Files
ace_engine_lite/frameworks/include/context/js_ability.h
T
jiadexiang 29901dc8ad Description: add system crash dfx in js ability destructor
IssueNo:I4C7QJ
Feature or Bugfix: Feature
Binary Source:No

Signed-off-by: jiadexiang <jiadexiang@huawei.com>
2021-09-28 11:44:07 +08:00

131 lines
3.5 KiB
C++
Executable File

/*
* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_ACELITE_JS_ABILITY_H
#define OHOS_ACELITE_JS_ABILITY_H
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include "memory_heap.h"
namespace OHOS {
namespace ACELite {
class JSAbility final : public MemoryHeap {
public:
JSAbility(const JSAbility &) = delete;
JSAbility &operator=(const JSAbility &) = delete;
JSAbility(JSAbility &&) = delete;
JSAbility &operator=(JSAbility &&) = delete;
/**
* @fn JSAbility::JSAbility()
*
* @brief Default constructor.
*/
JSAbility() : jsAbilityImpl_(nullptr) {}
/**
* @fn virtual JSAbility::~JSAbility()
*
* @brief Destructor.
*/
virtual ~JSAbility();
/**
* @fn JSAbility::Launch()
*
* @brief Call this function to create the JS runtime environment, and it will init
* the JS framework and eval abilityPath/src/index.js as well
* @param [in] the ability path to bundle name and token of this ability
*/
void Launch(const char *abilityPath, const char *bundleName, uint16_t token, const char *pageInfo = nullptr);
/**
* @fn JSAbility::Show()
*
* @brief Call this function to active the application UI
*/
void Show();
/**
* @fn JSAbility::Hide()
*
* @brief Call this function to move the current JS application to background
*/
void Hide();
/**
* @fn JSAbility::TransferToDestroy()
*
* @brief Tear down JS runtime, release JS engine, and invoke user's onDestroy callback
*/
void TransferToDestroy();
/**
* @fn JSAbility::BackPressed()
*
* @brief Called by AbilityHost to notify back key has been pressed, JS ability will tear down
*/
void BackPressed();
/**
* @fn JSAbility::GetPackageName()
*
* @brief Return current package name
*/
static const char *GetPackageName();
/**
* @fn JSAbility::ForceDestroy()
*
* @brief Force to clean up the whole application
*/
void ForceDestroy();
/**
* @fn JSAbility::IsRecycled()
*
* @brief Used for checking if the current ability is already teardown
*/
bool IsRecycled();
/**
* @fn JSAbility::HandleRenderTick()
*
* @brief Call the render tick if it's set
*/
void HandleRenderTick();
/**
* @fn JSAbility::LazyLoadHandleRenderTick()
*
* @brief Call the lazy load tick if it's set
*/
static void LazyLoadHandleRenderTick(void *data);
private:
// the holder of JS runtime and user' JS related environment
void *jsAbilityImpl_ = nullptr;
// tracking the error render tick count
uint32_t errorTickCount_ = 0;
// to avoid tracing too frequently, output every 5 ticks
static constexpr uint8_t ERR_TICK_COUNT_TRACE_CTRL = 5;
bool isActived_ = false;
}; // class JSAbility
} // namespace ACELite
} // namespace OHOS
#endif // OHOS_ACELITE_JS_ABILITY_H