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https://gitee.com/openharmony/arkcompiler_ets_runtime
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c7ab7dddd8
Signed-off-by: xiongluo <xiongluo@huawei.com> Change-Id: I232c1378a20dcef26e61cee76b7b40cccc5b5e9f
106 lines
2.8 KiB
C++
106 lines
2.8 KiB
C++
/*
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* Copyright (c) 2022 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ECMASCRIPT_WAITER_LIST_H
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#define ECMASCRIPT_WAITER_LIST_H
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#include "ecmascript/ecma_macros.h"
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#include "ecmascript/mem/c_containers.h"
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#include "ecmascript/platform/mutex.h"
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namespace panda::ecmascript {
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class WaiterListNode {
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public:
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WaiterListNode() = default;
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~WaiterListNode() = default;
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NO_COPY_SEMANTIC(WaiterListNode);
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NO_MOVE_SEMANTIC(WaiterListNode);
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WaiterListNode *prev_ {nullptr};
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WaiterListNode *next_ {nullptr};
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// Used to call wait or Signal() to unlock wait and wake up
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ConditionVariable cond_;
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// Managed Arraybuffer or SharedArrayBuffer memory data
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void *date_ {nullptr};
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// the offset of the element in the typedArray
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size_t index_ {0};
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// the memory address data corresponding to the offset
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int8_t *waitPointer_ {nullptr};
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// used to determine whether to wait, start wait when waiting_ is true
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bool waiting_ {false};
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private:
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friend class WaiterList;
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};
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// WaiterList to manage WaiterListNode
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class WaiterList {
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public:
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WaiterList() = default;
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~WaiterList() = default;
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void AddNode(WaiterListNode *node);
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void DeleteNode(WaiterListNode *node);
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struct HeadAndTail {
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WaiterListNode *pHead {nullptr};
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WaiterListNode *pTail {nullptr};
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};
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// locationListMap_ is used AddNode or DeleteNode
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// When calling addnode If there is no corresponding memory data, add the node corresponding to the key
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CMap<int8_t *, HeadAndTail> locationListMap_;
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};
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// The Singleton pattern is used to creat a global metux and WaiterList
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template <class T>
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class Singleton {
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public:
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~Singleton() {}
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NO_COPY_SEMANTIC(Singleton);
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NO_MOVE_SEMANTIC(Singleton);
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static T *GetInstance()
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{
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static T instance;
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return &instance;
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}
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private:
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Singleton() = default;
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};
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class MutexGuard {
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public:
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explicit MutexGuard(Mutex *mutex) : mutex_(mutex), lockHolder_(*mutex) {}
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void Unlock()
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{
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mutex_->Unlock();
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}
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void Lock()
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{
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mutex_->Lock();
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}
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private:
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Mutex *mutex_;
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LockHolder lockHolder_;
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};
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} // namespace
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#endif // ECMASCRIPT_WAITER_LIST_H
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