mirror of
https://github.com/notaz/pcsx_rearmed.git
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622 lines
21 KiB
C
622 lines
21 KiB
C
/***************************************************************************
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* Copyright (C) 2010 PCSX4ALL Team *
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* Copyright (C) 2010 Unai *
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* Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
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***************************************************************************/
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#ifndef __GPU_UNAI_GPU_COMMAND_H__
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#define __GPU_UNAI_GPU_COMMAND_H__
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///////////////////////////////////////////////////////////////////////////////
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void gpuSetTexture(u16 tpage)
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{
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u32 tmode, tx, ty;
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gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x1FF) | (tpage & 0x1FF);
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gpu_unai.TextureWindow[0]&= ~gpu_unai.TextureWindow[2];
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gpu_unai.TextureWindow[1]&= ~gpu_unai.TextureWindow[3];
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tmode = (tpage >> 7) & 3; // 16bpp, 8bpp, or 4bpp texture colors?
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// 0: 4bpp 1: 8bpp 2/3: 16bpp
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// Nocash PSX docs state setting of 3 is same as setting of 2 (16bpp):
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// Note: DrHell assumes 3 is same as 0.. TODO: verify which is correct?
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if (tmode == 3) tmode = 2;
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tx = (tpage & 0x0F) << 6;
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ty = (tpage & 0x10) << 4;
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tx += (gpu_unai.TextureWindow[0] >> (2 - tmode));
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ty += gpu_unai.TextureWindow[1];
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gpu_unai.BLEND_MODE = ((tpage>>5) & 3) << 3;
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gpu_unai.TEXT_MODE = (tmode + 1) << 5; // gpu_unai.TEXT_MODE should be values 1..3, so add one
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gpu_unai.inn.TBA = &gpu_unai.vram[FRAME_OFFSET(tx, ty)];
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}
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///////////////////////////////////////////////////////////////////////////////
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INLINE void gpuSetCLUT(u16 clut)
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{
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gpu_unai.inn.CBA = &gpu_unai.vram[(clut & 0x7FFF) << 4];
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}
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#ifdef ENABLE_GPU_NULL_SUPPORT
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#define NULL_GPU() break
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#else
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#define NULL_GPU()
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#endif
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#ifdef ENABLE_GPU_LOG_SUPPORT
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#define DO_LOG(expr) printf expr
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#else
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#define DO_LOG(expr) {}
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#endif
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#define Blending (((PRIM&0x2) && BlendingEnabled()) ? (PRIM&0x2) : 0)
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#define Blending_Mode (((PRIM&0x2) && BlendingEnabled()) ? gpu_unai.BLEND_MODE : 0)
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#define Lighting (((~PRIM)&0x1) && LightingEnabled())
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// Dithering applies only to Gouraud-shaded polys or texture-blended polys:
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#define Dithering (((((~PRIM)&0x1) || (PRIM&0x10)) && DitheringEnabled()) ? \
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(ForcedDitheringEnabled() ? (1<<9) : (gpu_unai.GPU_GP1 & (1 << 9))) \
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: 0)
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///////////////////////////////////////////////////////////////////////////////
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//Now handled by Rearmed's gpulib and gpu_unai/gpulib_if.cpp:
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///////////////////////////////////////////////////////////////////////////////
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#ifndef USE_GPULIB
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// Handles GP0 draw settings commands 0xE1...0xE6
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static void gpuGP0Cmd_0xEx(gpu_unai_t &gpu_unai, u32 cmd_word)
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{
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// Assume incoming GP0 command is 0xE1..0xE6, convert to 1..6
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u8 num = (cmd_word >> 24) & 7;
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switch (num) {
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case 1: {
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// GP0(E1h) - Draw Mode setting (aka "Texpage")
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DO_LOG(("GP0(0xE1) DrawMode TexPage(0x%x)\n", cmd_word));
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u32 cur_texpage = gpu_unai.GPU_GP1 & 0x7FF;
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u32 new_texpage = cmd_word & 0x7FF;
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if (cur_texpage != new_texpage) {
