Files
ability_ability_runtime/interfaces/inner_api/runtime/include/js_runtime.h
T
shiyu_huang c410a4271e IssueNo: #I58224
Description: Let JS Runtime support preload in appspawn
Sig: SIG_ApplicationFramework
Feature or Bugfix: Feature
Binary Source: No

Signed-off-by: shiyu_huang <huangshiyu1@huawei.com>
Change-Id: Id4e8f1305c1b882241c89f7b99e5e62ea1deddc1
2022-07-25 14:10:40 +08:00

95 lines
3.0 KiB
C++

/*
* Copyright (c) 2021-2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_ABILITY_RUNTIME_JS_RUNTIME_H
#define OHOS_ABILITY_RUNTIME_JS_RUNTIME_H
#include <cstdint>
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "native_engine/native_engine.h"
#include "runtime.h"
namespace OHOS {
namespace AppExecFwk {
class EventHandler;
} // namespace AppExecFwk
namespace AbilityRuntime {
class TimerTask;
void *DetachCallbackFunc(NativeEngine *engine, void *value, void *hint);
class JsRuntime : public Runtime {
public:
static std::unique_ptr<Runtime> Create(const Options& options);
static std::unique_ptr<NativeReference> LoadSystemModuleByEngine(NativeEngine* engine,
const std::string& moduleName, NativeValue* const* argv, size_t argc);
~JsRuntime() override = default;
NativeEngine& GetNativeEngine() const
{
return *nativeEngine_;
}
Language GetLanguage() const override
{
return Language::JS;
}
std::unique_ptr<NativeReference> LoadModule(
const std::string& moduleName, const std::string& modulePath, bool esmodule = false);
std::unique_ptr<NativeReference> LoadSystemModule(
const std::string& moduleName, NativeValue* const* argv = nullptr, size_t argc = 0);
void PostTask(const std::function<void()>& task, const std::string& name, int64_t delayTime);
void RemoveTask(const std::string& name);
void DumpHeapSnapshot(bool isPrivate) override;
std::string BuildJsStackTrace() override;
void NotifyApplicationState(bool isBackground) override;
bool RunSandboxScript(const std::string& path);
virtual bool RunScript(const std::string& path) = 0;
void PreloadSystemModule(const std::string& moduleName) override;
protected:
JsRuntime() = default;
virtual bool Initialize(const Options& options);
void Deinitialize();
virtual NativeValue* LoadJsBundle(const std::string& path);
virtual NativeValue* LoadJsModule(const std::string& path) = 0;
bool isArkEngine_ = false;
bool debugMode_ = false;
bool preloaded_ = false;
std::unique_ptr<NativeEngine> nativeEngine_;
std::string codePath_;
std::unique_ptr<NativeReference> methodRequireNapiRef_;
std::shared_ptr<AppExecFwk::EventHandler> eventHandler_;
std::unordered_map<std::string, NativeReference*> modules_;
};
} // namespace AbilityRuntime
} // namespace OHOS
#endif // OHOS_ABILITY_RUNTIME_JS_RUNTIME_H