Files
notaz 5ddc3a7a2e merge gpu_unai with gpu_unai_old
Can now switch between them during gameplay.
Specify GPU_UNAI_NO_OLD=1 to prevent compiling this in to save memory or
whatever. No big endian support.
2024-10-27 21:21:09 +02:00

458 lines
13 KiB
C

/***************************************************************************
* Copyright (C) 2010 PCSX4ALL Team *
* Copyright (C) 2010 Unai *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
***************************************************************************/
///////////////////////////////////////////////////////////////////////////////
INLINE void gpuSetTexture(u16 tpage)
{
u32 tp;
u32 tx, ty;
GPU_GP1 = (GPU_GP1 & ~0x1FF) | (tpage & 0x1FF);
TextureWindow[0]&= ~TextureWindow[2];
TextureWindow[1]&= ~TextureWindow[3];
tp = (tpage >> 7) & 3;
tx = (tpage & 0x0F) << 6;
ty = (tpage & 0x10) << 4;
if (tp == 3) tp = 2;
tx += (TextureWindow[0] >> (2 - tp));
ty += TextureWindow[1];
BLEND_MODE = (((tpage>>5)&0x3) ) << 3;
TEXT_MODE = (((tpage>>7)&0x3) + 1 ) << 5; // +1 el cero no lo usamos
TBA = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(tx, ty)];
}
///////////////////////////////////////////////////////////////////////////////
INLINE void gpuSetCLUT(u16 clut)
{
CBA = &((u16*)GPU_FrameBuffer)[(clut & 0x7FFF) << 4];
}
#ifdef ENABLE_GPU_NULL_SUPPORT
#define NULL_GPU() break
#else
#define NULL_GPU()
#endif
#ifdef ENABLE_GPU_LOG_SUPPORT
#define DO_LOG(expr) printf expr
#else
#define DO_LOG(expr) {}
#endif
#define Blending (((PRIM&0x2)&&(blend))?(PRIM&0x2):0)
#define Blending_Mode (((PRIM&0x2)&&(blend))?BLEND_MODE:0)
#define Lighting (((~PRIM)&0x1)&&(light))
void gpuSendPacketFunction(const int PRIM)
{
//printf("0x%x\n",PRIM);
switch (PRIM)
{
case 0x02:
NULL_GPU();
gpuClearImage(); // prim handles updateLace && skip
DO_LOG(("gpuClearImage(0x%x)\n",PRIM));
break;
case 0x20:
case 0x21:
case 0x22:
case 0x23:
if (!isSkip)
{
NULL_GPU();
gpuDrawF3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB]);
DO_LOG(("gpuDrawF3(0x%x)\n",PRIM));
}
break;
case 0x24:
case 0x25:
case 0x26:
case 0x27:
if (!isSkip)
{
NULL_GPU();
gpuSetCLUT (PacketBuffer.U4[2] >> 16);
gpuSetTexture (PacketBuffer.U4[4] >> 16);
if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB]);
else
gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB]);
DO_LOG(("gpuDrawFT3(0x%x)\n",PRIM));
}
break;
case 0x28:
case 0x29:
case 0x2A:
case 0x2B:
if (!isSkip)
{
NULL_GPU();
const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB];
//--PacketBuffer.S2[6];
gpuDrawF3(gpuPolySpanDriver);
PacketBuffer.U4[1] = PacketBuffer.U4[4];
//--PacketBuffer.S2[2];
gpuDrawF3(gpuPolySpanDriver);
DO_LOG(("gpuDrawF4(0x%x)\n",PRIM));
}
break;
case 0x2C:
case 0x2D:
case 0x2E:
case 0x2F:
if (!isSkip)
{
NULL_GPU();
gpuSetCLUT (PacketBuffer.U4[2] >> 16);
gpuSetTexture (PacketBuffer.U4[4] >> 16);
PP gpuPolySpanDriver;
if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB];
else
gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB];
//--PacketBuffer.S2[6];
gpuDrawFT3(gpuPolySpanDriver);
PacketBuffer.U4[1] = PacketBuffer.U4[7];
PacketBuffer.U4[2] = PacketBuffer.U4[8];