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gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x7FF) | new_texpage;
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gpuSetTexture(gpu_unai.GPU_GP1);
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}
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} break;
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case 2: {
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// GP0(E2h) - Texture Window setting
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DO_LOG(("GP0(0xE2) TextureWindow(0x%x)\n", cmd_word));
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if (cmd_word != gpu_unai.TextureWindowCur) {
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static const u8 TextureMask[32] = {
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255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7,
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127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7
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};
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gpu_unai.TextureWindowCur = cmd_word;
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gpu_unai.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3;
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gpu_unai.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3;
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gpu_unai.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F];
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gpu_unai.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F];
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gpu_unai.TextureWindow[0] &= ~gpu_unai.TextureWindow[2];
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gpu_unai.TextureWindow[1] &= ~gpu_unai.TextureWindow[3];
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// Inner loop vars must be updated whenever texture window is changed:
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const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
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gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1);
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gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1);
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gpuSetTexture(gpu_unai.GPU_GP1);
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}
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} break;
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case 3: {
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// GP0(E3h) - Set Drawing Area top left (X1,Y1)
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DO_LOG(("GP0(0xE3) DrawingArea Pos(0x%x)\n", cmd_word));
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gpu_unai.DrawingArea[0] = cmd_word & 0x3FF;
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gpu_unai.DrawingArea[1] = (cmd_word >> 10) & 0x3FF;
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} break;
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case 4: {
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// GP0(E4h) - Set Drawing Area bottom right (X2,Y2)
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DO_LOG(("GP0(0xE4) DrawingArea Size(0x%x)\n", cmd_word));
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gpu_unai.DrawingArea[2] = (cmd_word & 0x3FF) + 1;
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gpu_unai.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1;
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} break;
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case 5: {
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// GP0(E5h) - Set Drawing Offset (X,Y)
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DO_LOG(("GP0(0xE5) DrawingOffset(0x%x)\n", cmd_word));
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gpu_unai.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11);
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gpu_unai.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11);
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} break;
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case 6: {
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// GP0(E6h) - Mask Bit Setting
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DO_LOG(("GP0(0xE6) SetMask(0x%x)\n", cmd_word));
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gpu_unai.Masking = (cmd_word & 0x2) << 1;
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gpu_unai.PixelMSB = (cmd_word & 0x1) << 8;
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} break;
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}
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}
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void gpuSendPacketFunction(const int PRIM)
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{
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//printf("0x%x\n",PRIM);
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//senquack - TODO: optimize this (packet pointer union as prim draw parameter
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// introduced as optimization for gpulib command-list processing)
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PtrUnion packet = { .ptr = (void*)&gpu_unai.PacketBuffer };
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switch (PRIM)
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{
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case 0x02: {
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NULL_GPU();
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gpuClearImage(packet); // prim handles updateLace && skip
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gpu_unai.fb_dirty = true;
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DO_LOG(("gpuClearImage(0x%x)\n",PRIM));
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} break;
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case 0x20:
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case 0x21:
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case 0x22:
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case 0x23: { // Monochrome 3-pt poly
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if (!gpu_unai.frameskip.skipGPU)
