Files
ace_napi/native_engine/native_safe_async_work.h
zhongjianfei 41f41dcc53 zhongjianfei@huawei.com
Signed-off-by: zhongjianfei <zhongjianfei@huawei.com>
Change-Id: I88efc4f732c360bb9c6b94b16f199c4657cf5d39
2021-11-20 11:09:59 +08:00

93 lines
2.9 KiB
C++

/*
* Copyright (c) 2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FOUNDATION_ACE_NAPI_NATIVE_ENGINE_NATIVE_SAFE_ASYNC_WORK_H
#define FOUNDATION_ACE_NAPI_NATIVE_ENGINE_NATIVE_SAFE_ASYNC_WORK_H
#include "native_value.h"
#include <mutex>
#include <queue>
#include <uv.h>
#include "native_async_context.h"
enum class SafeAsyncCode {
UNKNOWN = 0,
SAFE_ASYNC_QUEUE_FULL,
SAFE_ASYNC_INVALID_ARGS,
SAFE_ASYNC_CLOSED,
SAFE_ASYNC_FAILED,
SAFE_ASYNC_OK,
};
enum class SafeAsyncStatus {
UNKNOW = 0,
SAFE_ASYNC_STATUS_INTE,
SAFE_ASYNC_STATUS_CLOSING,
SAFE_ASYNC_STATUS_CLOSED,
};
class NativeSafeAsyncWork {
public:
static void AsyncCallback(uv_async_t* asyncHandler);
static void IdleCallback(uv_idle_t* idleHandler);
static void CallJs(NativeEngine* engine, NativeValue* js_call_func, void* context, void* data);
NativeSafeAsyncWork(NativeEngine* engine,
NativeValue* func,
NativeValue* asyncResource,
NativeValue* asyncResourceName,
size_t maxQueueSize,
size_t threadCount,
void* finalizeData,
NativeFinalize finalizeCallback,
void* context,
NativeThreadSafeFunctionCallJs callJsCallback);
virtual ~NativeSafeAsyncWork();
virtual bool Init();
virtual SafeAsyncCode Send(void* data, NativeThreadSafeFunctionCallMode mode);
virtual SafeAsyncCode Acquire();
virtual SafeAsyncCode Release(NativeThreadSafeFunctionReleaseMode mode);
virtual bool Ref();
virtual bool Unref();
virtual void* GetContext();
private:
void ProcessAsyncHandle();
SafeAsyncCode CloseHandles();
void CleanUp();
bool IsSameTid();
NativeEngine* engine_ = nullptr;
NativeValue* func_ = nullptr;
size_t maxQueueSize_ = 0;
size_t threadCount_ = 0;
void* finalizeData_ = nullptr;
NativeFinalize finalizeCallback_ = nullptr;
void* context_ = nullptr;
NativeThreadSafeFunctionCallJs callJsCallback_ = nullptr;
NativeAsyncContext asyncContext_;
uv_async_t asyncHandler_;
uv_idle_t idleHandler_;
std::mutex mutex_;
std::queue<void*> queue_;
std::condition_variable condition_;
SafeAsyncStatus status_ = SafeAsyncStatus::UNKNOW;
};
#endif /* FOUNDATION_ACE_NAPI_NATIVE_ENGINE_NATIVE_SAFE_ASYNC_WORK_H */