//--PacketBuffer.S2[2];
gpuDrawFT3(gpuPolySpanDriver);
DO_LOG(("gpuDrawFT4(0x%x)\n",PRIM));
}
break;
case 0x30:
case 0x31:
case 0x32:
case 0x33:
if (!isSkip)
{
NULL_GPU();
gpuDrawG3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB]);
DO_LOG(("gpuDrawG3(0x%x)\n",PRIM));
}
break;
case 0x34:
case 0x35:
case 0x36:
case 0x37:
if (!isSkip)
{
NULL_GPU();
gpuSetCLUT (PacketBuffer.U4[2] >> 16);
gpuSetTexture (PacketBuffer.U4[5] >> 16);
gpuDrawGT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB]);
DO_LOG(("gpuDrawGT3(0x%x)\n",PRIM));
}
break;
case 0x38:
case 0x39:
case 0x3A:
case 0x3B:
if (!isSkip)
{
NULL_GPU();
const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB];
//--PacketBuffer.S2[6];
gpuDrawG3(gpuPolySpanDriver);
PacketBuffer.U4[0] = PacketBuffer.U4[6];
PacketBuffer.U4[1] = PacketBuffer.U4[7];
//--PacketBuffer.S2[2];
gpuDrawG3(gpuPolySpanDriver);
DO_LOG(("gpuDrawG4(0x%x)\n",PRIM));
}
break;
case 0x3C:
case 0x3D:
case 0x3E:
case 0x3F:
if (!isSkip)
{
NULL_GPU();
gpuSetCLUT (PacketBuffer.U4[2] >> 16);
gpuSetTexture (PacketBuffer.U4[5] >> 16);
const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB];
//--PacketBuffer.S2[6];
gpuDrawGT3(gpuPolySpanDriver);
PacketBuffer.U4[0] = PacketBuffer.U4[9];
PacketBuffer.U4[1] = PacketBuffer.U4[10];
PacketBuffer.U4[2] = PacketBuffer.U4[11];
//--PacketBuffer.S2[2];
gpuDrawGT3(gpuPolySpanDriver);
DO_LOG(("gpuDrawGT4(0x%x)\n",PRIM));
}
break;
case 0x40:
case 0x41:
case 0x42:
case 0x43:
if (!isSkip)
{
NULL_GPU();
gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
DO_LOG(("gpuDrawLF(0x%x)\n",PRIM));
}
break;
case 0x48:
case 0x49:
case 0x4A:
case 0x4B:
case 0x4C:
case 0x4D:
case 0x4E:
case 0x4F:
if (!isSkip)
{
NULL_GPU();
gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
DO_LOG(("gpuDrawLF(0x%x)\n",PRIM));
}
if ((PacketBuffer.U4[3] & 0xF000F000) != 0x50005000)
{
PacketBuffer.U4[1] = PacketBuffer.U4[2];
PacketBuffer.U4[2] = PacketBuffer.U4[3];
PacketCount = 1;
PacketIndex = 3;
}
break;
case 0x50:
case 0x51:
case 0x52:
case 0x53:
if (!isSkip)
{
NULL_GPU();
gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
DO_LOG(("gpuDrawLG(0x%x)\n",PRIM));
}
break;
case 0x58:
case 0x59:
case 0x5A:
case 0x5B:
case 0x5C:
case 0x5D:
case 0x5E:
case 0x5F:
if (!isSkip)
{
NULL_GPU();
gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
DO_LOG(("gpuDrawLG(0x%x)\n",PRIM));
}
if ((PacketBuffer.U4[4] & 0xF000F000) != 0x50005000)
{
PacketBuffer.U1[3 + (2 * 4)] = PacketBuffer.U1[3 + (0 * 4)];
PacketBuffer.U4[0] = PacketBuffer.U4[2];
PacketBuffer.U4[1] = PacketBuffer.U4[3];
PacketBuffer.U4[2] = PacketBuffer.U4[4];
PacketCount = 2;
PacketIndex = 3;
}
break;
case 0x60:
case 0x61:
case 0x62:
case 0x63:
if (!isSkip)
{
NULL_GPU();
gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
}
break;
case 0x64:
case 0x65:
case 0x66:
case 0x67:
if (!isSkip)
{
NULL_GPU();
gpuSetCLUT (PacketBuffer.U4[2] >> 16);
gpuSetTexture (GPU_GP1);
if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
else
gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
}
break;
case 0x68:
case 0x69:
case 0x6A:
case 0x6B:
if (!isSkip)
{
NULL_GPU();
