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https://github.com/openharmony/ace_engine_lite.git
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29901dc8ad
IssueNo:I4C7QJ Feature or Bugfix: Feature Binary Source:No Signed-off-by: jiadexiang <jiadexiang@huawei.com>
131 lines
3.5 KiB
C++
Executable File
131 lines
3.5 KiB
C++
Executable File
/*
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* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef OHOS_ACELITE_JS_ABILITY_H
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#define OHOS_ACELITE_JS_ABILITY_H
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#include <cstdint>
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#include <cstdlib>
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#include <cstring>
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#include "memory_heap.h"
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namespace OHOS {
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namespace ACELite {
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class JSAbility final : public MemoryHeap {
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public:
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JSAbility(const JSAbility &) = delete;
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JSAbility &operator=(const JSAbility &) = delete;
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JSAbility(JSAbility &&) = delete;
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JSAbility &operator=(JSAbility &&) = delete;
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/**
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* @fn JSAbility::JSAbility()
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*
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* @brief Default constructor.
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*/
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JSAbility() : jsAbilityImpl_(nullptr) {}
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/**
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* @fn virtual JSAbility::~JSAbility()
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*
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* @brief Destructor.
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*/
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virtual ~JSAbility();
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/**
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* @fn JSAbility::Launch()
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*
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* @brief Call this function to create the JS runtime environment, and it will init
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* the JS framework and eval abilityPath/src/index.js as well
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* @param [in] the ability path to bundle name and token of this ability
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*/
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void Launch(const char *abilityPath, const char *bundleName, uint16_t token, const char *pageInfo = nullptr);
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/**
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* @fn JSAbility::Show()
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*
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* @brief Call this function to active the application UI
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*/
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void Show();
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/**
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* @fn JSAbility::Hide()
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*
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* @brief Call this function to move the current JS application to background
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*/
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void Hide();
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/**
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* @fn JSAbility::TransferToDestroy()
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*
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* @brief Tear down JS runtime, release JS engine, and invoke user's onDestroy callback
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*/
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void TransferToDestroy();
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/**
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* @fn JSAbility::BackPressed()
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*
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* @brief Called by AbilityHost to notify back key has been pressed, JS ability will tear down
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*/
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void BackPressed();
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/**
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* @fn JSAbility::GetPackageName()
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*
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* @brief Return current package name
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*/
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static const char *GetPackageName();
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/**
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* @fn JSAbility::ForceDestroy()
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*
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* @brief Force to clean up the whole application
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*/
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void ForceDestroy();
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/**
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* @fn JSAbility::IsRecycled()
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*
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* @brief Used for checking if the current ability is already teardown
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*/
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bool IsRecycled();
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/**
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* @fn JSAbility::HandleRenderTick()
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*
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* @brief Call the render tick if it's set
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*/
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void HandleRenderTick();
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/**
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* @fn JSAbility::LazyLoadHandleRenderTick()
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*
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* @brief Call the lazy load tick if it's set
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*/
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static void LazyLoadHandleRenderTick(void *data);
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private:
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// the holder of JS runtime and user' JS related environment
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void *jsAbilityImpl_ = nullptr;
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// tracking the error render tick count
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uint32_t errorTickCount_ = 0;
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// to avoid tracing too frequently, output every 5 ticks
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static constexpr uint8_t ERR_TICK_COUNT_TRACE_CTRL = 5;
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bool isActived_ = false;
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}; // class JSAbility
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} // namespace ACELite
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} // namespace OHOS
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#endif // OHOS_ACELITE_JS_ABILITY_H
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