diff --git a/Makefile b/Makefile
index 3d645b12..0a499ded 100644
--- a/Makefile
+++ b/Makefile
@@ -41,6 +41,7 @@ ifeq ($(platform), unix)
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
SHARED := -shared -Wl,--no-undefined -Wl,--version-script=link.T
+ CC = gcc
# OSX
else ifeq ($(platform), osx)
@@ -49,6 +50,7 @@ else ifeq ($(platform), osx)
SHARED := -dynamiclib
ifeq ($(arch),ppc)
FLAGS += -DMSB_FIRST
+ OLD_GCC = 1
endif
OSXVER = `sw_vers -productVersion | cut -d. -f 2`
OSX_LT_MAVERICKS = `(( $(OSXVER) <= 9)) && echo "YES"`
@@ -98,6 +100,7 @@ else ifeq ($(platform), ps3)
AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe
STATIC_LINKING = 1
FLAGS += -DMSB_FIRST
+ OLD_GCC = 1
# sncps3
else ifeq ($(platform), sncps3)
@@ -142,13 +145,28 @@ OBJECTS := $(SOURCES_CXX:.cpp=.o) $(SOURCES_C:.c=.o)
ifeq ($(DEBUG),1)
FLAGS += -O0 -g
else
-FLAGS += -O3 -ffast-math -DNDEBUG
+FLAGS += -O3 -ffast-math -fomit-frame-pointer -DNDEBUG
endif
LDFLAGS += $(fpic) $(SHARED)
FLAGS += $(fpic)
FLAGS += $(INCFLAGS)
+ifeq ($(OLD_GCC), 1)
+WARNINGS := -Wall
+else ifeq ($(NO_GCC), 1)
+WARNINGS :=
+else
+WARNINGS := -Wall \
+ -Wno-sign-compare \
+ -Wno-unused-variable \
+ -Wno-unused-function \
+ -Wno-uninitialized \
+ -Wno-strict-aliasing \
+ -Wno-overflow \
+ -fno-strict-overflow
+endif
+
FLAGS += -D__LIBRETRO__ $(WARNINGS)
CXXFLAGS += $(FLAGS)
diff --git a/docs/GPLv3 b/docs/GPLv3
new file mode 100644
index 00000000..94a9ed02
--- /dev/null
+++ b/docs/GPLv3
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
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+ Preamble
+
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+ The licenses for most software and other practical works are designed
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+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/docs/INSTALL b/docs/INSTALL
new file mode 100644
index 00000000..0fb9032e
--- /dev/null
+++ b/docs/INSTALL
@@ -0,0 +1,37 @@
+----------------------------------------
+Virtual Jaguar v2.1.0 Qt release INSTALL
+----------------------------------------
+
+
+REQUIREMENTS:
+-------------
+
+The minimum requirements for compiling Virtual Jaguar from source are:
+
+ o GCC v4.4.x or higher
+ o SDL v1.2.14 or higher
+ o zlib v1.2.5
+ o libcdio v0.90 or higher (optional, for Jaguar CD support)
+ o OpenGL libraries
+ o Qt 4.7.3 or higher
+ o supported OS (BeOS, Linux, FreeBSD and WIN32 through mingw, MacOS); other
+ OSs may work to but you may need to change some items in the Makefile.
+
+
+COMPILING:
+----------
+
+Assuming that you meet the minimum software requirements, you can compile
+Virtual Jaguar by issuing the following command in the directory where you
+decompressed the source:
+
+make
+
+Optionally you can manually strip virtualjaguar[.exe] to downsize the binary.
+You can also run upx on the binary as well and you'll end up with a somewhat
+smaller binary.
+
+That's it! You can now start the emulator with ./virtualjaguar. See the built
+in help (Help|Contents) for more info.
+
+For even more info, go to http://icculus.org/virtualjaguar.
diff --git a/docs/README b/docs/README
new file mode 100644
index 00000000..3d05119c
--- /dev/null
+++ b/docs/README
@@ -0,0 +1,137 @@
+-------------------------------------------
+Virtual Jaguar v2.1.0 GCC/Qt release README
+-------------------------------------------
+
+--------------
+- DISCLAIMER -
+--------------
+
+Or, "O liability, I do disclaim thee!"