PacketBuffer.U4[2] = 0x00010001;
gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
}
break;
case 0x70:
case 0x71:
case 0x72:
case 0x73:
if (!isSkip)
{
NULL_GPU();
PacketBuffer.U4[2] = 0x00080008;
gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
}
break;
case 0x74:
case 0x75:
case 0x76:
case 0x77:
if (!isSkip)
{
NULL_GPU();
PacketBuffer.U4[3] = 0x00080008;
gpuSetCLUT (PacketBuffer.U4[2] >> 16);
gpuSetTexture (GPU_GP1);
if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
else
gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
}
break;
case 0x78:
case 0x79:
case 0x7A:
case 0x7B:
if (!isSkip)
{
NULL_GPU();
PacketBuffer.U4[2] = 0x00100010;
gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
}
break;
case 0x7C:
case 0x7D:
#ifdef __arm__
if ((GPU_GP1 & 0x180) == 0 && (Masking | PixelMSB) == 0)
{
gpuSetCLUT (PacketBuffer.U4[2] >> 16);
gpuSetTexture (GPU_GP1);
gpuDrawS16();
break;
}
// fallthrough
#endif
case 0x7E:
case 0x7F:
if (!isSkip)
{
NULL_GPU();
PacketBuffer.U4[3] = 0x00100010;
gpuSetCLUT (PacketBuffer.U4[2] >> 16);
gpuSetTexture (GPU_GP1);
if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
else
gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
}
break;
case 0x80: // vid -> vid
gpuMoveImage(); // prim handles updateLace && skip
DO_LOG(("gpuMoveImage(0x%x)\n",PRIM));
break;
case 0xA0: // sys ->vid
gpuLoadImage(); // prim handles updateLace && skip
#ifndef isSkip // not a define
if (alt_fps) isSkip=false;
#endif
DO_LOG(("gpuLoadImage(0x%x)\n",PRIM));
break;
case 0xC0: // vid -> sys
gpuStoreImage(); // prim handles updateLace && skip
DO_LOG(("gpuStoreImage(0x%x)\n",PRIM));
break;
case 0xE1:
{
const u32 temp = PacketBuffer.U4[0];
GPU_GP1 = (GPU_GP1 & ~0x000007FF) | (temp & 0x000007FF);
gpuSetTexture(temp);
DO_LOG(("gpuSetTexture(0x%x)\n",PRIM));
}
break;
case 0xE2:
{
static const u8 TextureMask[32] = {
255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7, //
127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7 //
};
const u32 temp = PacketBuffer.U4[0];
TextureWindow[0] = ((temp >> 10) & 0x1F) << 3;
TextureWindow[1] = ((temp >> 15) & 0x1F) << 3;
TextureWindow[2] = TextureMask[(temp >> 0) & 0x1F];
TextureWindow[3] = TextureMask[(temp >> 5) & 0x1F];
gpuSetTexture(GPU_GP1);
//isSkip = false;
DO_LOG(("TextureWindow(0x%x)\n",PRIM));
}
break;
case 0xE3:
{
const u32 temp = PacketBuffer.U4[0];
DrawingArea[0] = temp & 0x3FF;
DrawingArea[1] = (temp >> 10) & 0x3FF;
//isSkip = false;
DO_LOG(("DrawingArea_Pos(0x%x)\n",PRIM));
}
break;
case 0xE4:
{
const u32 temp = PacketBuffer.U4[0];
DrawingArea[2] = (temp & 0x3FF) + 1;
DrawingArea[3] = ((temp >> 10) & 0x3FF) + 1;
//isSkip = false;
DO_LOG(("DrawingArea_Size(0x%x)\n",PRIM));
}
break;
case 0xE5:
{
const u32 temp = PacketBuffer.U4[0];
DrawingOffset[0] = ((s32)temp<<(32-11))>>(32-11);
DrawingOffset[1] = ((s32)temp<<(32-22))>>(32-11);
//isSkip = false;
DO_LOG(("DrawingOffset(0x%x)\n",PRIM));
}
break;
case 0xE6:
{
const u32 temp = PacketBuffer.U4[0];
//GPU_GP1 = (GPU_GP1 & ~0x00001800) | ((temp&3) << 11);
Masking = (temp & 0x2) << 1;
PixelMSB =(temp & 0x1) << 8;
DO_LOG(("SetMask(0x%x)\n",PRIM));
}
break;
}
}