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https://gitee.com/openharmony/arkcompiler_ets_runtime
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1c00290a4d
Complete the finalizationRegistry interface function and UT use case issue:https://gitee.com/openharmony/ark_js_runtime/issues/I5BTKX Signed-off-by: xdmal <maxiaodong16@huawei.com>
273 lines
12 KiB
C++
273 lines
12 KiB
C++
/*
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* Copyright (c) 2022 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "ecmascript/js_finalization_registry.h"
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#include "ecmascript/ecma_macros.h"
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#include "ecmascript/global_env.h"
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#include "ecmascript/interpreter/interpreter.h"
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#include "ecmascript/jobs/micro_job_queue.h"
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#include "ecmascript/js_function.h"
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#include "ecmascript/linked_hash_table.h"
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namespace panda::ecmascript {
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// -------------------------------CellRecordVector-----------------------------------
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JSHandle<CellRecordVector> CellRecordVector::Append(const JSThread *thread, const JSHandle<CellRecordVector> &array,
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const JSHandle<JSTaggedValue> &value)
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{
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if (!array->Full()) {
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array->PushBack(thread, value.GetTaggedValue());
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return array;
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}
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// if exist hole, use it.
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uint32_t holeIndex = CheckHole(array);
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if (holeIndex != TaggedArray::MAX_ARRAY_INDEX) {
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array->Set(thread, holeIndex, value.GetTaggedValue());
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return array;
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}
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// the vector is full and no hole exists.
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uint32_t newCapacity = array->GetCapacity() + DEFAULT_GROW_SIZE;
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JSHandle<WeakVector> newArray = WeakVector::Grow(thread, JSHandle<WeakVector>(array), newCapacity);
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[[maybe_unused]] uint32_t arrayIndex = newArray->PushBack(thread, value.GetTaggedValue());
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ASSERT(arrayIndex != TaggedArray::MAX_ARRAY_INDEX);
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return JSHandle<CellRecordVector>(newArray);
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}
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bool CellRecordVector::IsEmpty()
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{
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if (Empty()) {
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return true;
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}
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for (uint32_t i = 0; i < GetEnd(); i++) {
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JSTaggedValue value = Get(i);
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if (value != JSTaggedValue::Hole()) {
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return false;
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}
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}
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return true;
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}
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uint32_t CellRecordVector::CheckHole(const JSHandle<CellRecordVector> &array)
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{
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for (uint32_t i = 0; i < array->GetEnd(); i++) {
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JSTaggedValue value = array->Get(i);
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if (value == JSTaggedValue::Hole()) {
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return i;
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}
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}
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return TaggedArray::MAX_ARRAY_INDEX;
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}
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// ---------------------------JSFinalizationRegistry-----------------------------------
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void JSFinalizationRegistry::Register(JSThread *thread, JSHandle<JSTaggedValue> target,
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JSHandle<JSTaggedValue> heldValue,
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JSHandle<JSTaggedValue> unregisterToken, JSHandle<JSFinalizationRegistry> obj)
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{
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ObjectFactory *factory = thread->GetEcmaVM()->GetFactory();
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JSHandle<CellRecord> cellRecord = factory->NewCellRecord();
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cellRecord->SetToWeakRefTarget(target.GetTaggedValue());
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cellRecord->SetHeldValue(thread, heldValue);
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JSHandle<JSTaggedValue> cell(cellRecord);
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// If unregisterToken is undefined, we use vector to store
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// otherwise we use hash map to store to facilitate subsequent delete operations
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if (!unregisterToken->IsUndefined()) {
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JSHandle<LinkedHashMap> maybeUnregister(thread, obj->GetMaybeUnregister());
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JSHandle<CellRecordVector> array(thread, JSTaggedValue::Undefined());
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if (maybeUnregister->Has(unregisterToken.GetTaggedValue())) {
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array = JSHandle<CellRecordVector>(thread, maybeUnregister->Get(unregisterToken.GetTaggedValue()));
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} else {
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array = JSHandle<CellRecordVector>(CellRecordVector::Create(thread));
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}
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array = CellRecordVector::Append(thread, array, cell);
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JSHandle<JSTaggedValue> arrayValue(array);
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maybeUnregister = LinkedHashMap::SetWeakRef(thread, maybeUnregister, unregisterToken, arrayValue);
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obj->SetMaybeUnregister(thread, maybeUnregister);
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} else {
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JSHandle<CellRecordVector> noUnregister(thread, obj->GetNoUnregister());
