mirror of
https://github.com/libretro/xrick-libretro.git
synced 2024-11-23 08:19:47 +00:00
bc1119aa49
- Add core option for cropping the (typically empty) borders either side of the game screen (should always be enabled unless the user wishes to see cheat mode indicators) - Fix rendering when using the RGB565 pixel format and use RGB565 on all platforms (for improved performance) - Fix infinite ammo/dynamite bug - Add core options to expose internal game engine cheat modes: - Trainer Mode: Always have 6 bullets, 6 dynamite stick, 6 lives - Invulnerability Mode: Nothing can kill Rick (Use with care, may break the game) - Expose Mode: Highlight all entities on the game map - Add input descriptors and configure input mapping for a more modern control method: - D-Pad Left: Left - D-Pad Up: Up - D-Pad Right: Right - D-Pad Down: Down - RetroPad A: Jump - RetroPad B: Fire Gun - RetroPad X: Jab Stick (+ Left/Right) - RetroPad Y: Set Dynamite - RetroPad Start: Pause - Improve 'contentless' operation - Game data is now loaded from <system_dir>/xrick/data.zip (previously the path was <system_dir>/data.zip, which could potentially conflict with other cores) - A suitable OSD error notification is displayed when attempting contentless operation without a valid file in the frontend system directory - Fix (very) poor quality audio playback - In-game high score table is now recorded via the frontend SRAM interface - Fix memory leaks |
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.. | ||
compat | ||
config.h | ||
control.h | ||
data.h | ||
debug.h | ||
devtools.h | ||
draw.h | ||
e_bomb.h | ||
e_bonus.h | ||
e_box.h | ||
e_bullet.h | ||
e_rick.h | ||
e_sbonus.h | ||
e_them.h | ||
ents.h | ||
game.h | ||
img.h | ||
Makefile | ||
maps.h | ||
pics.h | ||
rects.h | ||
screens.h | ||
scroller.h | ||
sprites.h | ||
syssnd.h | ||
system.h | ||
sysvid.h | ||
tiles.h | ||
unzip.h | ||
util.h |