Files
ace_ace_engine/frameworks/base/geometry/quaternion.cpp
T
zhongjianfei 83819e6e06 zhongjianfei@huawei.com
Signed-off-by: zhongjianfei <zhongjianfei@huawei.com>
Change-Id: I9b8fb68aac65e450cc408aa579f22bc446ea81ec
2021-09-14 15:48:47 +08:00

68 lines
2.1 KiB
C++

/*
* Copyright (c) 2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "base/geometry/quaternion.h"
#include <cmath>
namespace OHOS::Ace {
namespace {
constexpr double KEPSILON = 1e-5;
} // namespace
Quaternion Quaternion::Slerp(const Quaternion& to, double t) const
{
if (t < 0.0 || t > 1.0) {
// https://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/index.htm
// a scalar between 0.0 (at from) and 1.0 (at to)
return *this;
}
Quaternion from = *this;
double cosHalfAngle = from.x_ * to.x_ + from.y_ * to.y_ + from.z_ * to.z_ + from.w_ * to.w_;
if (cosHalfAngle < 0.0) {
// Since the half angle is > 90 degrees, the full rotation angle would
// exceed 180 degrees. The quaternions (x, y, z, w) and (-x, -y, -z, -w)
// represent the same rotation. Flipping the orientation of either
// quaternion ensures that the half angle is less than 90 and that we are
// taking the shortest path.
from = from.flip();
cosHalfAngle = -cosHalfAngle;
}
// Ensure that acos is well behaved at the boundary.
if (cosHalfAngle > 1.0) {
cosHalfAngle = 1.0;
}
double sinHalfAngle = std::sqrt(1.0 - cosHalfAngle * cosHalfAngle);
if (sinHalfAngle < KEPSILON) {
// Quaternions share common axis and angle.
return *this;
}
double half_angle = std::acos(cosHalfAngle);
double scaleA = std::sin((1.0 - t) * half_angle) / sinHalfAngle;
double scaleB = std::sin(t * half_angle) / sinHalfAngle;
return (scaleA * from) + (scaleB * to);
}
} // namespace OHOS::Ace