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{
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NULL_GPU();
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PP driver = gpuPolySpanDrivers[
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(gpu_unai.blit_mask?1024:0) |
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Blending_Mode |
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gpu_unai.Masking | Blending | gpu_unai.PixelMSB
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];
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gpuDrawPolyF(packet, driver, false);
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gpu_unai.fb_dirty = true;
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DO_LOG(("gpuDrawPolyF(0x%x)\n",PRIM));
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}
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} break;
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case 0x24:
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case 0x25:
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case 0x26:
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case 0x27: { // Textured 3-pt poly
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if (!gpu_unai.frameskip.skipGPU)
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{
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NULL_GPU();
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gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
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gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[4]) >> 16);
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u32 driver_idx =
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(gpu_unai.blit_mask?1024:0) |
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Dithering |
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Blending_Mode | gpu_unai.TEXT_MODE |
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gpu_unai.Masking | Blending | gpu_unai.PixelMSB;
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if (!FastLightingEnabled()) {
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driver_idx |= Lighting;
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} else {
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if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)))
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driver_idx |= Lighting;
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}
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PP driver = gpuPolySpanDrivers[driver_idx];
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gpuDrawPolyFT(packet, driver, false);
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gpu_unai.fb_dirty = true;
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DO_LOG(("gpuDrawPolyFT(0x%x)\n",PRIM));
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}
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} break;
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case 0x28:
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case 0x29:
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case 0x2A:
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case 0x2B: { // Monochrome 4-pt poly
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if (!gpu_unai.frameskip.skipGPU)
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{
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NULL_GPU();
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PP driver = gpuPolySpanDrivers[
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(gpu_unai.blit_mask?1024:0) |
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Blending_Mode |
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gpu_unai.Masking | Blending | gpu_unai.PixelMSB
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];
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gpuDrawPolyF(packet, driver, true); // is_quad = true
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gpu_unai.fb_dirty = true;
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DO_LOG(("gpuDrawPolyF(0x%x) (4-pt QUAD)\n",PRIM));
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}
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} break;
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case 0x2C:
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case 0x2D:
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case 0x2E:
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case 0x2F: { // Textured 4-pt poly
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if (!gpu_unai.frameskip.skipGPU)
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{
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NULL_GPU();
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gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
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gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[4]) >> 16);
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u32 driver_idx =
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(gpu_unai.blit_mask?1024:0) |
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Dithering |
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Blending_Mode | gpu_unai.TEXT_MODE |
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gpu_unai.Masking | Blending | gpu_unai.PixelMSB;
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if (!FastLightingEnabled()) {
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driver_idx |= Lighting;
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} else {
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if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)))
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driver_idx |= Lighting;
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}
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PP driver = gpuPolySpanDrivers[driver_idx];
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gpuDrawPolyFT(packet, driver, true); // is_quad = true
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gpu_unai.fb_dirty = true;
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DO_LOG(("gpuDrawPolyFT(0x%x) (4-pt QUAD)\n",PRIM));
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}
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} break;
