/*
VeMUlator - A Dreamcast Visual Memory Unit emulator for libretro
Copyright (C) 2018 Mahmoud Jaoune
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#ifndef _FLASH_H_
#define _FLASH_H_
#include
#include
#include "common.h"
#include "flashfile.h"
#include "ram.h"
class VE_VMS_FLASH
{
public:
VE_VMS_FLASH(VE_VMS_RAM *_ram);
~VE_VMS_FLASH();
///Loads raw VMS data to be easily accessed.
//romType 0: Memory Dump (.bin)
//romType 1: VMS file
//romType 2: DCI file
void loadROM(byte *d, size_t buffSize, int romType, const char *fileName, bool enableSave);
///Returns raw VMS data and its size
size_t getROM(byte *out);
///Returns data
size_t getData(byte *out);
//Operations
///Returns byte at address. (No banking)
byte getByte(size_t address);
///Returns byte at address (With banking)
byte readByte(size_t address);
//Returns int16 at address (Little-endian)
int getWord(size_t address);
///Writes int to address
void writeByte(size_t address, byte d);
//Writes int to raw address
void writeByte_RAW(size_t address, byte d);
///Writes int16 to address (Little-endian)
void writeWord(size_t address, byte d);
///Get block data (512)
void readBlock(int blockNumber, byte *out);
///Write data to block (512)
void writeBlock(int blockNumber, byte *in);
///Checks if card is corrupt
bool IsCorrupt();
///Counts files in directory
int countFiles();
//File operations
///Get file info from directory depending on its index
VE_VMS_FLASH_FILE getFileAt(int index);
///Get file info from directory depending on its name
VE_VMS_FLASH_FILE getFile(const char *name);
///Counts number of mini-games found in ROM
int countGames();
//FAT operations
///Get data of file from FAT FS
size_t getFileData(VE_VMS_FLASH_FILE fileinfo, byte *out);
private:
//File structure
byte *userData;
byte *directory;
byte *FAT;
byte *rootBlock;
byte *data;
RFILE *flashWriter;
bool IsRealFlash;
bool IsSaveEnabled;
VE_VMS_RAM *ram;
};
#endif // _FLASH_H_