+
+Ported by SDLEMU (Niels Wagenaar & Carwin Jones) and is based upon the
+original work by David Raingeard of Potato Emulation. For requirements please
+consult the INSTALL file for more information about supported OS's and
+software requirements.
+
+The use of this software is entirely at your own risk. While it won't rape
+your dog, it might do other nasty things. We can't be held responsible for
+damage done to your hardware and/or software. You may only use the ROM images
+if you own the cartridges itself. The use of commercial ROMs without owning the
+original cartridge is illegal in most countries and could result in fines
+and/or legal actions.
+
+The products, trademarks and/or brands used in these documents and/or
+sourcecode are owned by their respective companies and/or successors in
+interest.
+
+This software is released under the GPL v3 or later. For more information, read
+the GPLv3 file.
+
+
+----------------------------------------------------------------
+- IMPORTANT NOTE ABOUT JAGUAR FILE FORMATS--READ THIS OR ELSE! -
+----------------------------------------------------------------
+
+There seems to be a lot of confusion surrounding the various file formats that
+Jaguar programs come in, and a lot of this confusion seem to come from
+Cowering's GoodJag renaming tool. Note that it simply gets some files wrong,
+and it also incorrectly renames cartridge images with an extension that
+belongs to an already established extension (.jag is a Jaguar Server
+executable--read on). To clarify, there are basically four major types of
+Jaguar binary images that are NOT cartridge images:
+
+ .abs
+ .jag
+ .rom
+ .bin
+
+The first type, the .abs file, is a DRI/Alcyon format absolute location
+executable. These come in two different flavors and contain load and run
+addresses in their headers. Note that some files which have an .abs extension
+are really incorrectly labelled .bin files with no header information
+whatsoever.
+
+The second type, the .jag file, is a Jaguar Server executable. These files
+contain header information that tells you where to load and run the file's
+executable code. Note that as of this writing (8/5/2005) that the GoodJag ROM
+renaming tool by Cowering incorrectly renames Jaguar cartridge ROM dumps to
+have a .jag extension (a better choice, and the one supported by Virtual
+Jaguar, is .j64)--if you're trying to run a ROM image with a .jag extension on
+VJ, it will misinterpret it as a Jaguar Server executable and likely fail to
+run.
+
+The third type, the .rom file, is an Alpine Board/ROM Image file. These files
+have no header, but are known to load and run at $802000 in the Jaguar memory
+space. Again, these are *different* from cartridge dumps since they load at a
+higher address than a Jaguar cartridge.
+
+The fourth type, the .bin file, is simply a Jaguar executable with no header.
+Since these files contain no information about where they load and execute,
+Virtual Jaguar does not support this file type. Go bug the author to release
+either a file with proper headers or a file in Alpine ROM format. Virtual
+Jaguar is not omniscient (yet)! ;)
+
+There is a fifth type of file that is supported by Virtual Jaguar, the .j64
+file, which is simply a 1, 2, or 4 Meg dump of a Jaguar cartridge ROM which
+loads at $800000 in the Jaguar memory space.
+
+
+----------------------------------
+- What is Virtual Jaguar GCC/Qt? -
+----------------------------------
+
+Virtual Jaguar is software dedicated to emulating the Atari Jaguar hardware on
+a standard PC. The software was originally developed by David Raingeard of
+Potato Emulation [http://potato.emu-france.com] and was released under the GPL
+on 25 June 2003.
+
+Virtual Jaguar GCC/Qt is not just a port of the MS Visual C++/SDL sourcecode
+but has also been extended and rewritten so that we can enjoy Atari Jaguar
+emulation on every platform that has a GCC compiler and a port of Qt.
+
+Currently Virtual Jaguar GCC/Qt compiles on WIN32 using mingw, and several
+UN*X based systems (BeOS, Linux, FreeBSD and MacOS). It may run on other
+systems as well but we can not guarantee that.