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case 0x30:
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case 0x31:
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case 0x32:
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case 0x33: { // Gouraud-shaded 3-pt poly
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if (!gpu_unai.frameskip.skipGPU)
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{
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NULL_GPU();
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//NOTE: The '129' here is CF_GOURAUD | CF_LIGHT, however
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// this is an untextured poly, so CF_LIGHT (texture blend)
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// shouldn't apply. Until the original array of template
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// instantiation ptrs is fixed, we're stuck with this. (TODO)
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PP driver = gpuPolySpanDrivers[
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(gpu_unai.blit_mask?1024:0) |
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Dithering |
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Blending_Mode |
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gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
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];
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gpuDrawPolyG(packet, driver, false);
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gpu_unai.fb_dirty = true;
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DO_LOG(("gpuDrawPolyG(0x%x)\n",PRIM));
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}
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} break;
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case 0x34:
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case 0x35:
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case 0x36:
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case 0x37: { // Gouraud-shaded, textured 3-pt poly
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if (!gpu_unai.frameskip.skipGPU)
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{
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NULL_GPU();
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gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
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gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[5]) >> 16);
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PP driver = gpuPolySpanDrivers[
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(gpu_unai.blit_mask?1024:0) |
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Dithering |
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Blending_Mode | gpu_unai.TEXT_MODE |
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gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
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];
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gpuDrawPolyGT(packet, driver, false);
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gpu_unai.fb_dirty = true;
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DO_LOG(("gpuDrawPolyGT(0x%x)\n",PRIM));
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}
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} break;
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case 0x38:
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case 0x39:
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case 0x3A:
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case 0x3B: { // Gouraud-shaded 4-pt poly
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if (!gpu_unai.frameskip.skipGPU)
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{
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NULL_GPU();
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// See notes regarding '129' for 0x30..0x33 further above -senquack
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PP driver = gpuPolySpanDrivers[
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(gpu_unai.blit_mask?1024:0) |
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Dithering |
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Blending_Mode |
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gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
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];
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gpuDrawPolyG(packet, driver, true); // is_quad = true
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gpu_unai.fb_dirty = true;
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DO_LOG(("gpuDrawPolyG(0x%x) (4-pt QUAD)\n",PRIM));
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}
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} break;
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case 0x3C:
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case 0x3D:
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case 0x3E:
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case 0x3F: { // Gouraud-shaded, textured 4-pt poly
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if (!gpu_unai.frameskip.skipGPU)
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{
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NULL_GPU();
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gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
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gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[5]) >> 16);
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PP driver = gpuPolySpanDrivers[
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(gpu_unai.blit_mask?1024:0) |
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Dithering |
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Blending_Mode | gpu_unai.TEXT_MODE |
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gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
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];
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gpuDrawPolyGT(packet, driver, true); // is_quad = true
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gpu_unai.fb_dirty = true;
