.github | ||
.vscode | ||
arch | ||
cmake | ||
docs | ||
gui | ||
kernel | ||
macros | ||
src | ||
.clangd | ||
.gitignore | ||
build.py | ||
bundle.icns | ||
Cargo.lock | ||
Cargo.toml | ||
CMakeLists.txt | ||
CMakePresets.json | ||
CNAME | ||
entitlements.plist | ||
Info.plist | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
logo.png | ||
mkdocs.yml | ||
README.md |
About
Obliteration is a free and open-source PlayStation 4 kernel rewritten in Rust. Our goal is to run the PlayStation 4 system software on Windows, Linux and macOS using a custom made virtualization stack optimized specifically for Obliteration. The project is under development and cannot run any games yet. The reason it take so long is because we decided to go with the correct path without stubbing as much as possible.
This project started as a hard-fork from Kyty. Then we decided to rewrite the whole project from scratch by using Kyty and Uplift as a reference to help us getting started with the project.
Our ultimate goal is to become a permissive free and open-source operating system optimized for gaming that can run on a variety of hardware. The reason we want to built this because:
- Windows is bloated and Microsoft keep pushing too many things into it.
- Linux is a nightmare for beginners. Its license also making it not an ideal choice for a proprietary hardware.
- macOS has a limited set of hardware and its price too expensive. You can get a PC with high-end graphic card at the same price.
- FreeBSD and the others was not designed for gaming. Their goal are either a server or a general desktop.
So we want to take this opportunity to go beyond a PlayStation 4 emulator since we already building an operating system kernel.
The project logo and icon was designed by VocalFan.
Get a daily build
Please note that we cannot run any games yet as stated on the above. But if you want to try or help on testing you can download binaries from the latest commits here. You MUST sign in to GitHub otherwise you will not be able to download files.
Building and Development
Information related to Obliteration development and building from source can be found on our developer documentation.
UI Icons
We use icons from https://materialdesignicons.com for UI.
License
All source code are licensed under either MIT License or Apache License, Version 2.0; or both.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in Obliteration by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.