+
+The port was done by the SDLEMU crew (http://sdlemu.ngemu.com) and especially
+by Niels Wagenaar and Carwin Jones. A major portion of the rewrite was done by
+James Hammons. You may contact us by e-mail (sdlemu@ngemu.com) or leave a
+message on the SDLEMU Official Forum (see the website). Patches and bugfixes
+are particularly welcome! :)
+
+More information about the incredible SDL libraries can be found at
+http://www.libsdl.org. Thanks Sam--you rock! :)
+
+
+-------------------------------
+- Using Virtual Jaguar GCC/Qt -
+-------------------------------
+
+Simply double click on the Virtual Jaguar icon or type ./virtualjaguar -h from
+the command line. See the built in help (under Help|Contents) for more
+information on how to use it. :-)
+
+
+-----------
+- Finally -
+-----------
+
+If you find bugs, enhance the code or simply have questions, drop us an e-mail
+at sdlemu AT ngemu DOT com or drop a message on the SDLEMU Official Forum.
+
+More information about this project (releases/WIP) can be found at the official
+Virtual Jaguar website [http://www.icculus.org/virtualjaguar] and on the SDLEMU
+website [http://sdlemu.ngemu.com].
+
+We hope you enjoy the emulator and will use it wisely!
+
+Thanks go to guys over at ngemu.com and #ngemu (EFNET). Thanks also to David
+Raingeard of Potato Emulation who originally developed this emulator and
+released the sources to the public. We couldn't have done it without you!
+
+Special thanks go to everyone who submitted good, detailed bug reports,
+sometimes with demonstration code(!); your help has helped to make Virtual
+Jaguar better, more accurate, and more polished than it would be otherwise. We
+really appreciate your help!
+
+SDLEMU
diff --git a/docs/TODO b/docs/TODO
new file mode 100644
index 00000000..6a95a605
--- /dev/null
+++ b/docs/TODO
@@ -0,0 +1,71 @@
+Stuff to add/fix for the next release of Virtual Jaguar
+-------------------------------------------------------
+
+- Fix VC behavior to match what a real Jaguar does. Still not sure just what
+ the heck is going on there. [Shamus]
+- Create an EEPROMs directory (or whatever is in EEPROMPath[]) if it doesn't
+ already exist. [Shamus]
+- It would be nice to have the emulator pick up where you last left off, or at
+ least give you the option of continuing from your last session. This would
+ require save states, 'natch. ;-) [Shamus]
+- It would be nice to have "save states" for instant save/load capability.
+ [Shamus]
+- Cycle accuracy for GPU/DSP/OP/Blitter. [Shamus]
+- Need to propagate blitter fixes in the A1 <- A2 direction to the A1 -> A2
+ direction and the GPU fixes to various instructions to the DSP. [Shamus]
+- Blitter needs fixing. [Shamus]
+- In emulator screenshots. [Shamus]
+- Audio/video dumping. [Shamus]
+- Need to emulate bus contention. [Shamus]
+- Need to fix timing in the OP. As it is now, it gives a false impression of
+ how much it's capable of. [Shamus]
+- Fix coming out of fullscreen on Win32. As of now, it doesn't restore the
+ window position correctly [CJ]
+
+
+Stuff that was added/fixed
+--------------------------
+
+- Controller handling. [Shamus] [DONE--Shamus]
+- Full screen option. [Shamus] [DONE--Shamus]
+- Command line switches for frontends. [Shamus] [DONE-Shamus]
+- Fix DSP code so that it doesn't hang in a spinlock waiting for the sound
+ buffer to empty. Probably a CS lock contention issue. [Shamus] [DONE-Shamus]
+- Need to fix PAL mode to work with the virtual screen code. [DONE--Shamus]
+- There are a few ROMs that use some "quasi-illegal" 68K instructions. Need
+ to patch the 68K core to deal with these in a better way than they are
+ now. [DONE--Shamus]
+ NOTE: This behavior was verified on Rayman, the problem was due to attempting
+ to press both left & right at the same time!
