Most of the library boots and plays. This page lists what does not, what was fixed recently, and how much to trust the test data. Current as of v3.7.0 (2026-10-06). No BIOS files are required (README: BIOS).
| Title | Problem | Tracking |
|---|---|---|
| Dragon’s Lair, Space Ace, BrainDead 13 (CD) | Intro and attract loop play. The interactive scenes do not load. | #737 |
| White Men Can’t Jump | Menu freeze and missing audio are fixed. Still very glitchy in play. | #736 |
| Club Drive | Freezes in gameplay at default settings, reported after holding the accelerator for a few seconds. | #611 |
| Doom, Hover Strike | Run faster than hardware, and touchscreen taps register as repeated presses. | #401 · #399 · #743 |
| Battle Morph (CD) | Reported too fast. May be paced correctly with GPU Pipeline Timing on; not yet re-verified. | #331 |
| Alien vs Predator | High-pitched noise during play, reported on Windows, Linux and Android. Not reproduced on macOS or iOS. | #633 |
| Defender 2000 | Hangs at level start with M68K Clock Scale 3x. Stock clocks are fine. | #460 |
| Seven homebrew cart images (Chroma-Luma Color Pick (bin), DEMO1 (bin), DEMO1B, DEMO1B [a1], JagMania (Jul 8), Ladybug Demo, Ladybug Demo (rom)) | Freeze in HLE with the default Accurate blitter. No commercial title is affected. | #800 |
| Music Demo (2002), real-BIOS mode | GPU wedges at frame 338. | #794 |
| Hover Strike, real-BIOS CD mode | Run-ahead diverges mid-load. HLE, the default, is deterministic. | #804 |
Inserting a disc restarts the console, so a mid-session swap is a reboot. What is scheduled for the next releases is on the milestones page.
| Title | What was fixed | Release |
|---|---|---|
| Baldies (CD) | Froze about 600 frames into the intro in HLE, and stalled in real-BIOS mode. | v3.7.0 |
| Myst, Space Ace (CD) | Black screen after the Cyan logo, and a frozen silent intro. Myst now boots from CHD images. | v3.7.0 |
| World Tour Racing (CD) | Title screen froze. FMV froze separately in v3.5.0. | v3.7.0 · v3.5.0 |
| Vid Grid, Ocean Depths, Simone (CD) | CHD boot loops and black video, a TOC read bug, and boot headers refused as bad rips. | v3.7.0 |
| Fast Food 64, Frogz 64, Saucer Wars (CD homebrew) | Now reach their title screens with audio. | v3.7.0 |
| PolyEngine, PlaySFX (homebrew) | PolyEngine showed a black screen, or noise on the Fast blitter. PlaySFX and other headerless binaries now load. | v3.7.0 |
| Cybermorph, I-War | The Fast blitter now matches the Accurate one on every sampled blit. | v3.7.0 |
| White Men Can’t Jump | Menu freeze and no audio in both BIOS modes (#635). | v3.6.0 |
| Club Drive | Crash at RISC Clock Scale 2x (#565). | v3.5.0 |
| Ultra Vortek | Video torn apart when the Voice Modem activates (#500). | v3.4.0 |
| Val d’Isère Skiing | Snow rendered wrong. Object Processor register write order, from the Flare netlists (#354). | v3.3.0 |
| Raiden, Power Drive Rally | Music dying and a black screen on HLE fast-boot; sound freezing mid-game (#344, #339, #355). | v3.2.0 |
| Alien vs Predator, Tempest 2000, Pitfall, Wolfenstein 3D | Colour bars and a red shotgun background; a one-frame playfield collapse; a black screen in gameplay; missing music. | v3.0.0 · v3.1.0 |
The two tables below are a headless smoke test, generated from committed logs. Reaches game code means the 68K was executing game code when the run ended. It does not mean the game can be finished, and menus are not told apart from gameplay. A “video undetermined” badge means the headless video check was inconclusive, not that the title is broken.
Your game is not listed, or the list says it runs and it does not? Report it in Discussions with your frontend log. The crash watchdog writes its failure signature there. libretro also keeps a community compatibility list.
{{COMPAT_N_TITLES}} disc images, both boot modes, build
{{COMPAT_BUILD_IDS}}. From
docs/cd-boot-matrix.md.
{{CART_N_TITLES}} images, 600 frames each, Fast blitter, build
{{CART_BUILD_IDS}}. From
docs/cart-boot-matrix.md.