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https://gitee.com/openharmony/arkcompiler_ets_runtime
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Modify code security specification alarm
Issue: https://gitee.com/openharmony/arkcompiler_ets_runtime/issues/IAZA48?from=project-issue Signed-off-by: yy <yejunwen2@h-partners.com>
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@ -18,14 +18,14 @@ import { X2DFast } from './graphics/X2DFast.js';
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import { Scr } from './XDefine.js';
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import { XTools } from './XTools.js';
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export var gl;
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var Mouse = {
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export let gl;
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const Mouse = {
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MOUSE_LEFT: 0,
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MOUSE_RILLER: 1,
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MOUSE_RIGHT: 2,
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};
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var MouseEvent = {
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const MouseEvent = {
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LEFT_CLICK: 1,
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LEFT_MOVE: 2,
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LEFT_RELEASE: 3,
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@ -31,7 +31,7 @@ export class Scr {
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Scr.height = h;
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if ('undefined' != typeof wx) {
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var info = wx.getSystemInfoSync();
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let info = wx.getSystemInfoSync();
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Scr.width = info.windowWidth;
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Scr.height = info.windowHeight;
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}
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@ -60,7 +60,7 @@ export function iDistance(x, y) {
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return Math.sqrt(x * x + y * y);
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}
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export var timeMs = 0;
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export let timeMs = 0;
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export function freshTime() {
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let t = new Date();
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timeMs = t.getTime();
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@ -177,4 +177,4 @@ export class XMat4 {
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}
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}
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var tmpmat = new XMat4();
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let tmpmat = new XMat4();
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@ -73,7 +73,7 @@ export class XShader {
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return this.pUseingShader;
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}
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initShader(vss, fss) {
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var vs = gl.createShader(gl.VERTEX_SHADER);
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let vs = gl.createShader(gl.VERTEX_SHADER);
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gl.shaderSource(vs, vss);
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gl.compileShader(vs);
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if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) {
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@ -83,7 +83,7 @@ export class XShader {
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return null;
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}
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var fs = gl.createShader(gl.FRAGMENT_SHADER);
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let fs = gl.createShader(gl.FRAGMENT_SHADER);
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gl.shaderSource(fs, fss);
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gl.compileShader(fs);
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if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) {
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@ -93,7 +93,7 @@ export class XShader {
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return null;
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}
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var ret = gl.createProgram();
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let ret = gl.createProgram();
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gl.attachShader(ret, vs);
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gl.attachShader(ret, fs);
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@ -50,9 +50,9 @@ export class XTexture {
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}
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loadTextureFromImage(path, keepdata = false) {
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if (path === 'CUSTOM_TEXTURE_1') {
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var rid = this.ximages.length;
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let rid = this.ximages.length;
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var texture = gl.createTexture();
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let texture = gl.createTexture();
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XTexture.initTextureStatus(texture);
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let tmp = new Uint8Array([255, 255, 255, 255]);
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@ -76,12 +76,12 @@ export class XTexture {
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return i;
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}
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}
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var rid = this.ximages.length;
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let rid = this.ximages.length;
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this.ximages[rid] = { stat: 0, path: path, tex: null };
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var image = new Image();
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let image = new Image();
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image.src = path; //"http://localhost:8910/"+
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image.onload = function () {
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var texture = gl.createTexture();
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let texture = gl.createTexture();
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XTexture.initTextureStatus(texture);
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gl.texImage2D(
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@ -154,15 +154,15 @@ export class XTexture {
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}
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PutTexture(tex, w, h) {
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var rid = this.ximages.length;
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let rid = this.ximages.length;
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this.ximages[rid] = { stat: 1, path: 'put' + rid, tex: tex, w: w, h: h };
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return rid;
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}
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loadTexture(width, height) {
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var rid = this.ximages.length;
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let rid = this.ximages.length;
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var texture = gl.createTexture();
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let texture = gl.createTexture();
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XTexture.initTextureStatus(texture);
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gl.texImage2D(
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gl.TEXTURE_2D,
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@ -13,7 +13,7 @@
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* limitations under the License.
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*/
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var shaderFastVs = `
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const shaderFastVs = `
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attribute vec3 position;
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attribute vec2 aTexCoord;
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attribute vec4 ext1;//x,y,sw,sh,
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@ -55,7 +55,7 @@ void main()
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}
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`;
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var shaderFastFs = `
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const shaderFastFs = `
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precision mediump float;
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varying vec2 TexCoord;
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