Files
ace_ace_engine/frameworks/base/geometry/animatable_matrix4.cpp
T
yan-shuifeng f9fc57dbf5 enable system param set function and add loginfo
Signed-off-by: yan-shuifeng <yanshuifeng@huawei.com>
Change-Id: Id616faa0608121c0eab2cf47db382676243af69f
2022-02-09 19:59:35 +08:00

147 lines
4.7 KiB
C++

/*
* Copyright (c) 2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "base/geometry/animatable_matrix4.h"
#include "core/event/ace_event_helper.h"
namespace OHOS::Ace {
AnimatableMatrix4& AnimatableMatrix4::operator=(const Matrix4& newMatrix4)
{
ResetAnimatableMatrix();
Matrix4& matrix4 = *this;
matrix4 = newMatrix4;
return *this;
}
AnimatableMatrix4& AnimatableMatrix4::operator=(const AnimatableMatrix4& newMatrix4)
{
SetAnimationOption(newMatrix4.GetAnimationOption());
auto pipelineContext = context_.Upgrade();
if (!animationCallback_ || !pipelineContext) {
Matrix4& matrix4 = *this;
matrix4 = newMatrix4;
return *this;
}
AnimationOption explicitAnim = pipelineContext->GetExplicitAnimationOption();
if (explicitAnim.IsValid()) {
SetAnimationOption(explicitAnim);
AnimateTo(newMatrix4);
} else if (animationOption_.IsValid()) {
AnimateTo(newMatrix4);
} else {
ResetController();
Matrix4& matrix4 = *this;
matrix4 = newMatrix4;
}
isFirstAssign_ = false;
return *this;
}
void AnimatableMatrix4::MoveTo(const Matrix4& target)
{
Matrix4& matrix4 = *this;
matrix4 = target;
isFirstAssign_ = false;
}
void AnimatableMatrix4::AnimateTo(const Matrix4& endValue)
{
if (isFirstAssign_) {
LOGD("AnimateTo with first assign. endValue: %{public}s", endValue.ToString().c_str());
isFirstAssign_ = false;
Matrix4& matrix4 = *this;
matrix4 = endValue;
return;
}
if (*this == endValue && !evaluator_) {
return;
}
ResetController();
if (!animationController_) {
animationController_ = AceType::MakeRefPtr<Animator>(context_);
}
TransformOperation operationInit;
TransformOperation operationEnd;
operationInit.type_ = TransformOperationType::MATRIX;
operationEnd.type_ = TransformOperationType::MATRIX;
operationInit.matrix4_ = static_cast<Matrix4>(*this);
operationEnd.matrix4_ = endValue;
RefPtr<CurveAnimation<TransformOperation>> animation = AceType::MakeRefPtr<CurveAnimation<TransformOperation>>(
operationInit, operationEnd, animationOption_.GetCurve());
if (evaluator_) {
animation->SetEvaluator(evaluator_);
}
animation->AddListener(std::bind(&AnimatableMatrix4::OnAnimationCallback, this, std::placeholders::_1));
animationController_->AddInterpolator(animation);
auto onFinishEvent = animationOption_.GetOnFinishEvent();
if (onFinishEvent) {
animationController_->AddStopListener([onFinishEvent, weakContext = context_] {
auto context = weakContext.Upgrade();
if (context) {
context->PostAsyncEvent(onFinishEvent);
} else {
LOGE("the context is null");
}
});
}
if (stopCallback_) {
animationController_->AddStopListener(stopCallback_);
}
animationController_->SetDuration(animationOption_.GetDuration());
animationController_->SetStartDelay(animationOption_.GetDelay());
animationController_->SetIteration(animationOption_.GetIteration());
animationController_->SetTempo(animationOption_.GetTempo());
animationController_->SetAnimationDirection(animationOption_.GetAnimationDirection());
animationController_->SetFillMode(FillMode::FORWARDS);
animationController_->SetAllowRunningAsynchronously(animationOption_.GetAllowRunningAsynchronously());
animationController_->Play();
}
void AnimatableMatrix4::ResetController()
{
if (animationController_) {
if (!animationController_->IsStopped()) {
animationController_->Stop();
}
animationController_->ClearInterpolators();
animationController_->ClearAllListeners();
animationController_.Reset();
}
}
void AnimatableMatrix4::OnAnimationCallback(const TransformOperation& value)
{
Matrix4& matrix4 = *this;
matrix4 = value.matrix4_;
if (animationCallback_) {
animationCallback_();
}
}
void AnimatableMatrix4::ResetAnimatableMatrix()
{
isFirstAssign_ = true;
animationOption_ = AnimationOption();
animationController_ = nullptr;
context_ = nullptr;
animationCallback_ = nullptr;
}
} // namespace OHOS::Ace