mirror of
https://github.com/libretro/vemulator-libretro.git
synced 2024-11-23 00:19:44 +00:00
178 lines
5.0 KiB
C++
178 lines
5.0 KiB
C++
/*
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VeMUlator - A Dreamcast Visual Memory Unit emulator for libretro
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Copyright (C) 2018 Mahmoud Jaoune
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef _VIDEO_H_
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#define _VIDEO_H_
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#include "ram.h"
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///This keeps track of XRAM and draws on the canvas when refresh rate occurs.
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class VE_VMS_VIDEO
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{
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public:
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VE_VMS_VIDEO(VE_VMS_RAM *_ram);
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~VE_VMS_VIDEO();
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void drawFrame(uint16_t *buffer);
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private:
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VE_VMS_RAM *ram;
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//BIOS icons
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/*static int FILE_ICON[] = {
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x01, 0xFF, 0xFC,
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0x02, 0x00, 0x0C,
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0x04, 0x00, 0x14,
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0x08, 0x00, 0x24,
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0x10, 0x00, 0x44,
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0x20, 0x00, 0x84,
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0x40, 0x01, 0x04,
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0xFF, 0xFE, 0xF4,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0x7F, 0xF4,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0x7F, 0xF4,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0x7F, 0xF4,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0xFF, 0xFC,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00};
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static int GAME_ICON[] = {
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x01, 0xFF, 0xFC,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0x02, 0x04,
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0x01, 0x07, 0x04,
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0x01, 0x0F, 0x84,
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0x01, 0x1F, 0xC4,
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0x01, 0x3F, 0xE4,
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0x01, 0x7F, 0xF4,
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0x01, 0x7F, 0xF4,
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0x01, 0x7F, 0xF4,
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0x01, 0x1A, 0xC4,
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0x01, 0x02, 0x04,
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0x01, 0x07, 0x04,
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0x01, 0x0F, 0x84,
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0x01, 0x1F, 0xC4,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0x00, 0x04,
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0x01, 0xFF, 0xFC,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00};
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static int CLOCK_ICON[] = {
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x03, 0x80,
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0x00, 0x0C, 0x60,
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0x00, 0x11, 0x10,
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0x00, 0x21, 0x08,
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0x00, 0x41, 0x04,
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0x00, 0x41, 0x04,
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0x00, 0x41, 0x04,
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0x00, 0x40, 0xF4,
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0x00, 0x40, 0x04,
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0x00, 0x40, 0x04,
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0x00, 0x40, 0x04,
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0x00, 0x20, 0x08,
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0x00, 0x10, 0x10,
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0x00, 0x0C, 0x60,
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0x00, 0x03, 0x80,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00};
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static int WRITE_ICON[] = {
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x7F, 0xFC,
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0x00, 0x7F, 0xFC,
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0x00, 0x7E, 0xFC,
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0x00, 0x7E, 0xFC,
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0x00, 0x7E, 0xFC,
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0x00, 0x7E, 0xFC,
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0x00, 0x7E, 0xFC,
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0x00, 0x7F, 0xFC,
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0x00, 0x7E, 0xFC,
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0x00, 0x7F, 0xFC,
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0x00, 0x7F, 0xFC,
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0x00, 0x7F, 0xFC,
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0x00, 0x7F, 0xFC,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00};
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static int ICONS[1][4] = {FILE_ICON, GAME_ICON, CLOCK_ICON, WRITE_ICON};*/
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};
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#endif // _VIDEO_H_
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