+- We need a comprehensive way of determining what gets written where and
+ by whom (i.e., blitter wrote to range $F03000-$F03230) in order to figure
+ out the remaining problems with various ROMs. [DONE--Shamus]
+- Would also be nice to be able to dynamically change the keybindings for
+ the various keys on the emulated Jaguar controller while inside the emulator.
+ [DONE--Shamus]
+- Make sure that VJ doesn't crash if the useJaguarBIOS key is set to 1 and the
+ BIOS file isn't available. [DONE--Shamus]
+- There is a bug either with the GPU or the blitter (most likely the latter)
+ which causes the spinning "A"s in the BIOS startup code to be corrupted
+ when they are showing their backsides. [Shamus] [DONE--Shamus]
+ NOTE: This behavior has been verified on a real Jaguar and as such is not
+ an emulator bug. A Jaguar boot ROM bug, yes, but not ours. ;-)
+- Make it possible to completely disable the GUI (using a switch like -nogui
+ or the like) for people running VJ in a cabinet. [Shamus] [DONE--Shamus]
+- Code to stretch the display in a generic way would be nice. [Shamus]
+ [DONE for OpenGL--nwagenaar]
+- Would be nice to have a GUI for things that are set on the command line or
+ in the config file. [Shamus] [DONE--Shamus]
+- DSP code needs to be rewritten. [Shamus] [DONE but still work to be done--Shamus]
+- We need to have an external configuration file for remembering a user's
+ preferences, such as key bindings, etc. [Shamus] [DONE--Shamus]
+- We need to come up with a way to fix the aspect ratio for pixel modes that
+ aren't square (PWIDTH != 4). [Shamus] [DONE for OpenGL--Shamus]
+- GUI for ROM selection [Shamus] [DONE--Shamus]
+- Need to rewrite the main Jaguar execution loop to increment the VC by one
+ instead of by two, which is how the real Jaguar works. [Shamus] [DONE--Shamus]
+- Sound needs a rewrite. With SDL, this shouldn't be much of a problem.
+ Of course, whoever does this should realize that the PCM outs are probably
+ not being used for a majority of the ROMs out there--according to the JTRM,
+ you're supposed to use the I2S interface to output sound since the PCM outs
+ aren't even physically hooked up in the console! [Shamus] [DONE--Shamus]
diff --git a/docs/WHATSNEW b/docs/WHATSNEW
new file mode 100644
index 00000000..ab6d28bf
--- /dev/null
+++ b/docs/WHATSNEW
@@ -0,0 +1,245 @@
+Virtual Jaguar v2.1.0 GCC/Qt
+----------------------------
+
+* Added gamepad support. [Shamus]
+* Added fullscreen option. [Shamus]
+* Added some more developer goodies to Alpine mode. [Shamus]
+* Re-added command line switches. [Shamus]
+* Moved JERRY into host audio IRQ. This should make sound much smoother, though
+ it may run ahead of the rest of the emulator. [Shamus]
+* Kludged a fix into the audio handler to set the correct frequency for audio
+ playback. Note that there could still be problems with this approach, as it
+ can be easily fooled. Thanks to Dr. Typo for the initial analysis and insight
+ into this bug. :-) [Shamus]
+* Preliminary fixes for proper emulation of memory reads between $200000 and
+ $800000. [Shamus]
+* Proper handling in the OP of objects with 0 IWIDTH. [Shamus]
+
+
+Virtual Jaguar v2.0.2 GCC/Qt
+----------------------------
+
+* Fixed problem on OP with 24BPP bitmaps. [Shamus]
+* Cosmetic GUI fixes. [Shamus]
+* Switched to UAE 68000 CPU core. [Shamus]
+* Fixed some RISC STORE and LOAD alignment issues. Still need to verify against
+ real hardware. [Shamus]
+* Fixed video frame timing for both NTSC *and* PAL. [Shamus]
+* Improved OP logging, added emulation of OP bug. [Shamus]
+* Fixed addressing bug with UAE 68000 core. [Shamus]
+
+
+Virtual Jaguar v2.0.1 GCC/Qt
+----------------------------
+
+* Fixed NTSC timings; they were hardwired to PAL rates. [Shamus]
+* Fixed possible missing trailing slash on path fields input by user. [Shamus]
+* Fixed exit hotkey to work on Win32. [Shamus]
+* Changed PAL/NTSC switch to only work when virtual machine is powered off.