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DO_LOG(("gpuDrawPolyGT(0x%x) (4-pt QUAD)\n",PRIM));
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}
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} break;
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case 0x40:
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case 0x41:
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case 0x42:
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case 0x43: { // Monochrome line
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if (!gpu_unai.frameskip.skipGPU)
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{
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NULL_GPU();
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// Shift index right by one, as untextured prims don't use lighting
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u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
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PSD driver = gpuPixelSpanDrivers[driver_idx];
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gpuDrawLineF(packet, driver);
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gpu_unai.fb_dirty = true;
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DO_LOG(("gpuDrawLineF(0x%x)\n",PRIM));
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}
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} break;
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case 0x48:
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case 0x49:
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case 0x4A:
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case 0x4B:
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case 0x4C:
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case 0x4D:
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case 0x4E:
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case 0x4F: { // Monochrome line strip
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if (!gpu_unai.frameskip.skipGPU)
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{
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NULL_GPU();
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// Shift index right by one, as untextured prims don't use lighting
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u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
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PSD driver = gpuPixelSpanDrivers[driver_idx];
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gpuDrawLineF(packet, driver);
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gpu_unai.fb_dirty = true;
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DO_LOG(("gpuDrawLineF(0x%x)\n",PRIM));
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}
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if ((le32_raw(gpu_unai.PacketBuffer.U4[3]) & HTOLE32(0xF000F000)) != HTOLE32(0x50005000))
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{
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gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[2];
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gpu_unai.PacketBuffer.U4[2] = gpu_unai.PacketBuffer.U4[3];
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gpu_unai.PacketCount = 1;
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gpu_unai.PacketIndex = 3;
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}
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} break;
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case 0x50:
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case 0x51:
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case 0x52:
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case 0x53: { // Gouraud-shaded line
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if (!gpu_unai.frameskip.skipGPU)
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{
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NULL_GPU();
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// Shift index right by one, as untextured prims don't use lighting
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u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
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// Index MSB selects Gouraud-shaded PixelSpanDriver:
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driver_idx |= (1 << 5);
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PSD driver = gpuPixelSpanDrivers[driver_idx];
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gpuDrawLineG(packet, driver);
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gpu_unai.fb_dirty = true;
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DO_LOG(("gpuDrawLineG(0x%x)\n",PRIM));
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}
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} break;
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case 0x58:
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case 0x59:
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case 0x5A:
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case 0x5B:
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case 0x5C:
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case 0x5D:
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case 0x5E:
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case 0x5F: { // Gouraud-shaded line strip
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if (!gpu_unai.frameskip.skipGPU)
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{
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NULL_GPU();
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// Shift index right by one, as untextured prims don't use lighting
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u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
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// Index MSB selects Gouraud-shaded PixelSpanDriver:
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driver_idx |= (1 << 5);
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PSD driver = gpuPixelSpanDrivers[driver_idx];
|
|
gpuDrawLineG(packet, driver);
|
|
gpu_unai.fb_dirty = true;
|
|
DO_LOG(("gpuDrawLineG(0x%x)\n",PRIM));
|
|
}
|
|
if ((le32_raw(gpu_unai.PacketBuffer.U4[4]) & HTOLE32(0xF000F000)) != HTOLE32(0x50005000))
|
|
{
|
|
