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@ -57,6 +57,7 @@ extern U8 game_period; /* time between each frame, in millisecond */
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extern rect_t *game_rects; /* rectangles to redraw at each frame */
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extern void game_iterate(void);
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extern void game_run(void);
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extern void game_setmusic(char *name, U8 loop);
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extern void game_stopmusic(void);
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@ -87,6 +87,8 @@ long GetTicks(void)
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}
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extern void SDL_Uninit(void);
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void texture_uninit(void)
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{
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SDL_Uninit();
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@ -2,6 +2,9 @@
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#include "libretro-core.h"
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#include "game.h"
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#include "system.h"
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int VIRTUAL_WIDTH ;
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int retrow=320;
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int retroh=200;
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@ -173,6 +176,9 @@ void retro_set_video_refresh(retro_video_refresh_t cb)
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video_cb = cb;
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}
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extern int Retro_PollEvent(void);
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extern void syssnd_callback(U8 *stream, int len);
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void retro_run(void)
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{
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bool updated = false;
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@ -214,6 +214,8 @@ game_run(void)
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game_state = XRICK;
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}
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extern void blit(void);
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void game_iterate(void)
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{
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/* video */
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