Files
ace_napi/native_engine/impl/v8/v8_native_engine.h
T
zhongjianfei a99921b5ca zhongjianfei@huawei.com
Signed-off-by: zhongjianfei <zhongjianfei@huawei.com>
Change-Id: Ic43ae2175fca333394f68d670ee60343cf63c278
2021-09-14 15:48:11 +08:00

203 lines
7.7 KiB
C++

/*
* Copyright (c) 2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FOUNDATION_ACE_NAPI_NATIVE_ENGINE_V8_NATIVE_ENGINE_H
#define FOUNDATION_ACE_NAPI_NATIVE_ENGINE_V8_NATIVE_ENGINE_H
#include "v8_headers.h"
#include "native_engine/native_engine.h"
namespace {
const int MB = 1024 * 1024;
const int MAX_SERIALIZER_MEMORY_USAGE = 1 * MB;
} // namespace
#define DCHECK(condition) assert(condition)
#define DCHECK_NOT_NULL(val) DCHECK((val) != nullptr)
#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
TypeName(const TypeName&) = delete; \
TypeName& operator=(const TypeName&) = delete
class SerializationData {
public:
SerializationData() : data_(nullptr), size_(0) {}
~SerializationData() = default;
uint8_t* GetData() const
{
return data_.get();
}
size_t GetSize() const
{
return size_;
}
const std::vector<std::shared_ptr<v8::BackingStore>>& GetBackingStores()
{
return backingStores_;
}
private:
struct DataDeleter {
void operator()(uint8_t* p) const
{
free(p);
}
};
std::unique_ptr<uint8_t, DataDeleter> data_;
size_t size_;
std::vector<std::shared_ptr<v8::BackingStore>> backingStores_;
private:
friend class Serializer;
DISALLOW_COPY_AND_ASSIGN(SerializationData);
};
class WorkerIsolateScope {
public:
WorkerIsolateScope() {}
explicit WorkerIsolateScope(v8::Isolate* isolate) : isolate_(isolate) {}
void SetIsolate(v8::Isolate* isolate)
{
isolate_ = isolate;
}
~WorkerIsolateScope()
{
if (isolate_ != nullptr) {
isolate_->LowMemoryNotification();
isolate_->Dispose();
}
}
private:
v8::Isolate* isolate_ { nullptr };
};
class V8NativeEngine : public NativeEngine {
public:
// V8NativeEngine constructor
V8NativeEngine(v8::Platform *platform, v8::Isolate* isolate, v8::Persistent<v8::Context>& context, void* jsEngine);
// V8NativeEngine destructor
virtual ~V8NativeEngine();
virtual void Loop(LoopMode mode, bool needSync = false) override;
v8::Isolate* GetIsolate();
v8::Local<v8::Context> GetContext();
void MarkAutoDispose()
{
workerIsolateScope_.SetIsolate(isolate_);
}
// Get global native object value
virtual NativeValue* GetGlobal() override;
// Create native null value
virtual NativeValue* CreateNull() override;
// Create native undefined value
virtual NativeValue* CreateUndefined() override;
// Create native boolean value
virtual NativeValue* CreateBoolean(bool value) override;
// Create number value by int32_t
virtual NativeValue* CreateNumber(int32_t value) override;
// Create number value by uint32_t
virtual NativeValue* CreateNumber(uint32_t value) override;
// Create native number value by int64_t
virtual NativeValue* CreateNumber(int64_t value) override;
// Create native number value by double
virtual NativeValue* CreateNumber(double value) override;
// Create native string value by const char pointer
virtual NativeValue* CreateString(const char* value, size_t length) override;
// Create native symbol value
virtual NativeValue* CreateSymbol(NativeValue* value) override;
// Create native value of external pointer
virtual NativeValue* CreateExternal(void* value, NativeFinalize callback, void* hint) override;
// Create native object value
virtual NativeValue* CreateObject() override;
// Create native function value
virtual NativeValue* CreateFunction(const char* name, size_t length, NativeCallback cb, void* value) override;
// Create native array value
virtual NativeValue* CreateArray(size_t length) override;
// Create native array buffer value
virtual NativeValue* CreateArrayBuffer(void** value, size_t length) override;
// Create native array buffer value of external
virtual NativeValue* CreateArrayBufferExternal(void* value, size_t length, NativeFinalize cb, void* hint) override;
// Create native typed array value
virtual NativeValue* CreateTypedArray(NativeTypedArrayType type,
NativeValue* value,
size_t length,
size_t offset) override;
// Create native data view value
virtual NativeValue* CreateDataView(NativeValue* value, size_t length, size_t offset) override;
// Create native promise value
virtual NativeValue* CreatePromise(NativeDeferred** deferred) override;
// Create native error value
virtual NativeValue* CreateError(NativeValue* code, NativeValue* message) override;
// Call function
virtual NativeValue* CallFunction(NativeValue* thisVar,
NativeValue* function,
NativeValue* const* argv,
size_t argc) override;
// Run script
virtual NativeValue* RunScript(NativeValue* script) override;
// Run buffer script
virtual NativeValue* RunBufferScript(std::vector<uint8_t>& buffer) override;
// Define native class
virtual NativeValue* DefineClass(const char* name,
NativeCallback callback,
void* data,
const NativePropertyDescriptor* properties,
size_t length) override;
// Create instance by defined class
virtual NativeValue* CreateInstance(NativeValue* constructor, NativeValue* const* argv, size_t argc) override;
// Create native reference
virtual NativeReference* CreateReference(NativeValue* value, uint32_t initialRefcount) override;
// Throw exception
virtual bool Throw(NativeValue* error) override;
// Throw exception
virtual bool Throw(NativeErrorType type, const char* code, const char* message) override;
virtual void* CreateRuntime() override;
virtual NativeValue* Serialize(NativeEngine* context, NativeValue* value, NativeValue* transfer) override;
virtual NativeValue* Deserialize(NativeEngine* context, NativeValue* recorder) override;
virtual ExceptionInfo* GetExceptionForWorker() const override;
virtual void DeleteSerializationData(NativeValue* value) const override;
void SetPackagePath(const std::string& packagePath);
static NativeValue* V8ValueToNativeValue(V8NativeEngine* engine, v8::Local<v8::Value> value);
virtual NativeValue* LoadModule(NativeValue* str, const std::string& fileName) override;
virtual NativeValue* ValueToNativeValue(JSValueWrapper& value) override;
v8::Local<v8::Object> GetModuleFromName(
const std::string& moduleName, bool isAppModule, const std::string& id, const std::string& param,
const std::string& instanceName, void** instance);
private:
v8::Platform* platform_;
v8::Isolate* isolate_;
WorkerIsolateScope workerIsolateScope_;
v8::Global<v8::Context> context_;
v8::Isolate::Scope isolateScope_;
v8::HandleScope handleScope_;
v8::Context::Scope contextScope_;
v8::TryCatch tryCatch_ { NULL };
};
#endif /* FOUNDATION_ACE_NAPI_NATIVE_ENGINE_V8_NATIVE_ENGINE_H */