Adapting some missing stuffs to vitaGL.

This commit is contained in:
Rinnegatamante 2019-07-30 17:30:02 +02:00
parent dbf4719d0a
commit 1a8e8ab619
2 changed files with 23 additions and 15 deletions

View File

@ -125,12 +125,14 @@ void R_RenderShadowEdges( void ) {
// if it doesn't share the edge with another front facing
// triangle, it is a sil edge
if ( hit[ 1 ] == 0 ) {
qglBegin( GL_TRIANGLE_STRIP );
qglVertex3fv( tess.xyz[ i ] );
qglVertex3fv( shadowXyz[ i ] );
qglVertex3fv( tess.xyz[ i2 ] );
qglVertex3fv( shadowXyz[ i2 ] );
qglEnd();
float vertices[] = {
tess.xyz[i][0], tess.xyz[i][1], tess.xyz[i][2],
shadowXyz[i][0], shadowXyz[i][1], shadowXyz[i][2],
tess.xyz[i2][0], tess.xyz[i2][1], tess.xyz[i2][2],
shadowXyz[i2][0], shadowXyz[i2][1], shadowXyz[i2][2]
};
vglVertexPointer( 3, GL_FLOAT, 0, 4, vertices );
vglDrawObjects(GL_TRIANGLE_STRIP, 4, GL_TRUE);
c_edges++;
} else {
c_rejected++;

View File

@ -369,18 +369,24 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
for ( t = mins[1]+HALF_SKY_SUBDIVISIONS; t < maxs[1]+HALF_SKY_SUBDIVISIONS; t++ )
{
qglBegin( GL_TRIANGLE_STRIP );
float *texcoord = gTexCoordBuffer;
float *vertices = gVertexBuffer;
int numindices = 0;
for ( s = mins[0]+HALF_SKY_SUBDIVISIONS; s <= maxs[0]+HALF_SKY_SUBDIVISIONS; s++ )
{
qglTexCoord2fv( s_skyTexCoords[t][s] );
qglVertex3fv( s_skyPoints[t][s] );
qglTexCoord2fv( s_skyTexCoords[t+1][s] );
qglVertex3fv( s_skyPoints[t+1][s] );
memcpy(gTexCoordBuffer, s_skyTexCoords[t][s], sizeof(vec2_t));
memcpy(gVertexBuffer, s_skyPoints[t][s], sizeof(vec3_t));
gVertexBuffer += 3;
gTexCoordBuffer += 2;
memcpy(gTexCoordBuffer, s_skyTexCoords[t+1][s], sizeof(vec2_t));
memcpy(gVertexBuffer, s_skyPoints[t+1][s], sizeof(vec3_t));
gVertexBuffer += 3;
gTexCoordBuffer += 2;
numindices += 2;
}
qglEnd();
vglVertexPointerMapped(vertices);
vglTexCoordPointerMapped(texcoord);
vglDrawObjects(GL_TRIANGLE_STRIP, numindices, GL_TRUE);
}
}