+ [Shamus]
+* Miscellaneous documentation fixes. [Shamus]
+
+
+Virtual Jaguar v2.0.0 GCC/Qt
+----------------------------
+
+* Switched GUI to Qt. And there was much rejoicing. ;-) [Shamus]
+* Added detection code to fish out files from inside ZIP archives. What this
+ means is that now you can have other goodies inside of your ROM ZIP like
+ labels, box art, and overlays. See built-in help for details. [Shamus]
+* Various usability improvements, too many to list here. ;-) [Shamus]
+* Various compatibility improvements to the Jaguar core, too many to list
+ here. ;-) [Shamus]
+
+
+Virtual Jaguar v1.1.0 GCC/SDL (r299 - Never officially released)
+----------------------------------------------------------------
+
+* Switched OpenGL rendering to 32 BPP. This is not only how a real Jaguar
+ renders graphics, but it also gives VJ a nice speed boost. ;-) [Shamus]
+* Changed execution to a time-based solution so that timers and IRQs and
+ such can happen when they're supposed to. [Shamus]
+* Fixed blitter writes so that Intensity[0-3] and Z[0-3] are written in the
+ correct order. [Shamus]
+* Major rewrite of blitter to conform the the TOM ASIC nets. This should fix a
+ bunch of stuff that wasn't working correctly before. [Shamus]
+* Fixed writes to 64 bit blitter registers. [Shamus]
+* Refactored GUI to be more maintainable, better looking and more responsive.
+ [Shamus]
+
+
+Virtual Jaguar v1.0.7 GCC/SDL
+-----------------------------
+
+* Various fixes to make for smoother compilation on MacOS. [Adam Green]
+* Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom,
+ and .j64 files--be sure to check the README for the gory details! [Shamus]
+* Added a kludge to allow homebrew demos to run without a Stubulator ROM and
+ without crashing the emulator. [Shamus]
+* Fixed a blitter intensity addition problem. This fixes the title in Hover
+ Strike and the road/shadows in Checkered Flag. [Shamus]
+* Partially fixed a problem with the SUBC opcode in the RISC processors. This
+ allows Hover Strike, Phase Zero and Fight For Life to boot into their title
+ screens and makes them somewhat playable. [Shamus]
+* Fixed a horizontal scaling problem in the OP and the off-by-one bug that it
+ reintroduced. This fixes the road in Atari Karts and probably a few others.
+ [Shamus]
+* Fixed a long standing blitter bug that kept certain doors in AvP from
+ rendering correctly. [Shamus]
+* Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien
+ vs Predator and probably others now work as they should (graphically ;-)
+ [Caz]
+* Better GUI support. Most options in the GUI work now, and more are expected
+ to be functional in the near future. [Shamus]
+* Fixed a few more lingering blitter bugs (there are more to be found). This
+ fixes most of the glitches in Cybermorph and Alien vs Predator. [Shamus]
+* Fixed an Object Processor scaled bitmap bug that caused incorrect
+ positioning of scaled bitmaps that started outside the line buffer, and
+ also fixed a problem that caused the OP to hang in certain situations. This
+ fixes Bubsy, International Sensible Soccer, and probably a few others.
+ [Shamus]
+* Cleaned up various bits of video rendering related code. [nwagenaar]
+* Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp.
+ [nwagenaar]
+* Rewrote several OpenGL related rendering code concerning the new OpenGL
+ texture depths and texture sizes. [nwagenaar]
+* Rewrote several OpenGL rendering functions concerning speed related items.
