arkcompiler_ets_runtime/ecmascript/waiter_list.h
xiongluo c7ab7dddd8 change mutex based on pthread_mutex
Signed-off-by: xiongluo <xiongluo@huawei.com>
Change-Id: I232c1378a20dcef26e61cee76b7b40cccc5b5e9f
2023-09-27 15:11:28 +08:00

106 lines
2.8 KiB
C++

/*
* Copyright (c) 2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ECMASCRIPT_WAITER_LIST_H
#define ECMASCRIPT_WAITER_LIST_H
#include "ecmascript/ecma_macros.h"
#include "ecmascript/mem/c_containers.h"
#include "ecmascript/platform/mutex.h"
namespace panda::ecmascript {
class WaiterListNode {
public:
WaiterListNode() = default;
~WaiterListNode() = default;
NO_COPY_SEMANTIC(WaiterListNode);
NO_MOVE_SEMANTIC(WaiterListNode);
WaiterListNode *prev_ {nullptr};
WaiterListNode *next_ {nullptr};
// Used to call wait or Signal() to unlock wait and wake up
ConditionVariable cond_;
// Managed Arraybuffer or SharedArrayBuffer memory data
void *date_ {nullptr};
// the offset of the element in the typedArray
size_t index_ {0};
// the memory address data corresponding to the offset
int8_t *waitPointer_ {nullptr};
// used to determine whether to wait, start wait when waiting_ is true
bool waiting_ {false};
private:
friend class WaiterList;
};
// WaiterList to manage WaiterListNode
class WaiterList {
public:
WaiterList() = default;
~WaiterList() = default;
void AddNode(WaiterListNode *node);
void DeleteNode(WaiterListNode *node);
struct HeadAndTail {
WaiterListNode *pHead {nullptr};
WaiterListNode *pTail {nullptr};
};
// locationListMap_ is used AddNode or DeleteNode
// When calling addnode If there is no corresponding memory data, add the node corresponding to the key
CMap<int8_t *, HeadAndTail> locationListMap_;
};
// The Singleton pattern is used to creat a global metux and WaiterList
template <class T>
class Singleton {
public:
~Singleton() {}
NO_COPY_SEMANTIC(Singleton);
NO_MOVE_SEMANTIC(Singleton);
static T *GetInstance()
{
static T instance;
return &instance;
}
private:
Singleton() = default;
};
class MutexGuard {
public:
explicit MutexGuard(Mutex *mutex) : mutex_(mutex), lockHolder_(*mutex) {}
void Unlock()
{
mutex_->Unlock();
}
void Lock()
{
mutex_->Lock();
}
private:
Mutex *mutex_;
LockHolder lockHolder_;
};
} // namespace
#endif // ECMASCRIPT_WAITER_LIST_H