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noUnregister = CellRecordVector::Append(thread, noUnregister, cell);
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obj->SetNoUnregister(thread, noUnregister);
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}
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JSFinalizationRegistry::AddFinRegLists(thread, obj);
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}
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bool JSFinalizationRegistry::Unregister(JSThread *thread, JSHandle<JSTaggedValue> UnregisterToken,
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JSHandle<JSFinalizationRegistry> obj)
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{
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// Because we have stored the object that may be unregistered in the hash map when registering,
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// at this time we just need to find it in the map and delete it
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JSHandle<LinkedHashMap> maybeUnregister(thread, obj->GetMaybeUnregister());
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int entry = maybeUnregister->FindElement(UnregisterToken.GetTaggedValue());
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if (entry == -1) {
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return false;
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}
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maybeUnregister->RemoveEntry(thread, entry);
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JSHandle<LinkedHashMap> newMaybeUnregister = LinkedHashMap::Shrink(thread, maybeUnregister);
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obj->SetMaybeUnregister(thread, newMaybeUnregister);
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return true;
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}
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void JSFinalizationRegistry::CleanFinRegLists(JSThread *thread, JSHandle<JSFinalizationRegistry> obj)
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{
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JSHandle<GlobalEnv> env = thread->GetEcmaVM()->GetGlobalEnv();
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if (obj->GetPrev().IsNull() && obj->GetNext().IsNull()) {
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env->SetFinRegLists(thread, JSTaggedValue::Undefined());
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return;
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}
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if (!obj->GetPrev().IsNull()) {
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JSHandle<JSFinalizationRegistry> prev(thread, obj->GetPrev());
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prev->SetNext(obj->GetNext());
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}
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if (!obj->GetNext().IsNull()) {
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JSHandle<JSFinalizationRegistry> next(thread, obj->GetNext());
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next->SetPrev(obj->GetPrev());
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} else {
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env->SetFinRegLists(thread, obj->GetPrev());
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}
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obj->SetPrev(thread, JSTaggedValue::Null());
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obj->SetNext(thread, JSTaggedValue::Null());
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}
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void JSFinalizationRegistry::CheckAndCall(JSThread *thread)
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{
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[[maybe_unused]] CheckAndCallScrop scrop(thread);
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JSHandle<GlobalEnv> env = thread->GetEcmaVM()->GetGlobalEnv();
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JSHandle<JSTaggedValue> prev = env->GetFinRegLists();
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if (prev->IsUndefined()) {
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return;
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}
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JSMutableHandle<JSTaggedValue> current(thread, prev.GetTaggedValue());
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JSMutableHandle<JSFinalizationRegistry> jsFinalizationRegistry(thread, current.GetTaggedValue());
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while (!current->IsNull()) {
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jsFinalizationRegistry.Update(current.GetTaggedValue());
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current.Update(jsFinalizationRegistry->GetPrev());
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if (CleanupFinalizationRegistry(thread, jsFinalizationRegistry)) {
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// If the objects registered on the current JSFinalizationRegistry object have all been gc,
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// then we clean up this JSFinalizationRegistry object from the FinRegLists
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CleanFinRegLists(thread, jsFinalizationRegistry);
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}
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}
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}
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void DealCallBackOfMap(JSThread *thread, JSHandle<CellRecordVector> &cellVect,
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JSHandle<job::MicroJobQueue> &job, JSHandle<JSFunction> &func)
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{
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if (!cellVect->Empty()) {
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uint32_t cellVectLen = cellVect->GetEnd();
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for (uint32_t i = 0; i < cellVectLen; ++i) {
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JSTaggedValue value = cellVect->Get(i);
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if (value.IsHole()) {
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continue;
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}
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JSHandle<CellRecord> cellRecord(thread, value);
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// if WeakRefTarget have been gc, set callback to job and delete
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if (cellRecord->GetFromWeakRefTarget().IsUndefined()) {
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JSHandle<TaggedArray> argv = thread->GetEcmaVM()->GetFactory()->NewTaggedArray(1);
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argv->Set(thread, 0, cellRecord->GetHeldValue());
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job::MicroJobQueue::EnqueueJob(thread, job, job::QueueType::QUEUE_PROMISE, func, argv);
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cellVect->Delete(thread, i);
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}
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}
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}
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}
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bool JSFinalizationRegistry::CleanupFinalizationRegistry(JSThread *thread, JSHandle<JSFinalizationRegistry> obj)
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{
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// 1. Assert: finalizationRegistry has [[Cells]] and [[CleanupCallback]] internal slots.
