
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private:
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byte *data;
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byte *wram;
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byte *xram0;
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byte *xram1;
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byte *xram2;
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};
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#endif // _RAM_H_
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