+ [nwagenaar]
+* Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar]
+* Default resolution for OpenGL is now 640x480. [nwagenaar]
+
+
+Virtual Jaguar v1.0.6 GCC/SDL
+-----------------------------
+
+* Added support for gzipped ROM files. [Adam Green]
+* Added OpenGL support. Because of this, aspect ratios in the various
+ graphic modes should be correct now. Thanks goes to Niels for enlightenment
+ in this area. :-) [Shamus]
+* Moved all platform specific video code to video.cpp. This should make it
+ easier to add functionality to the video subsystem without having to chase
+ code around in places where it didn't belong. [Shamus]
+* Key bindings are now customizable. [Shamus]
+* VJ now uses a config file (vj.cfg) for commonly used settings. Settings in
+ the config file can still be overridden by command line switches. [Shamus]
+* Preliminary GUI mouse support. [Shamus]
+* Fixed an off-by-one bug in the Object Processor when dealing with scaled
+ bitmap objects. [Shamus]
+* Fully virtualized screen size. What this means is that we can keep the
+ Jagaur screen displayed in a convenient size (320 x 240) and the graphics
+ that various ROMs display will now be properly centered (more or less, they
+ were really centered for a TV display). [Shamus]
+* Border color is now displayed properly. [Shamus]
+* Fully pipelined DSP core. Because of this, Wolfenstein 3D now has sound. To
+ use the old core, use the -nopipeline switch. [Shamus]
+
+
+Virtual Jaguar v1.0.5 GCC/SDL
+-----------------------------
+
+* Various fixes to the codebase so that it compiles and works properly on
+ Linux. :-) The makefiles are almost identical now, the only thing that's
+ different between them are the SYSTYPE and EXESUFFIX variables defined at
+ the top. [Shamus]
+* Fixed a pernicious blitter bug that kept Rayman from doing proper collision
+ detection. [Shamus]
+* Added a simple file selector so that typing in long filenames in order to
+ run the emulator is no longer necessary. :-) To use it, instead of
+ supplying a ROM name, simply put in the name of the directory where your
+ ROMs live. [Shamus]
+* Removed all the assembly language code from the DSP, so it should be a
+ little less buggy now. Also, removed some brain-dead timeslice releasing
+ that was causing a bunch of problems with various ROMs. [Shamus]
+* Added sound support! In order to hear any sound, you probably have to
+ start VJ with the -dspon switch. Also, unless you have a very fast computer
+ the sound is going to be choppy. Hopefully future optimizations will cure
+ this. ;-) [Shamus]
+* Added GUI support. You can see the results by hitting the TAB key while the
+ emulator is running. ;-) [Shamus]
+* Lots of cleanups to the source code including the ability to trace who
+ writes what to where. [Shamus]
+
+
+Virtual Jaguar v1.0.4 GCC/SDL - source only release
+---------------------------------------------------
+
+* Lots of bugfixes. [Shamus]
+* Jaguar BIOS now works properly and is used by default. BIOS failure was
+ due to a bug in the GPU (specifically in the SUBC and ADDC opcodes). To
+ override this behavior, use the -nobios switch. [Shamus]
+* Rewrote the OP code--mostly because it was pissing me off. ;-) Not
+ to mention that it was almost completely unmaintainable in its former
+ state and was just plain wrong in its implementation in many places.
+ Because of this, some RMW effects that were missing from AvP are present
+ now and leftover crud in scaled bitmaps in Rayman is gone now. ;-) [Shamus]
+* ZIP support! Now there is no longer any need to unzip ROMs (although if
+ you prefer to waste HD space, VJ will gladly accomodate you). The code to
+ support this is a pretty ugly hack, but it works and there are other fish
+ to fry at the moment. Also, ZLIB is now required to compile VJ. [Shamus]
+* Support for PD ROMs. Currently the only one that works at all is JagMania,
+ though as the hardware emulation gets better more PD ROMs will begin to
+ work. Note that you must use the -nobios switch for this to work. [Shamus]
+* Preliminary support for PAL Jaguar emulation. Default is NTSC. To use it,
+ use the -pal switch. [Shamus]
+* Support for DSP activation. The DSP is now *off* by default, since it
+ doesn't work properly yet. Use the -dspon switch to force the DSP on.
