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!42016 修复链式动效边缘回弹问题
Merge pull request !42016 from yeyinglong/listtest4
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commit
32aaf2524d
@ -2016,6 +2016,13 @@ void ListPattern::ProcessDragUpdate(float dragOffset, int32_t source)
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}
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bool overDrag = (source == SCROLL_FROM_UPDATE) && (IsAtTop() || IsAtBottom());
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chainAnimation_->SetDelta(-dragOffset, overDrag);
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if (source == SCROLL_FROM_UPDATE && GetCanOverScroll()) {
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float tempDelta = currentDelta_;
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currentDelta_ -= dragOffset;
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bool isAtEdge = IsAtTop() || IsAtBottom();
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currentDelta_ = tempDelta;
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SetCanOverScroll(isAtEdge);
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}
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}
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float ListPattern::GetChainDelta(int32_t index) const
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@ -760,6 +760,9 @@ protected:
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return scrollOriginChild_.Upgrade();
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}
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void SetCanOverScroll(bool val);
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bool GetCanOverScroll() const;
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private:
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virtual void OnScrollEndCallback() {};
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@ -828,9 +831,6 @@ private:
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void ExecuteScrollFrameBegin(float& mainDelta, ScrollState state);
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void SetCanOverScroll(bool val);
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bool GetCanOverScroll() const;
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void OnScrollEnd();
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void ProcessSpringEffect(float velocity, bool needRestart = false);
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void SetEdgeEffect(EdgeEffect edgeEffect);
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