gpu_unai.PacketBuffer.U1[3 + (2 * 4)] = gpu_unai.PacketBuffer.U1[3 + (0 * 4)];
|
|
gpu_unai.PacketBuffer.U4[0] = gpu_unai.PacketBuffer.U4[2];
|
|
gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[3];
|
|
gpu_unai.PacketBuffer.U4[2] = gpu_unai.PacketBuffer.U4[4];
|
|
gpu_unai.PacketCount = 2;
|
|
gpu_unai.PacketIndex = 3;
|
|
}
|
|
} break;
|
|
|
|
case 0x60:
|
|
case 0x61:
|
|
case 0x62:
|
|
case 0x63: { // Monochrome rectangle (variable size)
|
|
if (!gpu_unai.frameskip.skipGPU)
|
|
{
|
|
NULL_GPU();
|
|
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
|
|
gpuDrawT(packet, driver);
|
|
gpu_unai.fb_dirty = true;
|
|
DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
|
|
}
|
|
} break;
|
|
|
|
case 0x64:
|
|
case 0x65:
|
|
case 0x66:
|
|
case 0x67: { // Textured rectangle (variable size)
|
|
if (!gpu_unai.frameskip.skipGPU)
|
|
{
|
|
NULL_GPU();
|
|
gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
|
|
u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
|
|
|
|
// This fixes Silent Hill running animation on loading screens:
|
|
// (On PSX, color values 0x00-0x7F darken the source texture's color,
|
|
// 0x81-FF lighten textures (ultimately clamped to 0x1F),
|
|
// 0x80 leaves source texture color unchanged, HOWEVER,
|
|
// gpu_unai uses a simple lighting LUT whereby only the upper
|
|
// 5 bits of an 8-bit color are used, so 0x80-0x87 all behave as
|
|
// 0x80.
|
|
//
|
|
// NOTE: I've changed all textured sprite draw commands here and
|
|
// elsewhere to use proper behavior, but left poly commands
|
|
// alone, I don't want to slow rendering down too much. (TODO)
|
|
//if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
|
|
// Strip lower 3 bits of each color and determine if lighting should be used:
|
|
if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
|
|
driver_idx |= Lighting;
|
|
PS driver = gpuSpriteSpanDrivers[driver_idx];
|
|
gpuDrawS(packet, driver);
|
|
gpu_unai.fb_dirty = true;
|
|
DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
|
|
}
|
|
} break;
|
|
|
|
case 0x68:
|
|
case 0x69:
|
|
case 0x6A:
|
|
case 0x6B: { // Monochrome rectangle (1x1 dot)
|
|
if (!gpu_unai.frameskip.skipGPU)
|
|
{
|
|
NULL_GPU();
|
|
gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00010001);
|
|
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
|
|
gpuDrawT(packet, driver);
|
|
gpu_unai.fb_dirty = true;
|
|
DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
|
|
}
|
|
} break;
|
|
|
|
case 0x70:
|
|
case 0x71:
|
|
case 0x72:
|
|
case 0x73: { // Monochrome rectangle (8x8)
|
|
if (!gpu_unai.frameskip.skipGPU)
|
|
{
|
|
NULL_GPU();
|
|
gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00080008);
|
|
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
|
|
gpuDrawT(packet, driver);
|
|
gpu_unai.fb_dirty = true;
|
|
DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
|
|
}
|
|
} break;
|
|
|
|
case 0x74:
|
|
case 0x75:
|
|
case 0x76:
|
|
case 0x77: { // Textured rectangle (8x8)
|
|
if (!gpu_unai.frameskip.skipGPU)
|
|
{
|
|
NULL_GPU();
|
|
gpu_unai.PacketBuffer.U4[3] = u32_to_le32(0x00080008);
|
|
gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
|
|
u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
|
|
|
|
//senquack - Only color 808080h-878787h allows skipping lighting calculation:
|
|
//if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
|
|
// Strip lower 3 bits of each color and determine if lighting should be used:
|
|
if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
|
|
driver_idx |= Lighting;
|
|
PS driver = gpuSpriteSpanDrivers[driver_idx];
|
|
gpuDrawS(packet, driver);
|
|
gpu_unai.fb_dirty = true;
|
|
DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
|
|
}
|
|
} break;
|
|
|
|
case 0x78:
|
|
case 0x79:
|
|
case 0x7A:
|
|
case 0x7B: { // Monochrome rectangle (16x16)
|
|
if (!gpu_unai.frameskip.skipGPU)
|
|
{
|
|
NULL_GPU();
|
|
gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00100010);
|
|
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
|
|
gpuDrawT(packet, driver);
|
|
gpu_unai.fb_dirty = true;
|
|
DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
|
|
}
|
|
} break;
|
|
|
|
case 0x7C:
|
|
case 0x7D:
|
|
#ifdef __arm__
|
|
/* Notaz 4bit sprites optimization */
|
|
if ((!gpu_unai.frameskip.skipGPU) && (!(gpu_unai.GPU_GP1&0x180)) && (!(gpu_unai.Masking|gpu_unai.PixelMSB)))
|
|
{
|
|
gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
|
|
gpuDrawS16(packet);
|
|
gpu_unai.fb_dirty = true;
|
|
break;
|
|
}
|
|
#endif
|
|
case 0x7E:
|
|
case 0x7F: { // Textured rectangle (16x16)
|
|
if (!gpu_unai.frameskip.skipGPU)
|
|
{
|
|
NULL_GPU();
|
|
gpu_unai.PacketBuffer.U4[3] = u32_to_le32(0x00100010);
|
|
gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
|
|
u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
|
|
|
|
//senquack - Only color 808080h-878787h allows skipping lighting calculation:
|
|
//if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
|
|
// Strip lower 3 bits of each color and determine if lighting should be used:
|
|
if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
|
|
driver_idx |= Lighting;
|
|
PS driver = gpuSpriteSpanDrivers[driver_idx];
|
|
gpuDrawS(packet, driver);
|
|
gpu_unai.fb_dirty = true;
|
|
DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
|
|
}
|
|
} break;
|
|
|
|
case 0x80: // vid -> vid
|
|
gpuMoveImage(packet); // prim handles updateLace && skip
|
|
if ((!gpu_unai.frameskip.skipCount) && (gpu_unai.DisplayArea[3] == 480)) // Tekken 3 hack
|
|
{
|
|
if (!gpu_unai.frameskip.skipGPU) gpu_unai.fb_dirty = true;
|
|
}
|
|
else
|
|
{
|
|
gpu_unai.fb_dirty = true;
|
|
}
|
|
DO_LOG(("gpuMoveImage(0x%x)\n",PRIM));
|
|
break;
|
|
case 0xA0: // sys ->vid
|
|
gpuLoadImage(packet); // prim handles updateLace && skip
|
|
DO_LOG(("gpuLoadImage(0x%x)\n",PRIM));
|
|
break;
|
|
case 0xC0: // vid -> sys
|
|
gpuStoreImage(packet); // prim handles updateLace && skip
|
|
DO_LOG(("gpuStoreImage(0x%x)\n",PRIM));
|
|
break;
|
|
case 0xE1 ... 0xE6: { // Draw settings
|
|
gpuGP0Cmd_0xEx(gpu_unai, le32_to_u32(gpu_unai.PacketBuffer.U4[0]));
|
|
} break;
|
|
}
|
|
}
|
|
#endif //!USE_GPULIB
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// End of code specific to non-gpulib standalone version of gpu_unai
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
#endif /* __GPU_UNAI_GPU_COMMAND_H__ */
|