+ [Shamus]
+* Removed all hacks that were written to support a specific ROM from the OP
+ and GPU code (much more remains to be removed). Since the CRCs that were
+ calculated to support these hacks were done on byte swapped ROMs, they
+ weren't working anyway. Besides which, a hack means that you don't
+ understand the hardware properly and/or don't know how to write the code to
+ properly emulate the hardware. ;-) [Shamus]
+* Renamed the executable from the ridiculously named jag_em to the more
+ sensibly named vj. Note that the Jag_em.cpp file has also been changed to
+ reflect this name change. [Shamus]
+* Removed Aaron Giles 68K dissasembler in favor of the one included with the
+ Musashi core. It's there, why not use it? ;-) [Shamus]
+* Reordered the order of A, B, and C buttons to more accurately reflect their
+ respective positions on a real Jaguar controller. Also fixed a small bug that
+ kept the number pad from reporting the right numbers to the emulator. :-)
+ [Shamus]
+* Started to remove the !__PORT__ defintions from the source code. Since this
+ is supposed to be a portable emulator, we won't be using any MS specific
+ code anyway. [Shamus]
+* Fixed some problems with the blitter when doing clipping and bit expansion.
+ Also fixed (reintroduced?) a bug that existed in the real blitter HW (the
+ YADD1 bit in A2--fixes Tempest 2000). [Shamus]
+* Probably a bunch of other stuff that I've forgotten about. ;-) [Shamus]
+
+NOTE: Tested only on WIN32 platform! ;-)
+
+
+Virtual Jaguar v1.0.3 GCC/SDL - source only release
+---------------------------------------------------
+
+* Converted GNU assembly in the GPU core to C code -- Rayman and
+ Alien vs Predator work again. :-) [Shamus]
+* Removed closed source Starscream and replaced it with the open source
+ Musashi core. Because of this, VJ runs a little faster now. :-) [Shamus]
+* Various cleanups to the source files (still lots of work to do!). [Shamus]
+
+NOTE: Tested only on WIN32 platform!
+
+
+1.0.1 - 1.0.2 - Unreleased, mostly for testing/finding bugs
+-----------------------------------------------------------
+
+* Lots of stuff happened, but we can't remember any of it. :-)
+
+
+Virtual Jaguar v1.0.0 GCC/SDL - initial source release
+------------------------------------------------------
+
+* Converted VC++ assembly to standard GNU assembly.
+* Fixed small bugs in SDL related items (keyboard/graphics).
+* Added *some* optimalisations to the graphics sources.
+* Added joystick support (not tested).
+* Added joystick port support (not tested).
+* Added frameskip support.
+
+Source only release. Tested on BeOS, Linux, FreeBSD and WIN32.
+SOUND emulation was NOT done. Need help with this one :)
+
+
+SDLEMU (Niels Wagenaar & Caz) - http://sdlemu.ngemu.com
diff --git a/docs/virtualjaguar.1 b/docs/virtualjaguar.1
new file mode 100644
index 00000000..86882a11
--- /dev/null
+++ b/docs/virtualjaguar.1
@@ -0,0 +1,146 @@
+.TH virtualjaguar 1 2012-06-22 Virtualjaguar
+.SH NAME
+virtualjaguar \- An Atari Jaguar emulator
+
+.SH SYNOPSIS
+.B virtualjaguar
+.RI [options]
+.RI [rom\ image\ file]
+
+.SH DESCRIPTION
+Virtualjaguar is an emulator for the Atari Jaguar videogame system.
