arkcompiler_ets_runtime/ecmascript/js_realm.h

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/*
* Copyright (c) 2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ECMASCRIPT_JSREALM_H
#define ECMASCRIPT_JSREALM_H
#include "ecmascript/js_global_object.h"
namespace panda::ecmascript {
class JSRealm : public JSObject {
public:
static JSRealm *Cast(TaggedObject *object)
{
return static_cast<JSRealm *>(object);
}
static constexpr size_t VALUE_OFFSET = JSObject::SIZE;
ACCESSORS(Value, VALUE_OFFSET, GLOBAL_ENV_OFFSET)
ACCESSORS(GlobalEnv, GLOBAL_ENV_OFFSET, SIZE)
DECL_VISIT_OBJECT_FOR_JS_OBJECT(JSObject, VALUE_OFFSET, SIZE)
DECL_DUMP()
};
} // namespace panda::ecmascript
#endif // ECMASCRIPT_JSREALM_H