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// 2. Let callback be finalizationRegistry.[[CleanupCallback]].
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// 3. While finalizationRegistry.[[Cells]] contains a Record cell such that cell.[[WeakRefTarget]] is empty,
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// an implementation may perform the following steps:
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// a. Choose any such cell.
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// b. Remove cell from finalizationRegistry.[[Cells]].
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// c. Perform ? HostCallJobCallback(callback, undefined, « cell.[[HeldValue]] »).
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// 4. Return unused.
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ASSERT(obj->IsECMAObject());
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auto ecmaVm = thread->GetEcmaVM();
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JSHandle<job::MicroJobQueue> job = ecmaVm->GetMicroJobQueue();
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ObjectFactory *factory = ecmaVm->GetFactory();
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JSHandle<JSFunction> func(thread, obj->GetCleanupCallback());
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JSHandle<CellRecordVector> noUnregister(thread, obj->GetNoUnregister());
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if (!noUnregister->Empty()) {
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uint32_t noUnregisterLen = noUnregister->GetEnd();
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for (uint32_t i = 0; i < noUnregisterLen; ++i) {
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JSTaggedValue value = noUnregister->Get(i);
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if (value.IsHole()) {
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continue;
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}
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JSHandle<CellRecord> cellRecord(thread, value);
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// if WeakRefTarget have been gc, set callback to job and delete
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if (cellRecord->GetFromWeakRefTarget().IsUndefined()) {
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JSHandle<TaggedArray> argv = factory->NewTaggedArray(1);
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argv->Set(thread, 0, cellRecord->GetHeldValue());
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job::MicroJobQueue::EnqueueJob(thread, job, job::QueueType::QUEUE_PROMISE, func, argv);
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noUnregister->Delete(thread, i);
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}
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}
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}
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JSMutableHandle<LinkedHashMap> maybeUnregister(thread, obj->GetMaybeUnregister());
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int index = 0;
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int totalElements = maybeUnregister->NumberOfElements() + maybeUnregister->NumberOfDeletedElements();
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JSMutableHandle<JSTaggedValue> key(thread, maybeUnregister->GetKey(index));
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while (index < totalElements) {
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key.Update(maybeUnregister->GetKey(index++));
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if (!key->IsHole()) {
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JSHandle<CellRecordVector> cellVect(thread, maybeUnregister->GetValue(index - 1));
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DealCallBackOfMap(thread, cellVect, job, func);
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if (!cellVect->Empty()) {
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continue;
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}
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maybeUnregister->RemoveEntry(thread, index - 1);
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// Maybe add or delete
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JSTaggedValue nextTable = maybeUnregister->GetNextTable();
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while (!nextTable.IsHole()) {
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index -= maybeUnregister->GetDeletedElementsAt(index);
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maybeUnregister.Update(nextTable);
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nextTable = maybeUnregister->GetNextTable();
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}
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totalElements = maybeUnregister->NumberOfElements() + maybeUnregister->NumberOfDeletedElements();
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}
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}
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JSHandle<LinkedHashMap> newMap = LinkedHashMap::Shrink(thread, maybeUnregister);
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obj->SetMaybeUnregister(thread, newMap);
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// Determine whether the objects registered on the current JSFinalizationRegistry object
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// have all been gc
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int remainSize = newMap->NumberOfElements() + newMap->NumberOfDeletedElements();
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if (noUnregister->IsEmpty() && remainSize == 0) {
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return true;
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}
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return false;
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}
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void JSFinalizationRegistry::AddFinRegLists(JSThread *thread, JSHandle<JSFinalizationRegistry> next)
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{
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// If any of prev and next is not null, it means that the current object is already in the linked list,
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// ignore this addition
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if (!next->GetPrev().IsNull() || !next->GetNext().IsNull()) {
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return;
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}
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JSHandle<GlobalEnv> env = thread->GetEcmaVM()->GetGlobalEnv();
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JSHandle<JSTaggedValue> lists = env->GetFinRegLists();
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if (!lists->IsUndefined()) {
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JSHandle<JSFinalizationRegistry> prev(lists);
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// Prevent the same object from being connected end to end,
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// which should not happen and will lead to an infinite loop
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if (JSTaggedValue::SameValue(next.GetTaggedValue(), prev.GetTaggedValue())) {
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return;
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}
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prev->SetNext(thread, next);
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next->SetPrev(thread, prev);
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}
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env->SetFinRegLists(thread, next);
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}
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} // namespace
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