+
+.SH OPTIONS
+.TP
+.B [rom image file]
+Name of file to load
+.TP
+.B \-a, \-\-alpine
+Run in Alpine emulation mode
+.TP
+.B \-b, \-\-bios
+Boot using Jaguar BIOS
+.TP
+.B \-\-no\-bios
+Do not use Jaguar BIOS
+.TP
+.B \-g, \-\-gpu
+Enable GPU emulation
+.TP
+.B \-\-no\-gpu
+Disable GPU emulation
+.TP
+.B \-l, \-\-log
+Create and use log file
+.TP
+.B \-\-no\-log
+Do not use log file
+.TP
+.B \-h, \-\-help
+Show command line help
+
+.SH SOUND
+DSP emulation is needed for audio output
+.TP
+.B \-d, \-\-dsp
+Enable DSP emulation
+.TP
+.B \-\-no\-dsp
+Disable DSP emulation
+
+.SH VIDEO
+.TP
+.B \-p, \-\-pal
+PAL mode
+.TP
+.B \-n, \-\-ntsc
+NTSC mode
+.TP
+.B \-B, \-\-blur
+Enable GL bilinear filter
+.TP
+.B \-\-no\-blur
+Disable GL bilinear filter
+.TP
+.B \-z, \-\-please\-dont\-kill\-my\-computer
+Do not show emulation of tv static. This can be slow on low end CPUs.
+
+.SH CONTROLS
+.TP
+.B Ctrl-Q
+Quit virtualjaguar
+.TP
+.B Ctrl-I
+Load a new program
+.TP
+.B Esc
+Pause emulation
+.TP
+.B F7
+Advance the emulation by a single frame
+.TP
+.B Ctrl-C
+
+.TP
+The default keybindings for controller 1 are:
+(Keybindings can be changed in the configuration dialog.)
+.TP
+.B S
+Up
+.TP
+.B X
+Down
+.TP
+.B A
+Left
+.TP
+.B D
+Right
+.TP
+.B P
+Pause
+.TP
+.B O
+Option
+.TP
+.B J
+Button C
+.TP
+.B K
+Button B
+.TP
+.B L
+Button A
+.TP
+.B 1 through 0
+Buttons 1 through 0 on the keypad
+.TP
+.B =
+Keypad *
+.TP
+.B -
+Keypad #
+
+.SH FILES
+.TP
+.B ~/virtualjaguar/virtualjaguar.log
+Virtualjaguar log file. If the file cannot be opened, the log it sent
+to standard output instead. The log file is overwritten on startup.
+.TP
+.B ~/virtualjaguar/eeproms/
+Some Atari Jaguar cartridges feature a small writable EEPROM, used for
+saving game state and score lists. If this directory exists,
+virtualjaguar will emulate the EEPROM by saving the state in file in
+this directory.
+.TP
+.B ~/virtualjaguar/software/
+The virtualjaguar GUI for loading software scans this directory, and
+shows the loadable files, along with information about the program,
+and a label image if one is included in a zip archive of the software.
+.TP
+.B ~/virtualjaguar/bios/
+If a Jaguar BIOS is used (see \-b, \-\-bios), the bios is loaded from
+this directory.
+
+.SH AUTHOR
+This manual page was written by Teemu Hukkanen .
diff --git a/src/jaguar.c b/src/jaguar.c
index 7841c2fa..48b3a138 100644
--- a/src/jaguar.c
+++ b/src/jaguar.c
@@ -490,11 +490,21 @@ void WriteByte(uint32_t address, uint8_t byte, uint32_t who)
#endif
return;
}
+ /* else if ((offset >= 0xF10010) && (offset <= 0xF10015))
+ {
+ clock_byte_write(offset, byte);
+ return;
+ }//*/
// JERRY -> 68K interrupt enables/latches (need to be handled!)
else if (address >= 0xF10020 && address <= 0xF10023)
{
WriteLog("JERRY: (68K int en/lat - Unhandled!) Tried to write $%02X to $%08X!\n", byte, address);
}
+ /* else if ((offset >= 0xF17C00) && (offset <= 0xF17C01))
+ {
+ anajoy_byte_write(offset, byte);
+ return;
+ }*/
else if ((address >= 0xF14000) && (address <= 0xF14003))
{
JoystickWriteByte(address, byte);