Modify code security specification alarm

Issue: https://gitee.com/openharmony/arkcompiler_ets_runtime/issues/IAZA48?from=project-issue

Signed-off-by: yy <yejunwen2@h-partners.com>
This commit is contained in:
yy 2024-10-23 16:46:56 +08:00
parent 8a2f165ee3
commit c2ac0c39b2
7 changed files with 19 additions and 19 deletions

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@ -18,14 +18,14 @@ import { X2DFast } from './graphics/X2DFast.js';
import { Scr } from './XDefine.js'; import { Scr } from './XDefine.js';
import { XTools } from './XTools.js'; import { XTools } from './XTools.js';
export var gl; export let gl;
var Mouse = { const Mouse = {
MOUSE_LEFT: 0, MOUSE_LEFT: 0,
MOUSE_RILLER: 1, MOUSE_RILLER: 1,
MOUSE_RIGHT: 2, MOUSE_RIGHT: 2,
}; };
var MouseEvent = { const MouseEvent = {
LEFT_CLICK: 1, LEFT_CLICK: 1,
LEFT_MOVE: 2, LEFT_MOVE: 2,
LEFT_RELEASE: 3, LEFT_RELEASE: 3,

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@ -31,7 +31,7 @@ export class Scr {
Scr.height = h; Scr.height = h;
if ('undefined' != typeof wx) { if ('undefined' != typeof wx) {
var info = wx.getSystemInfoSync(); let info = wx.getSystemInfoSync();
Scr.width = info.windowWidth; Scr.width = info.windowWidth;
Scr.height = info.windowHeight; Scr.height = info.windowHeight;
} }

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@ -60,7 +60,7 @@ export function iDistance(x, y) {
return Math.sqrt(x * x + y * y); return Math.sqrt(x * x + y * y);
} }
export var timeMs = 0; export let timeMs = 0;
export function freshTime() { export function freshTime() {
let t = new Date(); let t = new Date();
timeMs = t.getTime(); timeMs = t.getTime();

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@ -177,4 +177,4 @@ export class XMat4 {
} }
} }
var tmpmat = new XMat4(); let tmpmat = new XMat4();

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@ -73,7 +73,7 @@ export class XShader {
return this.pUseingShader; return this.pUseingShader;
} }
initShader(vss, fss) { initShader(vss, fss) {
var vs = gl.createShader(gl.VERTEX_SHADER); let vs = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vs, vss); gl.shaderSource(vs, vss);
gl.compileShader(vs); gl.compileShader(vs);
if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) { if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) {
@ -83,7 +83,7 @@ export class XShader {
return null; return null;
} }
var fs = gl.createShader(gl.FRAGMENT_SHADER); let fs = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fs, fss); gl.shaderSource(fs, fss);
gl.compileShader(fs); gl.compileShader(fs);
if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) { if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) {
@ -93,7 +93,7 @@ export class XShader {
return null; return null;
} }
var ret = gl.createProgram(); let ret = gl.createProgram();
gl.attachShader(ret, vs); gl.attachShader(ret, vs);
gl.attachShader(ret, fs); gl.attachShader(ret, fs);

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@ -50,9 +50,9 @@ export class XTexture {
} }
loadTextureFromImage(path, keepdata = false) { loadTextureFromImage(path, keepdata = false) {
if (path === 'CUSTOM_TEXTURE_1') { if (path === 'CUSTOM_TEXTURE_1') {
var rid = this.ximages.length; let rid = this.ximages.length;
var texture = gl.createTexture(); let texture = gl.createTexture();
XTexture.initTextureStatus(texture); XTexture.initTextureStatus(texture);
let tmp = new Uint8Array([255, 255, 255, 255]); let tmp = new Uint8Array([255, 255, 255, 255]);
@ -76,12 +76,12 @@ export class XTexture {
return i; return i;
} }
} }
var rid = this.ximages.length; let rid = this.ximages.length;
this.ximages[rid] = { stat: 0, path: path, tex: null }; this.ximages[rid] = { stat: 0, path: path, tex: null };
var image = new Image(); let image = new Image();
image.src = path; //"http://localhost:8910/"+ image.src = path; //"http://localhost:8910/"+
image.onload = function () { image.onload = function () {
var texture = gl.createTexture(); let texture = gl.createTexture();
XTexture.initTextureStatus(texture); XTexture.initTextureStatus(texture);
gl.texImage2D( gl.texImage2D(
@ -154,15 +154,15 @@ export class XTexture {
} }
PutTexture(tex, w, h) { PutTexture(tex, w, h) {
var rid = this.ximages.length; let rid = this.ximages.length;
this.ximages[rid] = { stat: 1, path: 'put' + rid, tex: tex, w: w, h: h }; this.ximages[rid] = { stat: 1, path: 'put' + rid, tex: tex, w: w, h: h };
return rid; return rid;
} }
loadTexture(width, height) { loadTexture(width, height) {
var rid = this.ximages.length; let rid = this.ximages.length;
var texture = gl.createTexture(); let texture = gl.createTexture();
XTexture.initTextureStatus(texture); XTexture.initTextureStatus(texture);
gl.texImage2D( gl.texImage2D(
gl.TEXTURE_2D, gl.TEXTURE_2D,

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@ -13,7 +13,7 @@
* limitations under the License. * limitations under the License.
*/ */
var shaderFastVs = ` const shaderFastVs = `
attribute vec3 position; attribute vec3 position;
attribute vec2 aTexCoord; attribute vec2 aTexCoord;
attribute vec4 ext1;//x,y,sw,sh, attribute vec4 ext1;//x,y,sw,sh,
@ -55,7 +55,7 @@ void main()
} }
`; `;
var shaderFastFs = ` const shaderFastFs = `
precision mediump float; precision mediump float;
varying vec2 TexCoord; varying vec2 TexCoord;